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Switcharoom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #10 | 4.431 | 4.431 |
Relevance (Creative Expression of Theme) | #25 | 4.034 | 4.034 |
Overall | #34 | 3.711 | 3.711 |
Technical Excellence (Design & Engineering) | #56 | 3.379 | 3.379 |
Immersion (Gameplay & Storytelling Engagement) | #83 | 3.000 | 3.000 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
i really love the pixel art in here, its really great and the gameplay, I ussually dont know what i did wrong when i failed, so when game over it might be helpful if its tell u whats wrong. anyway i really like it and its relaxing
Thank you for the kind words! We are glad you got the chill vibes from the game! The feature of showing what items changed after you lose will hopefully make it into the game soon enough!
Wow this is quite hard!
I gotta say, I really like how the game looks. It's just so pretty haha, it's an interesting concept and a pretty solid game
One thing that's in mind though, I would've liked if it showed you how many items changed while playing, not only at the beginning, since at least for me it was easy to forget and I didn't know if I had selected all, although I can also see why this wouldn't be a thing since it can add another layer of difficulty, given this is a memory game. I feel like this is a dumb feature to ask for, but it happened to me a couple times haha
It's not a dumb feature to ask for at all! I've myself forgotten the number of items changed a couple of times while playing, and I don't know how it didn't even cross my mind to put in the number of items changed in the level itself...
Thanks for the constructive criticism, it really helps! We are glad you enjoyed our little lo-fi memory based Dark Souls :)
Solid, but I wish it told you what the right answer was if you got it wrong
Thanks for the feedback! That is a well requested feature that will make it into the game!
Really great concept, and I really liked the art style. Nice work! :)
Thank you a lot for the compliments, we are really glad you like it!
thank you so much!
Nice game. You want too play it more and more to discover all items and go as far as you can. Some changes are hard to see from this distance. It will be nice to have information hom much changes you must discover in main play not only between levels.
Yeah we do plan on adding the counter showing how many items you have selected and how many you have to select in the next update!
Thanks for enjoying the game and thank you for the kind feedback!
I think the game is too brutal. I recommend having less items in the room in the beggining and slowly adding more. I had problems even with screenshot :D But I really love the visuals and soudtrack. Awesome!
That is something we are trying to figure out, the difficulty curve is too steep so it's one of the things at the top of the list that needs fixing.
Thanks for still giving it a try and giving us feedback!
Thank you for your compliments!
I think we learned as more people played it that it is much more difficult for some than it is for others. Vimlark played it on stream and had an incredibly difficult time with it, even with the screenshot. Some people just don't really have a very strong visual memory. Good suggestion though with adjusting the difficulty curve.
Nice idea, like the art and the music
Thanks a lot!
Thank you!!!
Your art and design are graceful. I love the pixel art style, and you made me in love with your game. On the other hand, the 'HELP' guide feels a little hard to read and understand. I suggest that, use the main point to summary your guide to feel more user-friendly. :)
Thank you so much for the kind words! The big block of text is definitely intimidating and feels like a chore to get through so it is one of our things to focus on post jam!
Love the visual, super cute and would love to have those pixel-art skills one day. Great colour palette, too!
Love the idea of the game, though I found it really hard to guess the changed items!
I think it would help if the game showed which items had changed in the level when you loose. It could display both the correct and incorrect version. That way you would know why you lost, and could start memorising the right colours with each loss.
Those are some great suggestions! The idea of showing the changed items is something that will make it into the game some way or another in the future!
Also thanks a lot for the compliments, it means a lot!
This is such a fun game! The only main critique I have is that it might be nice to show the original before each level. Other than that, it's a great game!
Thanks a lot for sharing your thoughts, that is certainly an idea worth considering!
Really cool and creative use of the theme, I liked it!
Thanks a lot, we appreciate the kind words!
cool game, really nice isometric art ! but as some already pointed out, I also missed the room in the menu. For someone who doesn't really know the way it looked originally it's a bit hard to point out the differences.
Really sorry about that, we will make sure to make it clearer in the future! Also thanks a lot for the compliment!