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Umbilical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #125 | 3.571 | 3.571 |
Innovation | #217 | 2.952 | 2.952 |
Overall | #244 | 2.967 | 2.967 |
Art Direction | #270 | 2.905 | 2.905 |
Game Design | #276 | 2.810 | 2.810 |
Fun | #315 | 2.595 | 2.595 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
My daughter loved this, we spent quite some time playing it and yelling at one another to "move over a bit". Really well done. Premium art direction.
From time to time we got stick on the walls a bit. but likely an easy post-jam fix. Well done!
Haha that's great! Yeah, it's definitely good for kids, my kids loved it too. The physics can be a little unpredictable at times, so I'll definitely fix that up. Thanks for playing!
Love your interpretation of the theme! The game reminds me of unravel on the switch. The mechanics work well and your game is oodles of fun!
Thanks! I'm glad you liked it! Thanks for taking the time to play it!
Excellent take on the theme and really innovative gameplay!
Thanks so much for taking the time to play it!
Nice game. I like the mechanic. I think jump is too floaty, and perhaps play a bit more on elasticity. I like the 2.5D point of view, and camera was well managed. That's a good work.
Nice point I definitely think the focus should be on stretching
A fun and quirky entry in to the jam. I definitely think it would be better play with another person but it is still enjoyable on your own. Wasn't expecting such somber music going in but surprisingly it fits quite well with the game. Well done!
Thanks Lucas, glad you enjoyed it. It's definitely better with two.
I played the windows build and the controls were pretty difficult to grasp, I got stuck at level three cause I couldn't get enough height to get both the blocks over the third blue rectangle, and you couldn't jump off of the smaller blue rectangles either which would have made the platforming easier. I also wasn't sure what the function of the umbilical cord since it doesn't restrict how far apart the blocks can be and pulling didn't really help with anything either. Is there maybe some physics trick I'm missing? I feel like allowing the player to jump off of the blue rectangles would have solved a lot of the issues I was having. I also feel like increasing the amount of vertical distance a block can move after being pulled by the umbilical cord would have been better for the game. I gotta say though, having the clock show my time was pretty neat and the art was nice to look at. The idea itself is really good and just needs the physics polish so blocks move in a more definitive way, good work!
Thanks for playing man! Yeah, the physics are odd, on the last level you have to pull the other player while jumping, but I shouldn't have to say that, it definitely needs to be more intuitive
cool concept and great take on the connected theme! nice submission
Thanks so much!