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Umbilical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #125 | 3.571 | 3.571 |
Innovation | #217 | 2.952 | 2.952 |
Overall | #244 | 2.967 | 2.967 |
Art Direction | #270 | 2.905 | 2.905 |
Game Design | #276 | 2.810 | 2.810 |
Fun | #315 | 2.595 | 2.595 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The controls were a little bit tricky to handle but it's a cute little puzzle game that fits the theme well =)
Thanks for playing it!
Nice graphics and music, good approach to the theme. I love the idea that the game can be played by one or two people. Unfortunatelly wacky controls kills the experience, it's so easy to fall out of the game map.
Thanks for the notes and for playing!
Interesting concept! I did keep flinging myself to mars accidentally when trying to jump, I think the controls are a bit wonky in that aspect though.
Yeah, I'll update the physics for sure! Thanks for playing!
cool game. little hard to control but still fun
Thanks for playing!
I'm really impressed with the mechanics and physics of the game however I did find it to be quite fragile. With more time I imagine you could tighten the controls and dial in the physics more and it would be a really solid experience. The objects feel quite light and having no weight or presence in the world.
Having said that the idea and overall implementation is really good and I think it has so much potential if you were to keep working on it. Congrats!
Thanks for the criticism! I agree with you, I do intend to fix the physics which is the elephant in the room lol
Really interesting game, I've seen quite a few tethered games of this nature but none multiplayer, none 3d, and absolutely none with such a rubber band tether like this one lol!
I have to say while it is a cool game, in practice it just feels like you're constantly fighting with the weird rubber band tether and trying desperately to not fly off the map. I'm not quite sure what could be done to fix this but it's worth looking into.
All in all though a really cool concept and I'd love to see what you do with it in the future!
Great job friend :D
Yeah, if/when I continue this project, the physics will be the first thing I'm gonna fine tune. I do like the gamey nature of flying away, but it seems to get in the way of the actual game more often than not.
I like how you went 3D on this one. Unfortunately I couldn't get very far because I couldn't get used to the controls and kept flying off the map.
Haha just like everyone, obviously the game is the issue. Thanks for trying it out man and letting me know!
So I've seen a couple of these tehtered games in this jam so far - but this is the first 3D one I've seen. I'm going to give you the same feedback I've left on the other ones - I think it would be a lot easier if the controls were screen relative instead of character relative. It seems to me that having WASD control whichever character is on the left and arrows do the right character would work out better. I could be wrong, but 2d or 3d it's hard to keep track of which character is controlled by which side.
You at least do have the UI that shows up above their heads but you start to tune out stuff like that and then have to keep referring back to it when you go to move someone.
Nice art work by the way.
Yeah, at the start I was really trying to figure out how to fix that issue, but I think I'm gonna stick with the same type of tracking. It's meant to be a multiplayer/difficult single player (think QWOP).
Thanks for trying it out and thanks for the criticism!
nice concept and implementation! good job!
Thank you very much!
Love the art style and animation on the menu. It reminded me of old school 3d animation graphics from the 90s. The music was cool too. The concept was unique. Loved that there were separate controls for each part, which could be a fun co-op dynamic, but also made for a challenging single player experience.
A few bugs I ran into:
Really cool mechanics overall though! With some polish I think this could be top notch for sure!
Thanks for the kind words! Yeah, it is a little much, but my kids and I were also enjoying flying across the map. For the last levels you can utilize the pulling mechanic and it's not too bad. I definitely intend to focus more time into it!
Feels chunky also got stuck on level 3
How do you mean chunky?
they sometimes go flying like they are on meth even that they are close together and sometimes they work completely normally
Alright thanks man
The way the theme is incorporated is very creative, I really like the backgrounds i think they look amazing. personally for me the audio needs setting or the theme music needs turning down slightly. a couple other bits of constructive feedback. I think the levels aren't designed particularly well especially the second one with the button as it feels like your not meant to be that far apart and is very difficult to do and sometimes would result in the physics just breaking and sending me flying. I think the mass of the objects needed turning up slightly as they moved to quick and would just fly of the table, even the camera cant keep up and just resulted in me seeing nothing every now and again. One last thing I thought could of been better is the main characters, as they seem to just be colourless cubes? it doesn't seem to fit the aesthetic especially as most of your background assets look amazing. Lastly I thought the theme was incorporated really well and was clear to understand. overall i think the game has a lot of potential and I cant wait to see it developed.
Thanks man! Means a lot! I'll definitely address the physics as you're not the first to mention it and I need to really look into better level design, thanks again!
I'm happy I could help I hope your able to make effective changes with my feedback! :)
Very creative take on the theme!
I played alone, so I probably missed on part of the fun.
Music overwhelms the other sounds and there's no way to mute it or change the volume.
As others wrote, physics is a bit strange, I also noticed that you can jump on the walls on the first level but can't jump again from there.
Volume option, will do. Physics fixes, check. The wall thing was a choice to increase difficulty, but I think it may be better with the other fixes! Thanks for checking it out!
This game is very creative and has the potential for many different puzzles. However, the physics are a little too free-form here and some of the obstacles are downright too tall to scale reliably.
Thanks for checking it out, I wanted it to be hard but I do think it's too hard. Thanks again!
The controls is a bit hard and the movement is too fast (maybe?). But the concept is cool, I really enjoyed the game. Keep up the good work!
I was considering limiting the max speed, ultimately decided against it, was a creative choice to keep the floaty feel. Thanks for playing!
This is great! The mechanic you introduces is cool! Imagine there are two players in some other world where they got locked up with chains or something! And they navigate that world with this mechanic! That would be cool!
Thanks man! Haha that sounds like a cool story!
The innovation, art direction and theme were all great. I felt the starting levels needed be simpler to get warmed up in. For example, missing a beginner difficult jump in level 2, meant making another difficult jump just to get back to start again meant I didn't persevere beyond level 2, despite it looking to be a promising mechanic. Maybe I missed something obvious. Looks like it could be a fun game if I persevered, and had a bit more dexterity, or a friend lol. Congratulations.
Haha thanks for playing and thanks for the criticism
That's an interesting take on the theme, I really like it! The controls are hard but that's to be expected. I like the skill-aspect to the game, You can get them split apart just right and set up a double jump ability- like a grappling hook. I like it when there are neat little tricks built into the game mechanics. Well done
Thanks man!
I played it with my brother and we died from laughter , the stupid movement makes it a really funny game 10/10
Thanks for the love!
What a cool game mechanic! One of the more interesting uses of the themes I've seen so far
Thank you! Hope you enjoyed it!