Basically, everything that Frelude said. I really like this game. If you add more levels and some polish, this game can be amazing! I mean, it is amazing right now, but can be improved!
Great game and concept!
Criteria | Rank | Score* | Raw Score |
Art Direction | #129 | 3.474 | 3.474 |
Overall | #257 | 2.926 | 2.926 |
Innovation | #273 | 2.789 | 2.789 |
Game Design | #280 | 2.789 | 2.789 |
Fun | #281 | 2.737 | 2.737 |
Theme | #290 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Basically, everything that Frelude said. I really like this game. If you add more levels and some polish, this game can be amazing! I mean, it is amazing right now, but can be improved!
Great game and concept!
Nice game. The objective UI is a bit confusing, as I was expecting to find 3 of the same thing. And specify in the tutorial that we must return to the door for the next objective.
Otherwise I like the low-poly style works, and the change of music when hurry-up. Good job.
A bit confusing, and it was hella laggy on my browser but that might be a me thing, other than that great game!
Very cool game! I love the concept and the simple models you used.
If you could improve the room size to avoid colliding with furniture that'll be even better!
The random generation for objectives is a good + !
Got some time before I got the hang of it but I like the concept and I think the game looks quite nice. However, the green and blue obstacles became quite pointless for me since it were very easy to fix the robot. I also think it would be better to know all, or at least some of the other objectives in some way so the player can more freely do their own planning and try optimizing the pathing.
The game was confusing. It takes some minutes for me to know how to play it. I though its a housekeeping game, because the objective is not clear to me and the starting tip or some massages disappear too fast before I can read everything.
The game isn't pretty much fun to me and those triggers and events aren't really put more flavor to it.
But I do have to say the house/level design looks nice.
Pretty neat idea for a game. I liked the assets and the robot's walking animation. Well done! One bit of feedback I would give is that trekking back and forth to the front door got a little tiresome. It probably did make it feel more like you were actually removing the items from the house though.
Thanks for the feedback! Yeah, the goal is to actually remove the items in the house hahaha. I think level 3 introduced the part where there are two exits but, I forgot to place the robot in the middle :'( The back and forth movement is part of my main intention for the game to let the player strategize to know the fastest way to get the items but can probably improve this part :D
I didn't get the game at first, but once I got the hang of things, it was fun.
It was quite hard to get the grasp of the mechanics but at the end it was quite enjoyable!
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