Looks good and plays well. It becomes quite hectic after a few calls start to come in. The game was enjoyable and easy to pick up and play.
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Switchboard Connector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #33 | 4.077 | 4.467 |
Fun | #39 | 3.712 | 4.067 |
Overall | #62 | 3.566 | 3.907 |
Innovation | #66 | 3.530 | 3.867 |
Game Design | #109 | 3.347 | 3.667 |
Art Direction | #213 | 3.165 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Got 95 connection with a 48 streak, I believe that's a good score?
The difficulty (time interval) seems to drop midgame. Like it slowly become more frequent and then suddenly it drops to very slow and then starts ramping up again.
Also I'd prefer if it connects when I release the mouse button instead of having to click on the second resident.
It also requires some good memory to play, like the hardest difficulty in my game. On that note, you can implement an easier level by just not hiding the resident image.
Overall a fun and addicting game to play. Good job, well done.
Thank you very much for playing, and for the valuable feedback! :D
Oh yes, that is certainly a pretty good score!! The higher the streak, the faster the calls come in.. so at your streak of 48, it will be Hectic! :D Which explains the sudden time interval drop you are seeing; once the streak is reset to 0, the call intervals resets too. Perhaps the call interval should be dependant on other factors too, not just the streak.
Not having to click on each socket would certainly save precious time, when things get hairy.
Yes easy mode with the faces shown is a great suggestion.
Thank so very much for the input, I shall improve for next time! :D
This game is so fun! It nails the theme for sure, and the presentation is amazing. There's a lot of player feedback and the art direction while simple, is really effective. It starts to get really crazy the more you play and it's so intense I love it. My only real grip is that there didn't seem to be a way to cancel once you click on someone. So twice I accidently clicked on the wrong one, and had to lose a life which didn't feel great.
The concept is so cool, I would love to see where you go with this. It needs more variation to happen throughout the playthrough for sure, and maybe even a way to win back lives which a big combo.
Great stuff! Nicely done :)
I like how the calls appear faster and faster. Gives you a great sense of urgency and progression. Mechanics are also easy to understand. Nice job!
Simple but effective! I think the pace could go faster after a few connections already, but maybe I'm a masochist :P
Anyway, good job!
It was fun! Stoped playing after geting 100 connections, but could probably played for a little bit more if I had time :) Was very simple and easy to play. Really enjoyed when the tempo increased and got more intens. I did get confused sometimes which face I was supposed to look for when it was going a bit faster, so I would have made the difference between the caller and reciever a bit more clearer. It would have been nice also if you could cancel after clicking on someone so you're not forced to fail a connection for that. Well done!
Pretty fun when they start calling quickly. Like a game of memory.
I like the artwork and the music in the game. The mechanics of connecting the callers were fun to play especially when on a high streak. Give a good amount of challenge to the game. Great game and one that can be played over and over again!
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