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Cursed Cops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #117 | 4.462 | 4.462 |
Audio | #135 | 3.231 | 3.231 |
Overall | #156 | 3.423 | 3.423 |
Gameplay | #169 | 2.923 | 2.923 |
Visuals | #199 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just myself! I've enjoyed it so far.
Was the resolution a challenge?
It made the gameplay harder but I think it ended up looking good with the light
What did you learn?
This feels a lot more atmospheric than most of my games so far so I'm using my art skills from my past jams.
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Comments
Neat game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Cool! Also there actually is an ammo curse you can get.
Love the "choose a curse" mechanic, an elegant way to add difficulty as the levels progress. The music was great (though it didn't loop super well), and the controls are--as many have said--odd at first but quickly intuitive. I wasn't sure if the non-cursed guys should damage you, but I ran into one and didn't shoot and took damage. My fault for not respecting his personal space, I suppose! All in all, well done.
Really liked the extremely simple control scheme, very easy to pick up and play. Cool style and minimal paeltte works well.
Interesting concept - I was initially confused about the “hold click to move” mechanic, but I think it works well with the limited viewport and horror theme - it is almost a built in “jump scare” when you see an enemy.
I found it really hard to understand how the controls worked at first, but I got the hang of it after a few tries - but that’s probably just me. Other than that, I like the fact that you used this “field of view” circle, that’s a very good way to justfify why it’s only 64*64.
Well done!
The curses are interesting concepts, but the gameplay is pretty repetitive, especially because the maps are so big. The controls work well, but they were hard to understand at first and I would prefer WASD to move and the mouse cursor to aim.
Neat concept. Very atmospheric. Kind of a weird choice for movement though. And the selection in your menu screen is a bit wonky.
The menu selection goes up when the mouse goesup and down when the mouse goes down, I didn’t think about the fact that peoples mouse wouldn’t be hidden at that point
Was a huge fan of the hold mouse to move but neat concept!