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Sand Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #42 | 3.886 | 3.886 |
Graphics | #47 | 4.171 | 4.171 |
Overall | #54 | 4.050 | 4.050 |
Audio | #88 | 3.686 | 3.686 |
Authenticity (use of resolution) | #137 | 4.457 | 4.457 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool animations.
Thanks!
Extremely well-executed puzzle platformer!
It’s clear this game was carefully crafted for 64x64. The game embraces the restriction, and as a result the low resolution fits the game perfectly. The character’s sprite features very expressive animation packed in so few pixels. The puzzles are bite-sized, which is perfect for getting into the game — but this doesn’t mean that they aren’t challenging, far from it!
Also, wow, there appears to be so many levels to choose from! I haven’t seen all of the game yet, but thank you for adding a save function. I’ll definitely revisit this game after the jam, pick up where I left off, and complete it.
The hub world which ties all the levels together is just next level for a jam game.
You did an amazing job with this entry. Please make a web version after the jam so I can play regardless of the machine I have at hand :)
Thanks, there will be a web version soon
The art, sounds and overall polish is really well done! The level design is incredible and allows for some creative and fun platforming! Tho I think the window for the downward strike could be bigger, it was really though to be able to hit it right. But other than that this game is amazing!
Thanks, we just made attacks the same size for all directions so didn't think about it too much. It could be better that way.
nice platformer games and nice level design also, simple but fun.
good job.
Thanks!!
Wow! Very good idea! Tight controls, hard, but satisfying platforming.
Thanks!
I have little to add, the game is incredible (too hard for me though, I gave up after the first world)! The sounds fit really well. The collectibles and secrets are a cool addition. I haven't seen a game this complete in a game jam. If I could add a thing though, it would be in-game key rebinding and/or support for multiple keyboard layouts.
Thank you, we are working on an update, and game will have proper options menu, rebinding and controller support after that
Wow, this is insanely polished and content rich for a jam game! There's a huge number of levels and they all seem quite well designed. There's a hub world, option collectables, unlockable outfits and everything. The art is very detailed for such a small resolution. The music/sound fx are great too and feel high quality.
The controls feel nice and the mechanic of bouncing off things with the sword is interesting. As others have mentioned though, it could be tweaked to be a little more forgiving e.g. smaller spike hitboxes. I'm not sure if there's an end goal beyond "complete all the levels" but I managed to collect enough items to open all the locked doors.
Overall, an incredibly impressive job! It feel like something I could see on Steam for a few dollars.
Thanks for playing to the end! Right now there isn't a real end goal other than collecting all the coins and unlocking skins. We are already working on an update to the game to hopefully double the content.
Spikes already have smaller hitboxes, we couldn't make them smaller than this because of the resolution and to avoid gaps between the spikes.
Congratulations on making this game !
I've played your game during a live that you can watch here :
The live is timestamped so you can go directly to your game.
I hope the feedback and live reactions will be useful. Keep it up !
Awesome thanks! I'll be sure to check it out.
Your welcome !