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A jam submission

Sand BladeView game page

Use your blade to navigate treacherous levels in this pint-sized platformer
Submitted by chmann, eponn — 9 hours, 59 minutes before the deadline
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Sand Blade's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#423.8863.886
Graphics#474.1714.171
Overall#544.0504.050
Audio#883.6863.686
Authenticity (use of resolution)#1374.4574.457

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page
Submitted

Good graphics, not too difficult puzzles. Emphasize the speed of pressing the keys to move. But the movement is not flowing smoothly. Font is hard to read

Developer(+1)

Thanks, yes for going fast in levels you need to press a lot of keys really fast, but you can still play while going slow and have fun with the game in my opinion. I don't know what you mean by movement not flowing smoothly :/ There wasn't anything we could do about the font so sorry about that. But you can literally play the game without reading anything anyway.

Submitted

Nice (and tight…) puzzles, a rich animation on a tiny character sprite… wonderful entry. Add to it all the extras and you cook a wonderful game that exceeds your usual jam entry. Congratz!

Developer

Thanks!

Submitted

Very cool game. Lots of fun. Mechanics feel good. The online leader board is awesome to have in a jam game. Multiple worlds and everything is nuts too. Looks like a ton of effort went into it.

Developer

Thanks, yes we spent a couple sleepless nights to finish everything :)

Submitted

WOW this is fleshed out to an insane degree. The last thing i expect from a jam game is multiple worlds, unlockable costumes, and an online leaderboard system with accounts. Graphics are nice and music choice is very tasteful. Great work!

Developer

Thank you!

Submitted (1 edit)

Good job! The core mechanic is very interesting and you made quite a lot of levels. I also found it quite cool that you made a login system work in the 64px resolution, as well as getting that all setup during the limited game jam time. It was quite confusing for me at first to switch the direction after hitting the walls, just takes a bit to get used to it I guess.

Would have been cool to have a web version, it's quite easy to export from Godot (I had to use GLES2, the only problem with that was that nine patch textures aren't supported in that rendering backend, so I used a shader for it instead).

Developer(+1)

Yeah the mechanics can take a little to get used to, but glad you liked it!

Good idea about the web version. I didn't have the time/energy on release to deal with it and I guess I just forgot about it now, but good to hear it's easy.

Submitted

Very cool game. Got too hard for me to finish, but really fun up to that point! I'm sorry to say but, I thought the player was a lady with broken legs crawling around lol. Once I noticed it was a person with a sword it looked much better XD 

Great job overall!

Developer

Haha thanks!

But yeah drawing at this resolution can be hard - someone also said it looked it looked like a soggy cigarette.

Submitted

Very cool! Clever puzzles, coherent aesthetic and the leader boards are a great touch. I would have played much longer and would play again to give better gameplay feedback - but I am terrible at using the mouse and keyboard for platformer-esque games! Is controller support possible? 🤔

Developer(+2)

Unfortunately we didn't have time for an options menu sorry, but technically rebinding your controls is possible if you're willing to manually change some values in a config file.

You can find the instructions on the store page.
Controller requires some additional steps though.

On the line XXXXX_0_type="key" change where it says "key" to "joy_button".
The code for controller buttons can be found on the documentation page linked under one of the JOY_XXX values.
For the analogue stick change the type to "joy_axis".
You will also need to add a line XXXXX_0_axis=-1.0 and set the -1.0 to be negative for left/up and positive for right/down.

Here's a sample of the required settings for movement on the left analogue stick, and jump and attack on the A/X buttons: https://pastebin.com/SCVNviaL

Submitted

Oh yeah time limitations - totally understandable. Great to know it can be done as a workaround though! Will give it a try once I've gotten through some more of the entries 👌

Submitted(+1)

Very well done! The game is hard and contains lots of levels. There are leaderboards. Nice!

Submitted

This is incredible you've made a full awesome game! ^^ all round great!

 I got every coin all the way up to C-8 I can't get back over from this ledge ToT I trial and error it but never figured out when to make the jump across, and when I hit down on the blades I never have the momentum to keep going ,':/ 


Developer(+1)

Awesome that you got this far, and thanks I'm glad you're enjoying it.

For this one you down attack the lever, then side attack the wall to get up onto the blades. Then just keep down attacking to pogo on the blades until your get to the left lever. When you're there you should be close enough to reach it and down attack to get up onto the ledge.

Submitted

Nice game, though I had to give up eventually since I suck hard at platformers. Still though I really liked the single level style platforming puzzles and the amount of content you managed to squeeze onto a 64x64 window is really impressive. Good job!

Developer

Hard 2d platformers are not for everyone, glad you enjoyed it anyway :)

Submitted(+1)

Very nice game! Enjoyed it!

Submitted(+1)

love the graphics, music should imho be faster for a platformer. nice game, good platforming mechanics

Submitted

This is probably my favorite game I've played in the jam so far. I love one-screen platformers like this, and it feels extremely tight and satisfying to control.

Developer

Thank you!

Submitted (1 edit)

Graphics are absolut great. Music is a little bit too slow for my taste, but thats just me.

But great game, love it!

Developer

Thanks. It's not just you, they are pretty slow but I had to write 3 songs in 2 days so didn't have a chance to think about it

Submitted

The presentation and polish is great, a simple idea, with many levels to have fun with. 

On the gameplay side, it is a bit frustrating, the platforming could be more friendly to the player. Like other mentioned the coyote time could be a bit longer.

Reading some comments and responses, I would say that many people found my games hard as well, in the end I believe it's better to risk having an easy game that makes players feel bored or invincible rather than a very hard game that frustrates players and makes them feel "bad".

Overall a very good game, I hope you balance the platforming a bit post-jam because I bookmarked it :D

Developer(+1)

Thanks for the feedback, don't think we would change the core mechanics because that would mean clearing the leader boards and people already put plenty of time grinding levels. But I am definitely considering making more levels for the game after the jam, so I might add an easier area at the start 

Submitted

I am a huge fan of N+ or N++, so this game for me was awesome! loved it, Great job with the gameplay, Music, SFX, and overall feel of this game

Developer(+1)

Thanks, I'm a fan of N games too, some of the obstacles are inspired by them.

Submitted

Now that you say that and as i think back to the game i can see it!!!

Submitted

Wonderful! Loved the art, it's got a really well defined style which works well with the very precise control needed to get through some of the tricky platforming sections. The music is great too :)

Controlling the character was a lot of fun - there's a distinct weighty/snappy feel to movement that's quite distinct from anything else I've played. I'd agree with some of the other comments that the difficulty is a little high at points, and the slightly more forgiving hitboxes and a little coyote time might improve the experience. With that being said, I loved the level design - the stages are really well put together and nicely sequenced, feeling very distinct and full of fun challenges!

Thoroughly enjoyed this one :)

Developer(+1)

Thanks, we are both hardcore 2d platformer players, so we didn't realize the game was too hard almost everyone mentioned that difficulty was too hard hehe, game has cayote time but the time window is much less then most game mostly because levels were too small we didn't want to make it too easy. Well, glad you enjoyed it overall!

Submitted

Makes sense to me on coyote time - didn't consider how the resolution would affect it but totally makes sense! Great game :)

Submitted(+1)

Amazing gameplay and pixel art. Great work!

Developer(+1)

thanks, I like your game too!

Submitted

I really liked this game! The art style is perfect and made the most of the resolution. The concept is great and the levels are designed really well. The only complaint I would have is that the game felt too punishing in certain areas like the hitboxes for the green blocks in the first area. I also kept turning around right before swinging but I probably just need to get used to that. Really impressive game though and I’m definitely gonna come back to this in the future

Developer

Thank you, yes game takes some to get used to, and making the levels easier wouldn't help with this issue either

Submitted

Love the pixel art and how polished this is! Could not get past the D section, levels 8 and 9 were too difficult for me. Overall I found the difficulty escalated too quickly and some levels required way more precision than I could handle. I found even the level selection a bit too finicky, although I loved the idea of integrating it in the gameplay rather than making it a menu or something else. Nice job!

Developer (2 edits)

Thanks, we were expecting some people to find it too difficult,  I guess difficulty curve could be better, 
Also you can progress to next area without needing to complete every level If you have enough orbs, So you can skip some levels in each area if you don't like them or find it too hard

Viewing comments 20 to 1 of 28 · Previous page · First page