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A jam submission

Tiny Skellymancers Grand ArenaView game page

Can you survive long enough to see who's behind this horrible place?
Submitted by DudeNamedDaisy — 3 hours, 20 minutes before the deadline
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Tiny Skellymancers Grand Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#643.6883.688
Overall#1093.8133.813
Graphics#1193.6883.688
Audio#1243.4383.438
Authenticity (use of resolution)#1414.4384.438

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I made the game and artwork on my own, and the music was made by my brother. So a 2 person team.

Was the resolution a challenge?
Pixel perfect comes with a lot of issues in Unity. Camera movement was quite a hurdle, together with visual glitches around UI and collider elements.

The camera movement was fixed by making a custom camera script which moves the camera based on position and look direction. So the camera doesn't follow the player step by step, but jumps when the player reaches the end of the screen.

The UI glitches mostly occurred inside the Unity editor and didn't show up in the build afaik.

The collider issues made me do all collisions myself with collider casts etc and not rely on Unity physics.

An interesting hurdle was the fact that basically no text fits on screen, so I tried to do as much as possible with visual and audio cues.

What did you learn?
This jam taught me a lot. The 64x64 resolution was a bit harsh, but I now know how to do all the pixel perfect stuff that I might need in the future. I also really wanted to try to build this kind of game, but was always daunted by the needed graphics. The low resolution allowed me to make my own graphics for everything, and I learned a lot there too.

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Comments

Submitted(+1)

Cool game. I like how there's a decent variety of moves between attacking, dodging and fireball...ing. The idea of upgrading yourself and the enemies at same time is clever. Unfortunately, the collision can be a bit unpredictable, and it's easy to get stun-locked when taking damage. You can be doing fine for a while then lose all your health just by getting trapped. Regardless, the presentation is quite nice. The graphics look good given the low resolution, and the audio is well used.

Submitted(+1)

Neat concept.

Upgrades affecting both the player and enemies was a cool idea, but most of the time it just made upgrading feel pointless or less satisfying - I feel like there could have been a better balance there.

There were upgrades, but the movement did feel a bit sluggish. And the fact that it cancelled your movement forcing you to release and repress keys was really annoying/confusing.

I also found the music kind of hard to listing to, and sfx were fairly basic.

Submitted

Neat concept.

Upgrades affecting both the player and enemies was a cool idea, but most of the time it just made upgrading feel pointless or less satisfying - I feel like there could have been a better balance there.

There were upgrades, but the movement did feel a bit sluggish. And the fact that it cancelled your movement forcing you to release and repress keys was really annoying/confusing.

I also found the music kind of hard to listing to, and sfx were fairly basic.

Submitted(+1)

Good stuff! I enjoyed this.

Submitted(+1)

Well done!

Submitted(+1)

It was fun! The combat felt really satisfying!

Submitted(+1)

really cool game, i enjoyed the leveling system a lot

Submitted(+1)

took me a while to realize I could stop the fireballs with the sword - the game got a lot easier from then on. I liked the idea for the upgrade system - it makes min-maxing a hard thing to do.

I liked the gameplay, but the game would greatly benefit from smaller sprites - comes with the restrictions tho…

Submitted(+1)

I quite enjoyed the fast paced and arcade like gameplay that choosing different ability's on the fly has It was really fun, only thing I think needs work is the players movement speed, that being quite sluggish and it can become quite irritating to move out of the way of oncoming projectiles even with the dodge.

Submitted(+1)

I really liked the idea of the upgrade system, you have to think both in your upgrades and in the enemy ones... I read that you had issues with the camera control, maybe try switch the transform changes from the update to the fixed update... maybe it helps in this lower resolutions....

Submitted(+1)

Thats such a good idea for risk reward upgrades. It was already getting hard before I realised the right half was for the mobs ToT i did maybe 6/7 waves first try.

Submitted(+1)

I did it \o/ woo! my strat was to go all in with sword upgrades ^^

Developer(+1)

That's the secret strat indeed , it will make the boss very easy ;)

Submitted(+1)

A fun little wave based game. The upgrade system affecting enemies is a really great idea, would love to see this made into a full game!

Submitted(+1)

This was absolutely delightful!

Well executed, loved the upgrade system affecting you and the enemies really clever!

Submitted(+1)

Fun game, I really like wave based games for game jam games. Great job and congrats on finishing the jam! :)