Cool game. I like how there's a decent variety of moves between attacking, dodging and fireball...ing. The idea of upgrading yourself and the enemies at same time is clever. Unfortunately, the collision can be a bit unpredictable, and it's easy to get stun-locked when taking damage. You can be doing fine for a while then lose all your health just by getting trapped. Regardless, the presentation is quite nice. The graphics look good given the low resolution, and the audio is well used.
Play game
Tiny Skellymancers Grand Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #64 | 3.688 | 3.688 |
Overall | #109 | 3.813 | 3.813 |
Graphics | #119 | 3.688 | 3.688 |
Audio | #124 | 3.438 | 3.438 |
Authenticity (use of resolution) | #141 | 4.438 | 4.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I made the game and artwork on my own, and the music was made by my brother. So a 2 person team.
Was the resolution a challenge?
Pixel perfect comes with a lot of issues in Unity. Camera movement was quite a hurdle, together with visual glitches around UI and collider elements.
The camera movement was fixed by making a custom camera script which moves the camera based on position and look direction. So the camera doesn't follow the player step by step, but jumps when the player reaches the end of the screen.
The UI glitches mostly occurred inside the Unity editor and didn't show up in the build afaik.
The collider issues made me do all collisions myself with collider casts etc and not rely on Unity physics.
An interesting hurdle was the fact that basically no text fits on screen, so I tried to do as much as possible with visual and audio cues.
What did you learn?
This jam taught me a lot. The 64x64 resolution was a bit harsh, but I now know how to do all the pixel perfect stuff that I might need in the future. I also really wanted to try to build this kind of game, but was always daunted by the needed graphics. The low resolution allowed me to make my own graphics for everything, and I learned a lot there too.
Leave a comment
Log in with itch.io to leave a comment.