Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ada

75
Posts
1
Topics
12
Followers
75
Following
A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

An interesting take merging a stealth game with snake, though I feel like the growing doesn't really change anything about the game. Unless I'm mistaken it only looks like you can be seen if your head is seen? Regardless, well done.

Great game! The idea, the visuals, the execution all feels great. So much polish for a jam game!

A very creative game with perfect theming and style, well done!

Simple but very well executed! This could very easily be turned into a management sim on a much bigger scale.

A very good game! Very charming and straightforward but so addicting, just one more bigger fish...

Very good game! I was surprised by the amount of creative puzzle ideas you managed to make from such an easy to understand idea!

Glad to hear you enjoyed it! It's especially good to hear you got the hang of the movement, drifting to line up shots is exactly how I was playing during development. The blaster increases enemy size and you get more points for shooting larger enemies so the intention was to build up to having one large enemy and then killing that for the most points, but if score isn't important to you then I understand why the mechanic doesn't feel necessary for gameplay. If I could make any changes it would be another way to encourage the player to go for a higher score. Thank you for your feedback!

Thank you so much for the high praise, I'm glad you agree that the challenge makes it all the more fun. Thank you for playing!

I'm sure they enjoyed being shot at less! Thank you for playing, I'm glad you enjoy it!

Thank you for playing, I'm really glad you enjoyed the game!

It was really a surprise for me how difficult people found it, but you're absolutely right that a lot of the difficulty is within the hands of the player. Do you risk making it harder for a higher score etc. Glad to hear you liked it, thank you for playing!

We were toying with the idea of letting you wrap around the screen but thought it was better to have the enemies bounce around the walls. Thank you for playing, glad to hear you enjoyed it!

I think we're all surprised by how difficult the game is, though not in a bad way. Glad you enjoyed it, thank you for playing!

That's great to hear, thank you for playing!

(1 edit)

The difficulty changes occur in more ways than I think we originally intended! Thank you for playing, glad to hear you liked it!

Thanks for playing, really glad you enjoyed it! Looks like a lot of people have overtaken you since then, you should keep playing to get back to the top :P

A great idea from theming to concept but the controls are tricky to get used to. I would have preferred being able to control the camera with the mouse and rotation with keys  or not given the player 6 directions of rotation. I'd love to see if you could make an improved version after the jam.

When asked if I wanted to quit my job I responded "yes" and the game crashed, I'll assume that's the canon ending. A fun little experience

The game should work on Chrome, can you describe what happens when you try to run? it? I'll see if there's something I can do to fix it if you can tell me more.

A great idea with a lot of potential. The jumping felt a little awkward at times and on the levels with enemies they didn't seem to react very well to the switching layout but I'd love to see this made into a full game that really makes full use of layout switching in this way. Maybe switching multiple times in a single level or having more things that react to the level change?

Very fun, surprisingly challenging! My only complaint would be that the hitboxes on the spikes felt a little bit unforgiving, it seems like they kill you the moment you touch them even on the side. Would love to see what you do with this going forward!

Such a fun little game! The only issue I had, and I'm not sure if this is a bug based on your description, is that the mode would sometimes switch to a colour fly that wasn't on the screen at all (but you say it should be for the fly that appears most often?) which feels bad when you're on a high streak that you have to break. Regardless it was enjoyable!

Great idea, too a bit of time to get used to the controls but the level that really clicked the most for me was the one with rotating platforms changing your trajectory based on the rotation. Would work great as a full game!

A very interesting idea and I love being able to propel yourself using the extinguisher in zero gravity mode but it does feel a little odd to control. I expected the jump to be higher, acceleration to be a bit faster, and it would feel a lot better if you kept moving in the same direction in zero gravity mode when you run out of extinguisher.

Such a creative idea with a lot of potential, I'd love to see a full version of this!

The controls took a little getting used to, instinctively wanted to press space to jump and kept pausing, and I'm not sure why but sometimes my jump just wouldn't carry momentum but overall a well made game and enjoyable experience!

A level editor with sharing is one of the features we're planning for a full release. Thank you for playing!

Thank you so much for playing! We're not planning any more updates for this version, but we're planning to add hotkeys to the full version.

This is such a great idea, please make it a full game!

Working on a speed up feature as we speak for a post-jam update! Thank you for playing :)

A cute little idea with a lot of potential for a full game, let down slightly by the fact that it's sometimes hard to read which objects can be swapped. I'd love to see you do more with this concept though!

I'm sorry, I think I found a bug and completed the whole game using it. I assume you're not supposed to remove the pre-placed objects as they add to your total of objects when you remove them? The game was really good regardless!

An enjoyable twist on the farming game genre! I love the physics interactions with the tools, that's such a unique idea that I can't think I've seen anywhere else. You did a great job!

In theory a very cool idea, saving the file you made is such a genius addition! But it doesn't particularly feel like the average person will make good music from this, which is a shame because if the level was designed differently and the other keys had functionality instead of existing as different notes there's really a lot of potential here to make a great game!

A great simple little idea. Ironically though, my only complaint is one that has been said about my game too - it would be great if there was some way to speed up the character so you didn't have to wait so long for your attempts. Good job!

Nice! Great concept, could easily see this becoming a full game! The presentation is fantastic and very well polished, gameplay feels very smooth, and the concept fits the theme very well!

This game is actually quite similar in concept to the one we made, though we went in a different direction. I've seen a number of games play with this concept and this is the first I've seen to introduce different kinds of platforms with different behaviours, and having the height variation matter is a great touch too. I do however think the bugs with the interface detract a little bit from the experience, and the falling platforms "fall" out of the level after you switch back to build mode rather than staying where you placed them before you switched to play mode. Overall a good game!

A fun little idea, though I wish there was more to it! You clearly put a lot of time into the story/presentation and it pays off.

A great idea for a puzzle game and themed so well. My only criticism would be that maybe it would be nice to have an arrow to show the direction the tapes will come from so you can plan ahead of seeing the pattern but overall a very minor issue as it didn't take much trial and error to solve all the puzzles. Well done!

A wonderful physics platformer with a fantastic twist! Very well polished, a true contender!