An interesting take merging a stealth game with snake, though I feel like the growing doesn't really change anything about the game. Unless I'm mistaken it only looks like you can be seen if your head is seen? Regardless, well done.
Ada
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Glad to hear you enjoyed it! It's especially good to hear you got the hang of the movement, drifting to line up shots is exactly how I was playing during development. The blaster increases enemy size and you get more points for shooting larger enemies so the intention was to build up to having one large enemy and then killing that for the most points, but if score isn't important to you then I understand why the mechanic doesn't feel necessary for gameplay. If I could make any changes it would be another way to encourage the player to go for a higher score. Thank you for your feedback!
A great idea with a lot of potential. The jumping felt a little awkward at times and on the levels with enemies they didn't seem to react very well to the switching layout but I'd love to see this made into a full game that really makes full use of layout switching in this way. Maybe switching multiple times in a single level or having more things that react to the level change?
Such a fun little game! The only issue I had, and I'm not sure if this is a bug based on your description, is that the mode would sometimes switch to a colour fly that wasn't on the screen at all (but you say it should be for the fly that appears most often?) which feels bad when you're on a high streak that you have to break. Regardless it was enjoyable!
A very interesting idea and I love being able to propel yourself using the extinguisher in zero gravity mode but it does feel a little odd to control. I expected the jump to be higher, acceleration to be a bit faster, and it would feel a lot better if you kept moving in the same direction in zero gravity mode when you run out of extinguisher.
In theory a very cool idea, saving the file you made is such a genius addition! But it doesn't particularly feel like the average person will make good music from this, which is a shame because if the level was designed differently and the other keys had functionality instead of existing as different notes there's really a lot of potential here to make a great game!
This game is actually quite similar in concept to the one we made, though we went in a different direction. I've seen a number of games play with this concept and this is the first I've seen to introduce different kinds of platforms with different behaviours, and having the height variation matter is a great touch too. I do however think the bugs with the interface detract a little bit from the experience, and the falling platforms "fall" out of the level after you switch back to build mode rather than staying where you placed them before you switched to play mode. Overall a good game!
A great idea for a puzzle game and themed so well. My only criticism would be that maybe it would be nice to have an arrow to show the direction the tapes will come from so you can plan ahead of seeing the pattern but overall a very minor issue as it didn't take much trial and error to solve all the puzzles. Well done!