Fun to play. Really solid entry with the time you had. Well done.
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Carlos Duty y la Guayaba del Tiempo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #77 | 3.500 | 3.500 |
Gameplay | #124 | 3.146 | 3.146 |
Overall | #125 | 3.443 | 3.443 |
Graphics | #131 | 3.396 | 3.396 |
Authenticity (use of resolution) | #165 | 3.729 | 3.729 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the story for this one - it's really unique, and helps make this distinct from other platformers.
The music is great, feeling thematically appropriate and working really well alongside the gameplay to add plenty of energy.
I enjoyed that rooms were laid out in a non-linear pattern, rather than just left to right - really added to the feeling of exploration. It was also nice to have alternate routes back through the stage when I missed items I needed, rather than having to go back the way I came.
Wasn't able to progress past the first level - the game froze and left me on a black screen after the stage end screen. Still had a great time here though :)
Cool platformer game with a nice look to it. The music was good and the game quite lengthy and the controls felt good too. Nice work!
The art is pretty good, the menu is cool and the music is not bad (i would suggest making it loop instead of fade and then start again :) ), but i found a couple of issues.
First of all the game is not pixel perfect, so technically it is not 64x64 (that is only in gameplay since the game is 1:1 and the art does match, but just to point it out). It is a bit tricky to achieve this on unity, next time, if you can't figure it out, ask through the discord and there will be many people there to help you achieve it properly :). Then, the main scene at the beggining is pretty funny, i do get the reference since i'm a spaniard myself :}), but i would have written it so it doesn't finish in the next vignette since it was a bit confusing at first. Finally, the hitboxes are too big, sometimes i saw a square in the wall that i couldn't even enter, or be hit by a fire i wasn't touching clearly, but all of this is fixable :))
Now the good things. It has quite a good controller, i feel nice playing, in control. The AI seems good, works like a charm (but it feels weird to have so many life). The level design appears to be quite correct except in those squares i couldn't pass through, so that's nice, and you made looots of content, and thats quite good for a gamejam, congratulations mate :))))))
Thanks for trying it friend and for the comments, and if you're right in the resolution, it took me a while to accommodate it in unity, and the truth is I made the game in just 8 days because I was busy with work, maybe I would have used the 15 days , I could have arranged more details. Really thanks for your opinion, I was wondering if there were Spaniards in the traffic jam. Greetings from Mexico.
PS: You're the guy who came back to get back at Alva, right?
hahaha how crazy
Solid platformer. I'd prob reduce the player hitbox to fit through the gaps easier. Just overall more polish to the jumping and gameplay mechanics and this can be great. I really liked the overall theming of this game.
Played the game, nice platformer, but please stop spamming "Good job" to other submissions.
Interesting funny background story (I really want to see more games of other cultures than American, Japanese or plain Western Fantasy etc) and good little platformer.
Some of the jumps even in the first stage are quite difficult to make and it seems you cannot jump while on fire, which got me stuck on two fire fields with walls next to it in the second stage.
Graphics look very good in general but I think the game was rendered on a real 64x64 canvas but rather using upscaled low resolution assets which then… floated/moved on a higher resolution - so that’s a bit unauthentic I guess.
Good job!
Amazing! You created a quite long platformer (I needed more than 1 hour to finish it) and stayed within the 64x64 resolution. The music is well chosen, the graphics are good... Great job!
Nice game, but the jumping felt a bit too floaty, here are some nice videos explaining how you can make that jump more satisfying :)
Nice work! It has a great retro feel in both presentation and gameplay. But the collisions feel off to me. I see the fire has already been brought up but I'd like to add the player's collisions is also probably too big. It was uncomfortable to wedge into tight spaces because of it. But overall it's a cool submission.
Nice little platformer, I loved the Mexican themeing, especially the music and pixelart graphics characters. It was hard to tell where some of the screen exits were because they were behind the player's HUD. Overall through, nice game! :)
Cool game! The music fits quite well.
The enemies could be a bit more varied. They mostly just walk left and right.
As previously mentioned, there's some fishy stuff going on with collisions around the fire. Aside from that, it was fun. I quite enjoyed the backstory. Graphics were retro, sound was good. Great job!
Solid platforming and graphics look great too.
Some of the damage to fire was a bit finicky (being too close to the edge). Didn’t see any way to attack enemies.
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