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KIJE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #21 | 4.250 | 4.250 |
Graphics | #34 | 4.000 | 4.000 |
Overall | #37 | 3.813 | 3.813 |
Audio | #40 | 3.667 | 3.667 |
Gameplay | #65 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The entire idea of the game came from Aaand It's Gone Forever and Peaceful.
Tools
I used Godot - it really works well for pixel-perfect games like this.
Lessons
Making games of any size is really, really hard ! Finishing them is a skill in and of itself.
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Comments
Forgot to rate this for some reason, pretty neat metroidvania you got here! Having to actually drop the candy was something I had to figure out, bot otherwise it is a nicely done entertaining entry!
It's lovely but damn difficult
I really like this, it reminds me of the video of the racoon trying to wash it's candy floss before eating it.
Really sweet idea! Drop on pedestal was a bit jank
I totally missed that the platform next to the guy telling you about down-jump platforms, is a down-jump platform. Oops.
Once one manages to notice obvious things it’s really great!
Not sure if this was intentional, but it’s possible to double-jump if you hit it fast enough. I leaned on that pretty hard, but it might have made things too easy, that last room especially.
Great work here!
It took me *way* longer than I am proud of to figure out that you had to jump + down+x to drop the candyfloss onto the altars. I made it to the digging claws and then had to stop. Definitely agree with the sentiment that a quicker way to get new candyfloss would be super appreciated, as it quickly became a slog to go back and get more.
The candyfloss being on an offset pivot takes some getting used to—at first I was ruining it by trying to adjust my position, but then I realized how clever it is because it allows you to stand with your head/body in falling water and the candyfloss safely dry. It just takes some adjustment to work with.
I will be coming back to this game because I feel like my early frustration with getting the candyfloss onto the altar really sapped my energy, and now that I understand the mechanic I want to give it a fair shake.
And let's not let it go unsaid: The art is cute as heck and the music is quite enjoyable. The falling water effect is also very nice, the particle splash especially.
I came back to play again.
This time I was able to get the dig claws easily, as I think was intended. Below, there's a gold circle that I couldn't seem to do anything with, and an altar I couldn't get to. In the other direction, by the NPC who tells you about standing in shallow water, I could not manage to make the jumps across the platforms without running the candyfloss into spawning water particles. I can *see* that there seems to be a break to make the jumps during, I just couldn't manage it, the timing needed was too tight.
HOWEVER. Spam-jumping allowed me to double-jump to get to a button that let me kinda... bypass that one hallway that was giving me trouble, so I was able to see the rest of the game. I got the items, dropped off the Gift, and got outside.
Honestly, if not for that one hallway over the water, the rest was very doable, nice little puzzley elements with the valve.
The ending screen is lovely; I'm glad I came back.
Cool game with some great pixel art & music. I really like the chill vibe & focus on puzzle mechanics. I only managed to get the dig claws & got stuck trying to transport the orb to the lower levels. I recommend adding more spawn points for the orb, so you don't have to travel back so far.
ni li epiku
Looks and plays really good! I had lots of fun playing it, and enjoyed each puzzle along the way.