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A jam submission

FelindelityView game page

Submitted by marajauni, GrantJohnsonVO, 0hue, TurtleBox (@TheTurtleBox) — 6 hours, 34 minutes before the deadline
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Felindelity's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#164.0004.000
Graphics#663.6673.667
Overall#1093.1673.167
Authenticity (or, Creativity in use of resolution)#1663.0673.067
Gameplay#1931.9331.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+3)

Oh, this is beautiful! I’m really glad you mentioned upfront that it’s an “experience” rather than a game otherwise I’d have gone loopy figuring out what to do. :D

It’s such a shame it isn’t in 64x64 pixel resolution because the animations are utterly gorgeous and deserve more love than I think they’re going to get in this jam. But wow, thank you for sharing this!

Developer(+2)

Hi Cariad. Thanks so much for your kind words about our project.

When you say it isn't 64 by 64, are you referring to how the foreground being a solid color means we aren't using the full allotment or are we somehow over what's allowed on the total resolution?

Thanks!

Submitted(+2)

Hopefully this screenshot will help me show you:

See how there’s a thin line above the cat’s ears where the chair shows through? And see how the cat is offset by half a “pixel” horizontally from the chair?

If the game was 64x64 pixels then there’d be exactly 64x64 squares and each one would have just one colour. Like, if you create a 64x64 canvas in Aseprite, you can’t draw a cat that’s 20.5 pixels wide. It’s gotta be 20 or 21. The fact that the cat is offset from the background image by a fraction of a “pixel” means there’s far more than 64x64.

I honestly wouldn’t sweat it. Quite a lot of devs have submitted higher resolution games, and quite a lot of voters don’t care. I care, and I point it out because it’s an important factor to me in a low-res jam – but I stink and I’m a dork, and no-one should care what I think. :)

And look, even with all that said: you got easy 5 stars from me for audio and graphics. It’s a beautiful game, you should be proud of it, and I hope it does well in the ranking!

Developer(+2)

I see. That makes sense. So either the asset's location, scaling, or the code for using the assets wasn't set in a way that prevented this from happening. The intent was was there, but obviously the execution was not perfect. I'm actually happy you took the time to scrutinize our work so thoroughly.

Developer(+2)

Hi, artist here. My sincerest thanks for the encouraging words regarding the visuals! Glad you enjoyed and took the time to critique it.

Submitted (1 edit) (+2)

I really want more interactive - maybe girl's pose changes, variations of music to choose from, random/hourly events and more environment animations. But anyway it's so cute!

Developer(+1)

I submitted a fair bit of music for this game, not sure how much of it ended up sadly don't think I stayed in the discord, but if you keep an eye on my page I'll have all the LowRezJam comissions I did up on my own page soon

Submitted(+2)

The cat actually fixing the mess is comedy gold. Nice minimal entry.

Submitted(+1)

I am sorry, I don't really like this kind of game where you can't actually do much. The graphics aren't bad, but it would be good to make the game "playable".

Developer

A fair criticism. I understand it's not for everyone. I think in a proper full version with more time to work on it we'd have different modes based on the kind of experience the player was looking for including one that's mostly storyline with objectives and one that's mostly ambiance with minimal interaction similar to its current state.

Submitted(+1)

lovely :3

Submitted(+2)

Very cute! Absolutely loved the animations

Submitted(+2)

Charming little experience! 

Submitted(+2)

Color pallete and animations are very good. Interesting idea what is your hypothesis of this type of genre?

I love that the cat nods you off if you cannot interact with an object.

Developer

We just took the peaceful game theme and the resolution restriction to make a riff on the lo-fi girl and the lo-fi aesthetic to make a study companion. It's meant to either help study or serve as a short break to distract and relax before going back to whatever you're working on. Seemed like a good fit and a somewhat underserved niche. Cozy games are also pretty popular now which helped me come up with the idea.

Submitted

I miss read the study part ha. Well good job.

Submitted(+3)

This is a nice chill experience. I enjoyed the music and room interactions included here. I can definitely see the value this provides as a study companion. The only issue is that the music shuts off when you click off the game. If that can be addressed, I would definitely let this run in the background.