Getting good Undertale vibes with this one, graphics are pretty good and I liked the bird magician character. Gameplay was fun at first but there wasn't a lot to it in terms of substance, the time-slowing mechanic didn't have any cooldown so it felt like there was no risk to it, and if the player can jump over bullets anyway the time-slowing becomes a little less useful.
Play game
Slow Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #47 | 3.308 | 3.308 |
Audio | #59 | 2.962 | 2.962 |
Graphics | #61 | 3.423 | 3.423 |
Overall | #71 | 3.308 | 3.308 |
Originality | #74 | 3.500 | 3.500 |
Fun | #85 | 3.000 | 3.000 |
Topic | #111 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
Defend against bullets... By slowing down time!
Comments
Thank you so much!! :D I'm really glad you like it!!
And yiss, Undertale was definitely an inspiration for the art! I'm glad you saw that! And yeah, you're right, I wish I could've added more to it, I had so little time (I always start working on jam projects very late for some reason). I'm definitely gonna add some increased difficulty and ways to progress when I update this, though, eventually!
And you're right! A few people have mentioned that too, I'm definitely gonna add a time limit/cooldown to the time-slowing mechanic when I update this! Thanks a lot for the feedback, it helps a lot! :D
I liked the game, nice grapihcs, sound effects. The only thing i missed is that it could've sped up over time. If it did and i just didnt play it enough then sorry.
Thanks a lot, I'm glad you like it! :D I appreciate the feedback!
And it does actually speed up over time! I didn't make it obvious enough though and I'm sorry! I wish I could've made it more obvious with an announcement on the screen or something, but I didn't have time! Basically, it gets a tiny little bit faster with every box you collect!
Slow Down Ups and Downs
Ups:
- Graphics and audio are quite nice
- Controls feel great
- Concept is fairly original and works really well in practice
Downs:
- I think there should be some limit to how much the player can use the time slow. Like a bar or something that depletes while the time slow is being used and slowly recharges.
Overall, a really fun and original game!
This was great!! I loved the intro and the game play was fun and very well done!! Great work!! :D
This game is really fun! I also really like the graphics for it; it's a good instance of pixel art done well. It's also cool for games to have a little bit of backstory/narration, especially during a game jam! Good job!
This is SO much fun! As I was playing, I thought it was too easy, but it definitely gets harder the longer you play. It's a very nice difficulty curve. Great work.
Great idea! The concept is pretty cool although you colud take advantage of the boxes and make them give you power ups of some sort maybe. Well done!
Yo! Cool game, the monochromatic art was the highlight for me.
Thank you!! You're right, I should've made WASD the default in the instructions, but I was afraid to because they kept glitching every time I tested the game and they were being very spotty, so I kept the arrows as default! I think I figured out the reason why yesterday though! I'm definitely gonna add the WASD to the instructions in the next update (probably after the jam is over). :D Thanks a lot for the feedback!
Leave a comment
Log in with itch.io to leave a comment.