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Slow Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #47 | 3.308 | 3.308 |
Audio | #59 | 2.962 | 2.962 |
Graphics | #61 | 3.423 | 3.423 |
Overall | #71 | 3.308 | 3.308 |
Originality | #74 | 3.500 | 3.500 |
Fun | #85 | 3.000 | 3.000 |
Topic | #111 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
Defend against bullets... By slowing down time!
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Comments
Getting good Undertale vibes with this one, graphics are pretty good and I liked the bird magician character. Gameplay was fun at first but there wasn't a lot to it in terms of substance, the time-slowing mechanic didn't have any cooldown so it felt like there was no risk to it, and if the player can jump over bullets anyway the time-slowing becomes a little less useful.
Thank you so much!! :D I'm really glad you like it!!
And yiss, Undertale was definitely an inspiration for the art! I'm glad you saw that! And yeah, you're right, I wish I could've added more to it, I had so little time (I always start working on jam projects very late for some reason). I'm definitely gonna add some increased difficulty and ways to progress when I update this, though, eventually!
And you're right! A few people have mentioned that too, I'm definitely gonna add a time limit/cooldown to the time-slowing mechanic when I update this! Thanks a lot for the feedback, it helps a lot! :D
Love the game keep it up
Thanks a lot! I'm glad you like it! :D And thank you!
I love monochromatic art and this was pretty good.
Good job!
Thanks a lot! I'm really glad you like it!! :D
I liked the game, nice grapihcs, sound effects. The only thing i missed is that it could've sped up over time. If it did and i just didnt play it enough then sorry.
Thanks a lot, I'm glad you like it! :D I appreciate the feedback!
And it does actually speed up over time! I didn't make it obvious enough though and I'm sorry! I wish I could've made it more obvious with an announcement on the screen or something, but I didn't have time! Basically, it gets a tiny little bit faster with every box you collect!
Slow Down Ups and Downs
Ups:
Downs:
Overall, a really fun and original game!
Thanks a bunch!! I really appreciate the feedback! I'm so glad you like it!! :3
And thank you! I think you're right, I'll definitely consider adding a time limit to it in the next update! (Probably only after the jam, though!)
Thanks a lot!
Good game! It's simple but works very well.
Thanks a lot! I'm glad you think so :D
That's fun we share the same mechanic about slowing time, but use it in diffent ways!
I read all text and i think storytelling is cool.
We do!! I was so amused by that :3
And thanks a lot!! I'm glad you like it!!
good art style, neat intro.
nice game.
Thanks a bunch! I'm glad you like it!
This was great!! I loved the intro and the game play was fun and very well done!! Great work!! :D
Thank you so much!! I appreciate that a lot, I'm really glad you like it! :D
This game is really fun! I also really like the graphics for it; it's a good instance of pixel art done well. It's also cool for games to have a little bit of backstory/narration, especially during a game jam! Good job!
Thank you so much!! I'm glad you like it!! :D I really appreciate all those compliments so much!! And yay, I'm glad you like the narration too! It's always one of my favorite things in games too, so I try to include it as often as I can!
Funny wizard bird. Was this Corax?
Thank you, lmao! Glad you think so! Also, I have no idea who/what that is, I'm sorry! :'3
This is SO much fun! As I was playing, I thought it was too easy, but it definitely gets harder the longer you play. It's a very nice difficulty curve. Great work.
Thank you so much!! I'm so glad you like it ! :D And thank you, I'm glad you noticed that! I wish I could've made the increasing difficulty a bit more obvious, but I didn't have enough time to do that. Thanks a lot!
Great idea! The concept is pretty cool although you colud take advantage of the boxes and make them give you power ups of some sort maybe. Well done!
Thank you so much! I'm really glad you like it! :D And ooooo that's a really cool idea!! I wish I had time to implement that! I'm definitely gonna consider adding it in the next update! (Though only after the jam is over)
omg the best game so far really nice ur brain is big (creativity)and slowing the bullet concept is really good
mind checking my game pls no one likes me
Aw, thank you so much! I'm so glad you like it!! And aw, hush, there are way better entries, I'm just happy to participate! :D
Thanks a lot!! I really appreciate the kindness!
And of course I can!! :D I'll check out your game in a little bit!
Thanks a lot!! I'm so glad you like it!! :D And I'm sorry! I guess I should've worked on the bullet spawn locations more! Thanks a lot for the feedback!
Yo! Cool game, the monochromatic art was the highlight for me.
Thank you so much!! I'm so glad you like it!! :D And thank you!! The sprites were so fun to draw with the monochromatic palette!
it's an awesome game don't get me wrong, me and my sister loved the art the story but the controls, just weren't made for human hands, space stop time mouse to pick bullets and arrows to move it gets confuse and hard very fast
Thank you so much for the feedback, I appreciate it a lot!! :D And I'm glad yall liked the art/story! And oh god I'm sorry lmao, I'll keep that in mind! I should've definitely thought about the controls more!
Thanks a bunch for the feedback, I really appreciate it!!
It's much easier if you use WASD instead of arrow keys
Thank you!! You're right, I should've made WASD the default in the instructions, but I was afraid to because they kept glitching every time I tested the game and they were being very spotty, so I kept the arrows as default! I think I figured out the reason why yesterday though! I'm definitely gonna add the WASD to the instructions in the next update (probably after the jam is over). :D Thanks a lot for the feedback!