Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rusting SteinersView game page

A shitty Armored Core like made in 2 weeks for MechJam V
Submitted by Captain Magni (@CaptainMagni) — 3 hours, 52 minutes before the deadline
Add to collection

Play game

Rusting Steiners's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#163.4793.667
Overall#183.5843.778
Audio#562.7412.889
Originality#573.1623.333
Visuals#603.0573.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Videogame

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Yes I used models I bought from Wildenza and MCSTEEG on itch, and sound effects from Kenney assets, Ovani sound library, and Pizza doggy from itch

Did you choose from one (or more) of the optional secondary themes?
I used the names as inspirtations for levels, Diplomat, Shifting Sands, and Cosmonaut

Does your game contain 18+ content (Nudity, Gore, Language)?
No

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting Armored Core style game. Was fun. Would like to see more weapons and enemies variety. The big bois tended to self delete from their own missiles damaging them, don't think they should have friendly fire on or at least at a much reduced rate. Using the missiles were pretty clunky, having to hold Q/E to lock-on and then release to fire, might just want to change to auto lock-on and then the player can easily fire when ready. Else the movement and firing missiles is very tough and awkward. Not sure if your scaling is different than mine, but the text was pretty small, hard to read font and buttons were in the corners with off hitboxes. I had to hold my mouse under the button to push the button. Might want to look into keeping momentum for if a player is dashing and jump and stops dashing not to bring their speed directly back to non-dashing speed, maybe slowly decrease it or wait til they hit the ground or something. 

Submitted

I liked the objective variation and customization options that affected the gameplay. It’s an awesome mech simulator with neatly done aesthetics. I scaled down the resolution for even more nostalgia :)

Submitted

Played the game to completion and had a good time. The CRT filter did a lot to tie the game's look together! I never found out how to use the shoulder weapons, and even after pressing every button on my keyboard I still never saw anything happen with them, but otherwise this was a nice experience!

If you do go back and do a quality of life update for this, let the players have some more feedback for the final mission's goal's health, as I thought the game wasn't working for a bit with how much it took to take it down.

Nice job!

Submitted

You have to hold the key down to lock-on and then release to fire. 

Submitted

Very cool game, very much felt like an Armored Core game. Very nice UI and menu, I can definitely see that where a lot of the time was placed and as a whole the visuals were really nice. Gameplay was really fun, just wish the lock on for shoulder weapons was faster or at least more obvious they are locking on, I thought they weren't working for a while. 

But overall loved it a lot, really cool game!

Submitted

this is very complete for a jam game, and quite solid, gameplay fells nice, controls work well, and visually appealing too, well done!

Submitted

Interesting game, pretty fun too. Felt like a first-person Armored Core. I enjoy the dystopian sci-fi backstory, and how tactile the mech sounded.

I was a bit unsure if mech customization would add anything to the gameplay, but it did end up working with the enemy design in a cool way during my experience, with me becoming overpowered on the second-to-last mission, followed by me having to switch from a heavy build to something ligher on the Diplomat mission.

My main complaints- Q,E shoulder weapons didn't seem to work for me. Explosive splash damage hits through walls, something especially evident during the desert level (I would reccomend using a raycast to prevent this if you plan on working post-jam). Player objectives could be a bit better communicated.

HostSubmitted

Lot of fun, really liked how high up you could fly. Like already stated I was confused by the tractor objective but appreciate you taking the time to let me know what to  do on the stream.

Submitted

Might've just been me, but I couldn't get any objective progress on the Farm mission. Still super well done tho!
I went with Missile Shoulders >:)

Developer(+1)

Thanks! Level/mission design was the last thing I did so it pretty rough, were you destroying the tractors? I realized too late I didn't specify targets or introduce that props are destructable

Submitted

Nope, it was my fault lol. I thought I was supposed to protect the tractors. Honestly the level design itself wasn't bad. It was fun to walk through the world