Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Typo Delivery ServiceView game page

Don't miss the boxes, and be sure to keep your balance! Submission for Mini Jam 100: Overload
Submitted by mtrovy, catamariii (@catamariii) — 4 minutes, 47 seconds before the deadline
Add to collection

Play game

Typo Delivery Service's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#523.3533.353
Presentation#653.4713.471
Overall#653.3973.397
Concept#673.4123.412
interpretation of the Limitation#703.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
mtrovy (programming) and catamariii (2D sprites). a friend composed the background music but didnt want credits

Software used
Godot

Use of the limitation
The nature of the game is very chaotic. Most of the elements are random, i.e the lanes in which the boxes will spawn and what keys you need to press to balance the stacks of boxes

Cookies eaten
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Simple but fun! I wish it had more feedback effects. And without a doubt, the most stylish cover image of the jam.

Submitted

Score: 440 It was challenging to multitask at first :D but it was ok with a bit of training.

I don't know if you tried to but I would'e find interesting to map each box really syn with the beat of the music to add more rythm to get those DDR vibes :)

Nice job

Submitted

Fast paced gameplay. Good animations and art style. chaotic speeds. Something different imo!

Submitted

Silly, pretty good!

Submitted

The characters are super cute, and I like your concept with the typing, it makes the game even more intense! Also the miniature of your game is really adorable. Great game!

Submitted

Cool little game I like the art :)

Submitted

Very enjoyable game! Concept and gameplay matches limitaion well, and the art is also cute o//

Submitted

I think this was a very solid game idea and was well executed. The visuals and music worked well together. One thing I’d consider adding is some punishment for typing the wrong key when a tower is about to fall over. I wouldn’t make them lose a life immediately, just something to add more chaos like reducing the timer to type correctly or starting a timer for another tower to topple. I think this could make a minor improvement on an already great game. Good work!

Submitted

Simple but fun game with adorable characters!

Submitted

Very interesting game and love the graphics!

Submitted

I love the graphical style - the simple 3d elements combined with some great looking 2d characters. And can't complain about that title screen! (expect maybe the white title blending with the soft blue background...)

Interesting idea, dividing the game straight in half with managing both the box holders and the box catchers. Multi-tasking is a challenge for me, so I tried my best and stopped at around 300.

What would be needed is more indications of losing lives and overall UI work, to make some things stand out more. 

Good entry nonetheless! Really nice game you have here.

Submitted

For some reason, I can't get the tower to disappear.  Great graphics.  The drawings are really cute!

Submitted

I really enjoy it, I like the "paper" type graphics mixed with the 3D environment, I feel that there are not many games that use it and I think that gives it extra points, something that I like but I dislike is the perspective of the boxes because although sometimes it frustrates me not knowing where to place myself, it gives it a good spark of difficulty, I also think that the way to move the character is somewhat strange but I like it, in addition to the fact that the characters are very adorable, I do not feel that it fits very fine with the limitation but I feel that regarding the overload issue, I don't know if it was intentional, but you applied it in a very creative way

I thought it was a good game and I think it could even be something bigger

Submitted

So, you definitly need to make it more clear to the player that they took damage. At my first death, i did not realize why i died, as the ui is very unnoticable. Also, the graphics are nice, but dont mix that with pixel art, that just doesnt work out. And this game doesnt seem that chaotic, although the limitation is "Chaos is everything". It was fun though.