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Cyber Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #6 | 4.154 | 4.154 |
Enjoyment | #10 | 3.885 | 3.885 |
Presentation | #10 | 4.154 | 4.154 |
Overall | #18 | 3.817 | 3.817 |
Use of the Limitation | #61 | 3.077 | 3.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me
Software used
godot, aseprite, audacity
Use of the limitation
has to move env elements to advance into next stages
Cookies eaten
some, I didn't count
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Comments
Haha this game is so frustrating! The visuals are stunning!
Stunning game! Is clean, the idea is perfect, the graphic style is lovely! Keep up the good work!
Super cute and polished, technique, nice use of the limitation, hard but very good entry!
Thanks! Yeah it might be too difficult, I was playing this game on repeat and eventually I've learned how to beat it.
best game I've seen so far. great graphics and sound. nice use of limitation.
Awesome take on the 'getting over it' type genre, really well done!
love the art
I haven't played getting over it but it seems like an inspired game of it. Good game!
Hah I didn't play getting over it either, but maybe I got inspired by it a little though. Thanks!
what a funny idea! :)
very good
Amazing!!!
Thanks!
Very nice and pretty game, but too difficult
It's really satisfaying to throw things or just move around
The last level is a bit hard but nothing impossible
Cool concept, I guess the control is a bit hard, but overall, it was good. good job!
A frustrating but fun game. I got stuck on the level with the 3 boxes and the saw blades. I like the pixel art though, so nice job!
Thanks! I might need to improve my level design skills,.
The movement is pretty hard. But when ever I made a successful move, it instantly looked familiar, natural and almost elegant. It's a really unique idea - well done.
Thanks! I got some ideas how to make it more responsive.
I liked the art, gameplay and idea, but I found the level with the saws and the boxes kind of hard. Nice and fun.
Thanks for playing! I'll try to address the issue with too step difficulty level.
Well that was actually good frustration ^^ It was interesting to have to figure out the best way to walk again, nice game!
I'm glad you liked it. Nevertheless, last stage needs a real lifting though, it's super annoying for most of the players who have tested the game. Thanks for playing!
Art is amazing, concept is very unoriginal, gameplay is amazing, game is too hard too early.
Thanks! I'm not an art guy myself, and I'm glad you liked my pixels. I totally agree, didn't have much time for play tests, but I'll try to fix the few stages to make the game less frustrating.
Sorry if that comment sounded static; might I add, I stopped at level 2 as I didn't know what to do. Hope that helps!
its kind of frustrating but the art is nice. hello fellow godot developer!
Hey, thanks for checking out my game, I'm sorry for making it a frustrating experience for you, I didn't have much time for play tests with this kind of experimental controls. To improve it, do you mind sharing which stage gave you the most trouble?
the one with the box and conveyor belt.
Cool, I'll fix this stage and the next ones too, thanks for sharing!