My five star, for your simplicity, presentation, and fun!
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Death Solver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.750 | 3.750 |
Use of the Limitation | #4 | 3.833 | 3.833 |
Overall | #5 | 3.500 | 3.500 |
Concept | #7 | 3.500 | 3.500 |
Presentation | #16 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Turaku
Software used
Godot, Aseprite, LMMS, Audacity
Use of the limitation
Death turns you into a ghost. You cannot beat the game without dying.
Cookies eaten
0
Comments
Really cool game! :D I like the aesthetics, which I hadn't really expected from the game cover (I know don't judge books by their covers, but still, maybe you can add a nicer cover for the next jam :D). The puzzles were really creative! Nice game :)
Good work! i like the game, i did get stuck and was confused why i couldnt kill myself multiple times on those spikes, but i liked the game!
The puzzles were well made. Was surprised when I discovered that the feathers brought you back, great use of the limitation! The simple art style was nice and the music really set the mood. Just wish there were more levels because I wanted to play more haha
Cool entry and a very solid take on the Limit!
I enjoyed what little there was, which is a huge plus. My only main critic would be that the puzzles felt very straight forward imo. I solved all but one of them by just walking though them to learn them
But still a really solid game, I learned the mechanics quite naturally through the early levels. It was very well tutorialized.
Great work
This was a fun little puzzle game! I got stuck for quite a while on the penultimate level, but I worked it out eventually. I liked the sound effects and the simplicity of the death methods. Having the number of phoenix feathers collected flash when it wasn't enough to go through the end-of-level door was helpful. The one tweak I'd suggest is to either sync movement to the grid, to widen the hallway, or to auto-correct the sprite position when necessary: there were several times that I was unable to get into a hallway until I walked away to "bleed off" some of my positioning on the axis perpendicular to the hallway, so that I would stop running into one or the other hallway wall when trying to enter it. Overall, nice and straightforward!
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