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Plagues Never Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 3.417 | 3.417 |
Overall | #9 | 3.313 | 3.313 |
Use of the Limitation | #10 | 3.250 | 3.250 |
Concept | #13 | 3.250 | 3.250 |
Presentation | #13 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity Paint.net
Use of the limitation
Zombies
Cookies eaten
0
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Comments
This entry was so fun! The upgrades were pretty impactful which made every level up exciting.
The balance is breakable in a very fun way. Mainly darts and bombs. Weak zombies are fine if you can create so many of them I found, alot of chance to do crazy stuff! Really fun
A few points of critic:
- wasn't a fan of the HP bars, they were very clearly.
- would be nice if I started with some sort of attack, just so that if I run out of zombies I dont just die, maybe start with the darts?
Honestly other than some art assets I cant find much to critic, fun and interesting take on the theme/limit. Great work, the upgrade system not showing dart/bomb upgrades until you have those was really really sick.
Fantastic entry!
When I saw the cover I thought “cool, a game with victorian-era drawings” but instead I got a little town infested of cute zombies, haha. It looks really nice but I couldn’t help thinking of using another mechanic, like a tower defense that is inverted when the player dies and you take control of the undead horde. Normally I try to avoid adding too much to a game, but the power-ups in this one are addictive. I wish I could create 3d games in a weekend, anyway this game gave me good ideas!
Well you basically can. Every 3D asset in this one other than some extremely minor things like swords and guns and stuff were Kenney assets.
I like it :D The only criticism is that you seem to get stuck near objects that are close to the wall when you try to escape through them
there's definitely a path to get through everything but they tend to get clogged with zombies and guards. I should have taken that into consideration.
Good note.
Very nice concept + execution. The visuals are really polished and the game is fun to play. It's almost like a tower defence game, except you're defending yourself. The mouse controls felt kinda awkward to me, and I would much rather use WASD or arrow keys, but other than that a really great entry!
The polymodels are nice. The speedbuff may be too powerfull and the bomb seems not to work for me. Otherwise, very nice job!
Which speedbuff? Like movement speed?
Also I'm sorry about the bomb, is it not going off, like is there a big green cloud?
I mean the speed empower. You can then just run from enemies and shoot´em.
The bomb did go off, the cloud did show, but only like... two enemies were being hit by it. And mostly only for like two "ticks"
simple, but well-made game
Mini Jam Vampire Survivors!!!!!!