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Coloré's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 4.563 | 4.563 |
Enjoyment | #3 | 4.375 | 4.375 |
Overall | #5 | 4.031 | 4.031 |
Use of the Limitation | #18 | 3.688 | 3.688 |
Presentation | #30 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity Paint.net
Use of the limitation
you have a finite amount of bottles to complete each puzzle
Cookies eaten
0
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Comments
Great little game. I would totally download this and play it every night. Here's a link to my playtest https://www.twitch.tv/videos/1467150163?t=00h50m52s
I really appreciate you giving my game the full playthrough. Far too many reviewers just do like 30 seconds or something.
I actually do jam reviews on Twitch myself and I did a reaction to your review on my latest dev stream.
https://www.twitch.tv/videos/1472672922?t=00h52m49s
This is the coolest thing man, thanks! Never had someone stream my playthrough before. I also realized that most streamers make that decision, understandably. Glad to make the sacrifice to review full experiences though. I can only get through about 4 to 10 games, but I'm glad devs appreciate it!
Super fun puzzle game with a substantial amount of levels! Love the use of RGB, its a nice use of color theory. Could definitely see this being built out into a larger puzzle game with some more visual polish!
Extremely great concept and design! This is definitely a high quality game!
It was really enjoyable and the progressive increase in difficulty made it even more charming, specially with the new mechanics introduced little by little like placing cups
Very original and cool, specially with the usage of RGB instead of CMYK
Really great presentation, and fun puzzle gameplay!
Colors and puzzles? Sign me up!
The puzzles are really well done, the mixing mechanic was really neat and got more complex near the end, perfect difficulty!
Although maybe the visuals weren't the best, the sound was great thou, the sweet sound of pouring was just perfect.
Bro, you always make great games :)
Seriously it’s a very cool idea and very original puzzle. I could only complain about the mix of assets, otherwise this one is super cool. Tres bien!
Thanks dog! You should check out the stream this afternoon so I can review your game
I won’t be able to see it live but I will check it a soon as I can, thanks! There are very good entries in this one, btw. Beach Defender for example!
cool, great idea
Very cool concept. Music was fun and set a good mood. I thought all the assets were good individually but didn't relate too each other. The bubble transition effect in particular.
Very interesting puzzle game! Great use of the theme and limitation!
That was quite good! The puzzles were hard enough to challenge, but not enough to frustrate me. Atmosphere was great, and the carbonation sounds were really satisfying. Odd bug where the bottle would pour if I didn't place it right then and there after clicking on it, but it wasn't too bothersome. Nicely done homie!
Thanks dog! Hope to see you in the review stream! (starting now)
So well thought out! From the cascading streams, the combination of colors, the finite bottles. This is hands down my favourite game this jam. Congrats!
Really cool mechanic and very fun puzzles.
Puzzles are really fun and challenging, but it's really annoying when you accidentally click and put your bottle into some random place where you don't want it, and then you need to start the puzzle all over again. It would be much better if you could still pickup the bottles after putting them down (I know that it probably would make some billion ways to cheese every puzzle, but if you could do it somehow, it would be better.)
There is setting where you can disable dragging and make the two click process much easier. If you rated me lower because of this would you mind giving that a try and reconsidering?
The puzzles are AWESOME, and the game mechanic is really good. This was honestly one of the best games I have ever played in any Mini Jam :)
Before you say that colors don't mix the way they do in this game in real life, consult the rgb diagram below
Technically, additive mixing of colours applies to light while subtractive mixing applies to materials like paint, ink, or in this case, coloured fluids, so they'd be right. However, I'm much more satisfied with the liquids having bright vibrant colours than I would be with them becoming more and more muddy-looking the more I mix them, so using additive mixing was a good design choice.