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Cult Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #35 | 3.909 | 3.909 |
Overall | #91 | 2.841 | 2.841 |
Enjoyment | #117 | 2.364 | 2.364 |
Use of the Limitation | #118 | 2.455 | 2.455 |
Concept | #125 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
- Pufferfishy (Programmer, Artist, Composer)
Software used
Unity Game Engine
Use of the limitation
The limitation is however much you complete the mini games, you will still fail at the end. The cat you are worshipping consumes you as a sacrifice.
Cookies eaten
-5; I puked some out.
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Comments
Art looks amazing, well done. A few things I would consider next time: For the first minigame, try to freeze the characters rotation (on the rigidbody) , which should it make a lot easier to move, and assign a physical material 2d to the character without (or at least with less) friction.
Keep it up!
Thank you for the advice!! :3
I love the simple palettes and the art that you have used and the atmosphere that you have achieved I like a lot, good job!!
The music really fits the atmosphere of the gameplay. I really enjoyed how you took "shooting emails" or how the money drops from trees, while there's that saying of "money doesn't grow on trees" into a literal context with the mini-games, definitely something I wouldn't have thought of and very creative. The art here is really well crafted with all the various shades of colors and the neatness of how it all blends together.
I do like the idea that in the mini-games you're bound to not collect everything in the scene, like shooting emails at all the people, collecting the coins as they drop from the trees, and collecting the fish inside the maze. At the same time, ultimately you die at the end after being used as a sacrifice, definitely went with the limitation really well.
It could be how I move around when I play games in general but I had a few occurrences where I'd try to move around upstairs with the computer and get teleported back downstairs, so maybe if the room had more space to move that'd be good, but I could've just simply done a directional movement and clipped a trigger or something.
Overall, I think you did an awesome job with the jam and released a product to be proud of, I wish you the best on any near future projects you work on for either jams or personal projects.
Beautiful music and drawings.If I can give some advice in the initial part where the square is guided in parkour I would have freezed the rotation in the x axis of the square and added to the walls a material to limit the fiction, very often I remained attached to the walls.For the rest, great job.
i have no idea what just happened but i sure had fun !!!
Presentation was very good, think you should focus on one mechanic instead of a few minigames.
i was a bit confused to say the least, the art and estetic was really cool however I'm not sure if clicking done should be the button that inevitably kills you. I do really like the idea and will definitely want to see progress made on it.
tysm for the encouragement :D
This was so cool !! The art is beautiful ! The mini-games was funny to play :3 The play doesn't change the ending, but i still enjoyed it !! ♥
tysm!! I am trying to learn Unity and next time would like to implement a system where the game saves outcomes of the minigames