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A jam submission

Double TapView game page

Colour in the platforms
Submitted by quavers — 7 hours, 45 minutes before the deadline
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Play game

Double Tap's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#493.8263.826
Overall#653.6523.652
Concept#833.7833.783
Presentation#943.6093.609
Enjoyment#1133.3913.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
One

Software used
Unity

Use of the limitation
All platforms touched by the player become obstacles for the player later on in the level.

Cookies eaten
One

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Comments

Submitted

The graphics are simple but look great! I love the stretch on the player. The idea of making your own path is a good one and I think you did well with it.

Submitted (1 edit)

I don't usually like hard games, but the idea of making my own path appealed to me... It was quite interesting. Great minimalist graphic and feel.

Sometimes I felt like there was an "inverse coyote time", which was weird... Without really touching the platform it would became colored... And I think that while the gravity is too powerful (falling for too long) the second tap is not resetting the jump velocity.

Submitted

Very cool concept!This is definitely harder than it looks! :)

Submitted

A good, simple and solid game.

I think a VERY small delay (maybe 0.1 sec) to register a second “tap” would be really nice, because sometimes I hit only the very end of the corner and go over the platform and the level gets restarted. Think this like a Coyote-Time, but for this game in specific.

Great - again, simple - presentation. I like minimalist looks, and I genuinely like this level design. There is not a single path to victory, making the experience more personal.

Also, only one cookie? Which flavor? Mine was seven gluten free cookies.

Submitted

Very nice, like the bonus circle that you can collect add some depth to the game, its very hard, sometimes it felt the jumps werent responsive, other wise love the concept and use of limitation.

Submitted

Hey, I played your game on the stream

 

stream timecode - 2:04

How do I pass Level 1?

Please give my game a try if you have some time!

Submitted

Interesting entry! it was quiet difficult to control the lil guy, but the player squishyness was great.

I wasnt sure what to do at first, until i got out of the game completeley, and then read the page.

So maybe some in game hints would be good.

but other then that, great little entry! would have liked more levels too :D

Submitted

Pretty cool!

Felt like I was mostly planning out my route to see how I could hit every tile/object once. Which was fun to do. 

The idea of the platforms stopping once they've been colored is interesting, and could be another avenue for more level designs. (Making sure you don't block yourself later by stopping a platform in the correct spot?)

With how precise you need to be, this game would benefit from some tighter controls, Which I understand can be hard to make since it's easy to get used to your own movement system during development. Which is why I think it should be done right away to make sure you don't build muscle memory to what you don't want.

Visuals are nice and simplistic.

Good job!

Developer

The idea of planning your route was what I intended so I'm glad that's how you saw it. I did have another level that used the stopping of platforms the way you described, but the level wasn't as good as the others so I scrapped it. With enough time I would have added tighter controls, so I definitely will add them after the jam.

Thank you for playing!

Submitted

Simple yet very fun and quite challenging! Congrats! :)

Developer

Thanks!

Submitted

Simple yet challenging

Submitted (2 edits)

Really fun puzzle platformer. I still wonder what that floating eye ball is, at least, I think it's a floating eye ball. I wish there's controller support but that's about it.

Developer

Glad you enjoyed, the eyeballs are collectibles, thank you for playing!

The platforming is more difficult because the jumps are too quick and accidentally touching the same block within one jump causes me to lose. Other than that, a cool puzzle game, I suggest having a short period of time when the block transitions to another color where it's still fine to touch.

Submitted

I Like the simple art style and the concept. Its a hard game but its good, the controls feel a bit touchy and fast but that adds to the challenge.

Developer (1 edit)

Glad you liked the art, thank you for playing!

Submitted

GG! 2 collectibles and 49 deaths. Controls are sometimes a little sensitive and I feel like I accidentally bumped platforms I didn't want to at times. Other than that, gameplay was fun and puzzles were interesting. Wish it had more levels!

Developer(+1)

I'm glad that you liked the puzzles, I definitely will add more levels and fix the sensitivity when the jam is done.

Submitted

Pretty difficult, it's a pity that it's short. Artifacts sometimes appear. Very not bad game.

 

Developer

Thank you for playing!

Submitted

Difficult platforming, I like :D

Developer

Glad you enjoyed :D