Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MOVE ONView game page

Try to fulfill your happiness by avoiding your past memories. Created for Mini Jam 111 : Colors²
Submitted by GunArcher — 5 hours, 32 minutes before the deadline
Add to collection

Play game

MOVE ON's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#184.0614.061
Presentation#254.1524.152
Overall#383.8413.841
Enjoyment#783.5763.576
Concept#1173.5763.576

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
GunArcher

Software used
Unity3D

Use of the limitation
Record player movement in current stage to be obstacle in next stage.

Cookies eaten
nope

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted

This game looks amazing and it's really fun to play. I really like the way you captured the limitation in the way your past moves effecting your future. Very clever idea. Well done!

Developer

Thank you for playing. I'm happy to hear that.

Submitted

Really does feel like my decisions end up biting me later on! Especially when I try to skirt the edges to avoid the previous ones...which itself makes skirting edges impossible. Very good atmosphere - graphics and music/sounds were great. I really enjoyed this one!

Developer(+1)

Thank you for playing. I'm happy to know that you enjoyed playing.

Submitted

i love the concept and idea! gets quite tricky though 😭although i will continue playing

Developer

Thank you for playing. The difficult scaling really needs some improvement.

Submitted(+1)

Great presentation! I love looking at all the colored lights. And definitely a unique way of using the limitation. Well done! 

PS: I reached day 18.

Developer

Thank you for playing. Wow, days 18 is impressive, those two times mine.

Submitted

Ha ha, that got hectic real fast.

Cool mechanic and very nice visual presentation.

Developer

Thank you for playing. I still need some more work on the mechanics to be more creative.

Submitted

I liked it! Great visuals, after the 7th day it gets hardcore, and after the 17th day it's almost impossible for me to play further the game becomes too chaotic. If the game didn't get so chaotic it would be great. 

Developer

Thank you for playing and feedback. This game still needs more work on a difficult scale.

Submitted

I like the shaders and mechanics you did there. Nice work!.  Oh yeah i reach day 15.

Developer(+1)

Thank you for playing. I only got day 9 myself. I even thought it almost impossible to get a two-digit day.

Submitted

Yeah its so hard reach two-digit i think im just lucky lol.

Submitted(+1)

I got to day 16 and then stopped there. I feel like the concept is great and the idea of your own past attempts being the obstacles is really cool. However, I think because the game is endless, it puts a bit of a limit on that idea. I think with proper levels and design, this could be an incredibly intuitive game. Good work, and also as a side note, I like the maps color changing as you pick up more of the "crystal" things, very nice attention to detail.

Developer(+1)

Thank you for the feedback. You are right, this game, quite lacks some progress or anything that engages the player to play more.

I might add the new level or new mechanic after the JAM.

Thank you again.

Viewing comments 8 to 1 of 28 · Previous page · First page