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MOVE ON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 4.061 | 4.061 |
Presentation | #25 | 4.152 | 4.152 |
Overall | #38 | 3.841 | 3.841 |
Enjoyment | #78 | 3.576 | 3.576 |
Concept | #117 | 3.576 | 3.576 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GunArcher
Software used
Unity3D
Use of the limitation
Record player movement in current stage to be obstacle in next stage.
Cookies eaten
nope
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Comments
This game looks amazing and it's really fun to play. I really like the way you captured the limitation in the way your past moves effecting your future. Very clever idea. Well done!
Thank you for playing. I'm happy to hear that.
Really does feel like my decisions end up biting me later on! Especially when I try to skirt the edges to avoid the previous ones...which itself makes skirting edges impossible. Very good atmosphere - graphics and music/sounds were great. I really enjoyed this one!
Thank you for playing. I'm happy to know that you enjoyed playing.
i love the concept and idea! gets quite tricky though 😭although i will continue playing
Thank you for playing. The difficult scaling really needs some improvement.
Great presentation! I love looking at all the colored lights. And definitely a unique way of using the limitation. Well done!
PS: I reached day 18.
Thank you for playing. Wow, days 18 is impressive, those two times mine.
Ha ha, that got hectic real fast.
Cool mechanic and very nice visual presentation.
Thank you for playing. I still need some more work on the mechanics to be more creative.
I liked it! Great visuals, after the 7th day it gets hardcore, and after the 17th day it's almost impossible for me to play further the game becomes too chaotic. If the game didn't get so chaotic it would be great.
Thank you for playing and feedback. This game still needs more work on a difficult scale.
I like the shaders and mechanics you did there. Nice work!. Oh yeah i reach day 15.
Thank you for playing. I only got day 9 myself. I even thought it almost impossible to get a two-digit day.
Yeah its so hard reach two-digit i think im just lucky lol.
I got to day 16 and then stopped there. I feel like the concept is great and the idea of your own past attempts being the obstacles is really cool. However, I think because the game is endless, it puts a bit of a limit on that idea. I think with proper levels and design, this could be an incredibly intuitive game. Good work, and also as a side note, I like the maps color changing as you pick up more of the "crystal" things, very nice attention to detail.
Thank you for the feedback. You are right, this game, quite lacks some progress or anything that engages the player to play more.
I might add the new level or new mechanic after the JAM.
Thank you again.