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Color Cannons TD's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #41 | 4.047 | 4.047 |
Enjoyment | #62 | 3.698 | 3.698 |
Overall | #81 | 3.558 | 3.558 |
Concept | #116 | 3.581 | 3.581 |
Use of the Limitation | #162 | 2.907 | 2.907 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Moholty
Software used
Unity, Adobe Photshop, Audacity, Bfxr, Visual Studio 2019, Blender
Use of the limitation
The player may change the color of their placed cannons to target enemies of the same color and deal 2x damage, however this means that their cannons will not target enemies of a different color, giving them a risk/reward situation which may benefit them or result in them losing - Thus making them their own enemy.
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Comments
Wow, this game looks amazing! I particularly love the enemy model
In terms of gameplay, it starts out fun, but it's clear there needs to be some balance changes. You can easily make an impassable wall of turrets since the enemies don't ever increase in health. Unfortunately, it's optimal to ignore the color-changing mechanic; a 2x damage increase doesn't mean much when you hit 1/3 of the enemies.
Great work, I think this game has a lot of potential!
Hey, Slime_Cubed! Thank you for playing! I'm happy that you enjoyed it!
Thanks for the suggestion in regards to balancing the cannons and enemies, I appreciate it! 😄
Good game but one thing the game should have, is that when the bullet hits an enemy, there must be a feedback (flashing red or a squach and stretch).
Hi, PhnixDev! Thank you for playing! That's a great suggestion - Thanks! 😄
Really liked the 3d models and animations as well as music and sounds. Good job! However the color changing mechanic needs a little more balance. I simply placed 8 autocannons at the entrance and never changed their color, as a result enemies were being destroyed immediately after spawning.
Thanks for playing and your suggestions, saginbek_i! 😁
I don't really play tower defense games but I liked this game! The graphics are nice, the gameplay is simple and overall I enjoyed it. I also really like the color changing mechanic.
During my first game, I was completely caught off guard by the purple one and I think I lost around 40 HP because of it. I was going to keep playing after that but when I tried to place a cannon the game stopped registering mouse clicks because of some kind of glitch so I had to reset the game...
Thanks for playing, pixelomer! I'm glad to hear you enjoyed my game despite not having played many tower defense games!
Sorry to hear about your mouse-click glitch - I will look into this!
Nice job, I would have liked to do more with the colors, paint a specific turret or this kind of stuff. Enjoyed it nonetheless.
Hi Mithenson. Thank you for your useful feedback and for playing! I'm happy you enjoyed! 😄
Good looking, cool tower defence game. Well enjoyed :>
Here is mine:
https://itch.io/jam/mini-jam-111-colors/rate/1634418
Thank you for playing, BloodKillerr! I will check out your game shortly! 😄
Thank you! 😄
Good and neat TD game !_(:3JZ)_
When my towers get more, mobs of their same color actually can't last for more than 2 seconds 🤣, so later it's like pick a color up for about 3 to 5 times and the round passed XD (to be honest that may feels kinda boring later on...)
Anyway, it's a good start 😆 Looking forward to your better TD games!
Thanks for playing, robot_wbw! I appreciate your feedback!
If you'd like to give it another try, from round 20+ things will get harder every round as enemies will run faster and more will spawn! 😉
yeah I actually played 26 round and mobs does summon more.
yet still just need only 2 seconds to clean a color up XD
Very fun tower defense game! I don't usually play TD games but I hope you'll work on it after the jam as well since I'd love to play more! :)
Thank you, Xandru! I'm happy to hear that you enjoyed playing despite not having played many TD games! 😄
I had a lot of fun. I couldn't kill the purple boss but had a great time. Well done!
Thank you for playing, Bot Bites! I'm glad you enjoyed it! 😄
This was pretty fun game! I liked 3d models. When purple boss appeared I thought that red and blue turrets can damage him, but sadly none of them actually fired at him
Hi TheBogdichHD, thanks for playing! I like your idea that the red/blue cannons should fire at the boss since it is purple! Only the neutral (yellow) cannons can fire at him! 😄
I really enjoyed playing your game! I was on 20th round! I liked playing your game@
This is a fun game, and I'm such a fan of TD games (I play a bit of Bloons TD 6 almost every single day, before going to sleep)
I like the overall mood of the game and presentation, and the twist on the TD genre. However I must confess I kinda skipped the color mechanics because I found that having neutral turrets was more beneficial in the long run. So I ended up playing it like a regular TD.
There is definitely a lot of work here (models, animations, etc), and I like the art style. Good job!
Hi Thinker, thanks a lot for your feedback and suggestion! It was definitely hard to find a balance with the color changing so it's not perfect!
Thanks for playing! Glad you enjoyed it! 😁
The artwork is amazing and the feel and look of the game was really neat!
Had fun with the color switch mechanics!
Thank you kaafirookie! Really glad you enjoyed the game! 😁
Really nice game! How you got the enemy 3d models and animations, turrets, and landscape all done i dont know, but it made for a super fun game, the colour mechanic was really interesting how you needed to keep frantically swapping to kill the enemies, solving the tower defence issue of being able to sit back and relax after you get some good towers down.
As for potential ideas post jam, some kind of upgrade system incorporating the colour mechanic in parts would be neat!
Overall really liked the game & the concept was super good!
Thank you Minimg, your feedback is super helpful and I'm glad you enjoyed the game! Cannon upgrades definitely would be nice! 😁
This was a crazy game, I got to level 51 and had all machine guns shooting every monster that comes. great game!
Wow! 51 is impressive, very well done! Thanks for playing and I'm glad you enjoyed! 😄
I love the 3D model, also the gameplay is simple and replayable. Love the game
Hi Racso3, thanks a lot for playing and I'm glad you enjoyed the game! 😄
Wow, good job this looks really polished! I lasted 20 rounds, btw, idk if it an intentional feature or not but whenever if i pick another color orb while the UI is open it disappears and i only get 1 color change.
Hi stephendoesnothing, thanks for playing and your feedback is really appreciated! 😄
Yes, it is intentional that you may only use one powerup (Color Candy) at a time. I would have liked to allow the player to stock 3 but there wasn't enough time to implement this unfortunately!
Understood no problem 😁 I also wish I could've added more but that's just how it is, we have to work with whatever time we got
Great work! I lasted 30 rounds. I quiet enjoyed it.
I was unsure about the big boss, nothing tended to shoot at it?
The only improvements i would make, is making money auto collect, having to put my cursor over it was quiet annoying, and i think there should be more coin drops :D
Other then that, great work! i enjoyed this alot.
Thanks a lot for your feedback! Really appreciated! 😄
The bosses that spawn every 10 rounds can only be targeted by neutral (yellow) cannons!