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A jam submission

Hex CatView game page

A fast-paced score attack game where you eat curses and bite books
Submitted by Inkspinner — 3 hours, 38 minutes before the deadline
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Hex Cat's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.5454.545
Use of the Limitation#44.4094.409
Overall#64.1144.114
Concept#73.9093.909
Enjoyment#203.5913.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me bay-bee

Software used
Love2D

Use of the limitation
I used only the given 6 colors, didn't even adjust any opacity!

Cookies eaten
A bunch of Oreos

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Comments

Submitted(+1)

Feels like a legit boss fight and so fluid! Pixel art is on another level. Superb!!!

Submitted

Extremely polish game, nice work!

The pixel art looks amazing and the animations are so fluid! Really love it!

The music gave a special atmosphere to the game, and remember me a lot some nes games like Castlevania, so it was a happy choice.

Talking about gameplay, the player characters moves a bit too fast, which is great to quickly chase the curses, but it makes it hard to dodge his attacks. I think some balance should be considerate. Moreover, I think there should be some way to distinguish the curses without having to wait for the attack to come.

Overall, I really enjoyed your work

PS: Good to see another Löve2D user in the Jam 😊

Submitted(+1)

Wow, the game is very cool, fun, challenging, and unique! 

Great job!

Submitted(+1)

The animations are so good! Oh my gosh. The mechanics for how the player moves is so fluid. I felt like I was picking it up quickly. Great job!

Submitted(+1)

Some lag on my end playing it. Check out my live review at https://www.twitch.tv/scalphamission

Developer

Ahahaha thanks! I don't know what the frame issue is, that's rough, real sorry about that one. You noticed that certain colors are slightly off, if you're still curious it's because of a graphical bug in the web export, the colors are all solid on my end. I should really start including windows builds in these, your stream gave me some helpful data

Submitted(+1)

simple design, hard gameplay and matching graphics.
Great work!

Submitted(+1)

super fast but alot of fun

Submitted(+1)

I love it but the difficulty curve should be lowered, it's damn hard super fast.
GG for the art :)

Submitted(+1)

On my top 3 for this jam. Super super polished and fun! Had a blast with it

Submitted(+1)

I loved this game. It was very polished and the jumping animation was adorable. The only problem is that this is another game that puts my game down the leaderboard.

Fantastic!

Submitted(+2)

I really like this game, the art style is amazing, the sound effects and music are great and the concept is fun and original, I think this is the perfect jam game :)

Submitted(+1)

good game

Submitted(+1)

Almost amazing - I think the art, audio, theme, and gameplay were all top tier, however I get the feeling there might have been some framerate dependancy type thing - it felt like the game was running at 3x speed.

Although a lot of the attacks felt impossible to dodge, and keeping track of the player character was not an easy task, its obvious a lot of skill went into developing this and with good balance it might be my #1 entry, but the insane speed just makes it a super rough play experience for someone who doesn't often play this type of game.

Like I said though, so many areas felt really really well crafted and the game was still pretty enjoyable as a whole, even though it's fustraiting that I couldn't enjoy it as much as I feel like it deserves to be.

Developer

Oh man yeah, sorry about that. I really should rework my physics system so it isn't frame dependent, I just don't think about it. Thanks for playing!

Submitted(+2)

The game feels very nice and satisfying with the sounds and effects, also very hectic gameplay

Submitted(+1)

Nice polish on the game,  pretty good! Some hexes felt a bit too difficult to get at.

Submitted(+1)

Highscore 6110. Very neat and feels really juicy. The movement felt like it was sliding around which made the game more difficult, at the same time it made me want to keep retrying! Great work :)