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Running Hot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.208 | 4.208 |
Concept | #1 | 4.333 | 4.333 |
Use of the Limitation | #3 | 4.222 | 4.222 |
Presentation | #3 | 4.389 | 4.389 |
Enjoyment | #4 | 3.889 | 3.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Affinity Designer, Unity
Use of the limitation
When you die you leave behind a time extension that helps you progress.
Cookies eaten
0
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Comments
This game seems really cool, but any first person game without the ability to invert the mouse is pretty much impossible for me to play.
Great to know I will implement that option. Thank you for letting me know ill let you know when its in the game :)
I have just implemented an invert option within the settings :) I hope this will be of some help.
That's awesome!
I like the concept and the mechanics you included with the opening doors aspect and the time collecting.
Also the hands of the character looks so confusing and cool at the same time.
Like, I don't know if it's 3D with a shader or 2D sprites that move really realistic.
Keep it up!
I have been leaving comments in the wrong section!
Great Game though! Alot of fun to play and the limitation is very clever
I really dig the aesthetics and think the use of the limitation is really smart. The movement is quite polished. One of the best in the Jam. Too bad it runs a bit slow on my PC.
I'm really sorry to hear it runs slowly on your PC. The desktop version should be more performant that said it still needs a ton of optimisation. Thank you for playing!
Wow! What a masterclass of balancing. The Idea of using the limitation in this context is super smart. Love it.
cool game, I liked the mechanics
Very creative use of limitation and amazing graphics, I liked it very much :D!
Good use of the limitation and amazing graphics my only complaint is replaying the same part of a level multiple times can get tedious
EXTREMELY good use of the limitation here! Loved one "run" consisting of multiple deaths since it requires you to to plan out your route as efficiently as possible to get the most value out of your flames for low times; as well as providing a soft difficulty scale, more deaths means an easier level. Aesthetic is clean and the color scheme really matches the theme of the jam; This one absolutely has legs if you wanted to take it further!
The first person running and sliding felt very good! It would be fun to see this idea developed more. Maybe those zones that refresh your slide could be checkpoints too!
Very Cool Game. Cool Mechancis
The aesthetics are nice. Great job as a solo dev.
Cool game! A bit tough to play on my laptop keyboard, but definitely a fun challenge! Great job :)