Probably one of the best games here in the jam, i had fun with it and the music is awsome, a great vibe, the art is amazing too, but lack a bit of UI polishing (my opinion), fun game and mechanics work well!
Play game
Paper Wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.889 | 3.889 |
Overall | #44 | 2.889 | 2.889 |
Enjoyment | #51 | 2.667 | 2.667 |
Use of the Limitation | #55 | 2.389 | 2.389 |
Concept | #65 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Duplo, Tuymuo, Umi
Software used
Unity
Use of the limitation
Ballon and Wind boosts
Cookies eaten
none D;
Comments
Hey! Love the art direction and the concept of the game. However, in my first run of the game I didn't really interact with any 'changing' mechanic. Maybe perhaps elaborating on the idea in the future would be better.
Also, if you would leave a rating and review on my game I would greatly appreciate it!
Really good looking! But I think that the gameplay can definitely be improved.
Beautiful artwork! It was a bit uninvolved to play as we just watched the plane fly along, but the artwork was so pretty that I really did enjoy just looking at that while waiting to land. I think if the other elements (wind, balloons) were animated it would add a lot to the visuals as well, plus some sound FX when hitting things might be an easy way to add a lot of enjoyment. The gameplay itself could be spiced up of course - but I saw in another comment you said it's your first time programming a game - you did a really awesome job and congratulations!!
Very cool arts and sounds. It's nice watching the paper flying. The problem is I'm not lazy enough to play this kind of game. Nevertheless, great job!
Fun concept with excellent visuals. It reminds me of the flash games I played as a child(in the best possible way). Good bones here for expansion.
I do think it needs more player interaction because as of right now the player only launches and then the rest is up to luck. Its still super satisfying to go far but having more agency in the plane after could improve the experience. (Perhaps pickups, or a finite number of boosts, or an upgrade system.) Obviously this is a game jam, so you couldn't get to those things so they are more like suggestions for an expanded version rather than critiques.(which I would like). I think you guys focused on a lot of the right things and I keep coming back to retry for a higher score. Its a super chill game with a strong set of bones. (it really does get exciting to see if you are going to get further or if you are about to hit the ground hard.)
Great Work
(Highscore:21 Balloons and 67.3m)
Yeeting my little airplane is so satisfying LOL. ✈️ Here's my high score!
Excited to see how this develops! Maybe with some fun power-ups. Good job!
I like the background and the art of the various objects.
You might think about including some interactions during the flight of the paper airplane, to make things more interesting.
Cool concept and love the art style! Very nicely polished. Gameplay was fun to watch when you get a lucky throw, but felt like the paper airplane should actually glide with flying physics, instead of spinning and bouncing like a ball.
I had one really good throw of 35.7m with 16 balloons!
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