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A jam submission

Slice demolition| mini-jam-164-destruction gddView game page

Submitted by Sappir — 2 days, 5 hours before the deadline
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Slice demolition| mini-jam-164-destruction gdd's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#173.7783.778
Enjoyment#343.0003.000
Overall#413.0003.000
Use of the Limitation#442.6672.667
Presentation#552.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sappir

Software used
godot, blender

Use of the limitation
increasing scale of things to cut

Cookies eaten
yes

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Comments

Submitted(+1)

Quite interesting game and cool cutting mechanic but I didn't quite understand the logic of how the cutting direction changed with the mouse although cutting different ways didn't change much besides satisfaction factor

Submitted (1 edit) (+1)

It's very satisfying when you you get a few nice slices (especially the sound effect) but I found the aiming to be very fiddly and unintuitive. It also not clear what the scoring is based on so it feels like a bit of an after-though. That said, the core mechanic is incredibly cool and well implemented.

Developer(+1)

I also had a lot of trouble with the aiming. I went through a couple iterations of it. Switching it from x to y to z axis and doing a couple axis as a time. Ultimately I ended up with x and z axis at different values based on the player's current mouse position projected onto a invisible wall behind the scene itself. I feel like metal gear rising and mix and jam's creation of the mechanic is well done. Where they implemented a character outside the mechanic to show visual representation of the cut.
The Scoring is based on the number of cuts required to kill the object. I wanted to implement a way to track the center of mass by calculating the mass of the sliced object against the mass of what is left of the sliced object.  Then scoring that against the whole value of the object and adding a value showing how much points you got from it after you defeat the object. But I was worried about lag and the time limit.

Submitted(+1)

fruit ninja if it was good lol.

Cool game. been waiting to play this. 

I like the slow-mo feature that let me pretend I was Raiden from metal gear rising, slowly slicing up my enemies.

I see most of the time was spent on the main feature of the game but it is a very cool feature.

6 slices out of 10

Submitted(+1)

Cool game man :D .It was hard for me to find bc you didn't have a thumbnail or screen shots :) And i didn't know you can move with WASD bc there wasn't any tutorials ,I recommend adding a simple tutorial in the description of you game ,and a thumbnail bc its 80% of what people see before they click on your game.

Developer (1 edit)

My apologies. I was tired and went to sleep after the game jam. Thank you for finding my game! I'll keep this lesson close and make sure I update the screenshot and description as soon as possible.

Submitted(+1)

Great game! And  the cutting effect is well done. It would cool to use that effect maybe in a 2d platformer or a sword fighting game! keep up the good work!