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Furniture Stake-Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 4.154 | 4.154 |
Enjoyment | #7 | 3.692 | 3.692 |
Overall | #7 | 3.827 | 3.827 |
Concept | #13 | 3.846 | 3.846 |
Presentation | #19 | 3.615 | 3.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me!
Software used
Love2D, Tiled, Libresprite
Use of the limitation
The limitation is "everything is alive", so I interpreted that as the objects in a house being alive, even the furniture
Cookies eaten
8
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Comments
A simple but really cool premise that you implemented very well here. I liked that you could choose how the game became harder, but I feel like more monsters quickly became the best option since eventually you just have all monsters.
The music is good, but it's a bit jarring to transition from day to night.
I do feel like it needs to be made a bit more clear what was and wasn't a mimic, since the giant red x covers up most of the sprite, and the selection screen covers up a good portion of the screen as well, it's hard to tell.
Cool!
I really like this game a lot! It kind of reminded me of 'I'm on observation duty' except a really simplified version of it where you need to see what's changed and what continues to change as everything goes on. Nice work! One thing I may change is that, every single time i picked 'increase number of monsters', which by night 5 just made it so every piece of furniture was a monster and it didn't seem like i'd be able to fail so long as i x'ed off every furniture piece. That might be something to focus in on if you choose to continue with this project!
Small and fun - I like it )
I won, But still I wasn't sure I marked all monsters right. There is no confirmation about it. Or if I won it means that I only selected the right thing?
very funny and effective!
Just a simple yet very good and working game, congrats !
This concept is great, and similar to the direction my game took as well!
I like the idea of trying to find which furniture moved. I would liked to have a bit more feedback on if I missed I only saw the counter go down and wasn't sure which one was wrong but other than that good job!
Really unique idea, great job. But sometimes even if i 100% sure that a furniture moved it's mistake don't know why(
I find the idea very creative, but it's a bit hard to tell the monsters apart tbh.
Very interesting game! I like how the restriction was interpreted in an interesting way.