Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Luminous DescentView game page

Explore a dark cave in "Luminous Descent," your torch lights the way! Throw your torch to find traps and treasures
Submitted by null — 18 days, 7 hours before the deadline
Add to collection

Play game

Luminous Descent's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation/Theme (If the optional theme is used)#104.0004.000
How polished/complete is it?#123.5833.583
Overall#143.5833.583
Overall/Fun#273.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Got 18 coins and jumped off the cliff

I liked it, the checkpoints are at perfect distances between each other. And I love controls and movement animations.

The only thing - the torch collides with a player sometimes and I fell off on spikes several times because I was standing on it.

Very nice entry!

Submitted

I love the game, it's juicy and satisfying as well as being its first prototype, beautiful!

Submitted(+1)

The level of polish man 👍🔥. I always like these types of game which have a deep mysterious environment .the game is interpreted very well. 

Developer

Thank you!

Submitted(+1)

Yay! I won.

First off, the movement feels very nice. The squash and stretch when you jump work well and with the SFX, jumping felt very weighty.

I was able to slide off of tiles if I stood near the edge. With the faster movement speed and dark environment, it felt awkward to slide off single wide tiles. I prefer it when both the player and tiles have right-angled colliders.

Speaking of collision, I could throw the torch into colliders and it would bug out; not game breaking just a bit janky. Also, I felt the torch shouldn't be able to collide with the player; not sure if you intended it to. Once I tried throwing it at a slightly downward angle and got pushed off into spikes.

On spikes, I feel they should have had better visibility. It's very dark and sliding into spikes isn't so fun. I realize part of the gameplay is looking for spikes so I'm not saying make them glow, but I would have preferred a color that didn't blend into its surroundings. That being said, this wasn't that big a deal since you gave generous checkpoints.

In regards to checkpoints, I feel it was smart to give so many. People playing games during game jams often don't know how much content there may be. If I had to redo lots of parkour in the dark not knowing where to go for too long, I likely would assume there wasn't any ultimate goal and simply quit. Instead, the checkpoints prevented any serious redoing of parkour. In a full-release game, the difficulty may be different, but in a game jam, I feel, easy is better.

The mechanic itself was cool. Fits with the jam's theme very nicely. Being able to pull it back was cool and felt good.

Also, the blood VFX was a nice touch.

Developer

Thank you very much for the extended feedback, really appreciate it.
I decided to join gamejams specifically to learn, so this type of comments really help, thanks again!

Submitted(+1)

Finished the game with 20 out of 24 coins. I would have liked to see at least a transition to an “end game screen”. Eh at least I got to yeet myself off a cliff!

I liked the transition between surface and depth and the core mechanic. Good job!

Developer

Yeeting yourself off a cliff, thats the proper way to end the game haha, thanks!

Submitted(+1)

Wow the movement felt really polished! I especially liked the transition between being on the surface and in the caves, it really added to the feeling of exploring the depths. I can see this concept being stretched into a much larger exploration game with different areas having their own gimmick to add to the core gameplay so you really have tons of room to grow this project in! Good work :D

Developer(+1)

Thank you! Yeah I had a couple of ideas on how to expand upon the concept.
We also had a similar interpretation on the theme :), great job to you too

Submitted(+1)

10/10

Developer

Thank you!

Submitted(+1)

Excellent work on this, and a great interpretation of the theme!! The torch-throwing mechanic was well done, and the movement felt awesome!

Developer(+1)

Thank you!

Submitted(+1)

The innovation of theme is very clever I like that.

Developer

Thanks! :)