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The Binding of Theft Auto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #506 | 2.455 | 2.455 |
Overall polish | #506 | 2.273 | 2.273 |
Overall | #534 | 2.364 | 2.364 |
Creative use of art assets | #553 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its controls are pretty good and it has a great concept, but it was very, very short. I finished it in 5mins and Im not a good gamer
Nice game.
You can shoot the cute bunny things. 1/10 bad game
lol, i think this horrible monster its not a bunny, dont let then fool you. Thanks for the feedback ;)
It was a really cool game! The only problem I found was that I managed to kill myself with the tank! lol
Thanks for the feedback. I kill my self too, lol
Love the feedback from when you hit an enemy, great use of assets!
Thanks for the feedback ;)
Yo nice game the guns sound add a lot to the feedback i think a super fun improvement would be to add some physics and steering /drifting to the vehicles! :)
Thanks for the feedback. I really think i finished to early, i could have implemented a lot of cool stuff, but i'm too lazy to do it now ;)
Also, not sure what this has to do with the binding of issac, or if you couldn't come up with a name.
I think the name was not important for a jam, so i put the first one that came on mind.
The sprites look like they got filtered when you imported them, making them look blurry (unless
thats intended).
It isn't very clear where I can and cannot go, there are some invisible walls, and some walls that look like I shouldn't be able to go through, but I can. Maybe everything I can't go through is one color, and everything that I can go through is another?
I feel like the shotgun should send bullets in different directions, rather than just randomizing their position. Like, they should be spread like +- 5 degrees
Enemy pathfinding would be nice.
Thanks for the feedback. its my first jam i really need this kind of feedback. Thank you.
export for html5 if possible, I can't play on linux
I export for Linux and Mac, you can play now. The html5 version was terrible.
Thanks for the feedback ;)
Funny game. Good job!
Thanks for the feedback.
About guns:
Exist 3 guns in the game:
Pistol (default gun), machine gun and a shotgun. You also can kill enemies running over.
Playing this game was interesting but the last level was too hard. And in the end it started to annoy me. This I wanted to write untill I saw in comment that weapons exist in this game, lol. So I passed the game without weapon , like pacifist =D . Anyway, nice work . Your game is funny and fascinating.
lol, thanks for the feedback. So, the game have pistol, machine gun and a shotgun, and you can kill enemies running over.
About vehicles: All vehicles will be autodestroyed after time. You are invencible when you enter one, and the yellow enemies will flee from they.
fun stuff! I liked the cars they went so fast! (:
Thanks for feedback 😉
I really liked the environment! and the game play was nice and engaging. The vehicles were a little confusing and buggy though, with the first car I somehow broke it and ended up in a wall. With the tank I had shot before getting in having the tank break instantly. Still fun and interesting nonetheless. (Never thought of a grand theft auto binding of isaac Cross!)
Thanks for feedback, haha, sorry for that, i didnt explain the vehicles properly. All the vehicles will autodestroy, and tank shoots when you enter, and gets destroyed faster.
I made this way because when you enter one vehicle, you are invencible, thats why yellow enemies will flee from it.
As requested, now, the numpad can be used to shoot too. And more pixelated style was added to game. Some textures not changed because was cropped from Photoshop in this way.
Binding of Isaac meets GTA! I love the idea! A pretty good next step might be controller support, but otherwise this was a blast to play.
Thanks for the feedback. I glad you like it 😉
That was so fun and adorable I love it! But I also recommend looking up a guide on how to properly use low-resolution assets so that they aren't blurry.
Thanks for the feedback. I really forgot about this, but i understand why people prefer it.
Also the name and the hit markers had me dying with laughter
Fun game but I recommend enabling point filter in Unity to prevent the game from getting blurry.
Thanks for the feedback.
No problem. I'm sure it would be fine within the jam rules to re-upload a point-filtered version, and it would certainly improve the game.
i'll do it, thanks.
If the shooting was on the numpad arrow keys as well, then it would not make my arms hurt. Closed it when it started to hurt.
Thanks for the feedback. I will remember to put in my next games.
I specifically recommend the numpad, because those keys are closer to the mouse on a normal keyboard (and people normally use the mouse for shooting like this on a pc). The current controls work well on a laptop without a numpad. If you'd go further right, then you'd hit keys that surely change between different languages, and more annoying than the swapped y/z on some keyboards.
The only problem with the numpad is that many computers don't actually have a numpad, however afaik all computers have arrow keys
Both will work now, (I,J,K,L) and numpad.