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Weapon Dude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #170 | 3.517 | 3.517 |
Overall polish | #176 | 3.448 | 3.448 |
Overall | #206 | 3.345 | 3.345 |
Creative use of art assets | #306 | 3.069 | 3.069 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Managed to get to stage 10, this was pretty fun! It would be great if you had some way to heal or buy extra life. A way to dodge attacks would help expand the gameplay too. Great job!
I only got to stage 7 but it was pretty solid and fun! It wasn't hard or anything, or rather it was super well maintained in terms of difficulty!
Thanks for making such a solid game
This is a very nice game. Kept me engaged in the gameplay. I got to stage 14.
My only issue was jumping through the menus. Having all the options on the same screen would have been easier. Maybe even an auto-buy feature for resources. So If i try to make a sword and lack 2 stone, the game can auto-spend 2 gold if I have it to make it.
Cool game. Took me a bit to figure out what to do but then it got fun. GJ.
Dude, I loved this game! Sorry it took me too long to write the review, but honestly, this was fun! Dificulty is really well balanced!
I got to stage 8. Chicken was too much for me :) Cool innovative idea, got me hooked!
It would be nice if hitting enemy would stun it for a bit, so that you can avoid getting damaged later.
Also maybe combos using different weapons in sequence?
But of course all ideas are impossible to implement in 48 hours. Great game. Cheers!
Game was fun. First round was 3 but after I realized how to make more weapons, I made it to 12.
Really cool idea! Definitely see potential for this game as a mobile game. I think one way you could spice up the gameplay would be to add weapon combos, like throwing the weapons in a certain order will deal extra damage or give you extra resources or something.
Good idea!
Hey cool mechanics man
Love how you constantly add new stuff to keep the game engaging.
You could like add some animations in the combat to make it more lively.
Nice job^^
I don't know what to say, expect is perfect!!!
wow thanks!
Game is quite engaging but it took my a little while to understand the UI and how to interact with the game. I liked the game idea of crafting the weapons that you immediately use to attack. I'd love to see it expanded after the game jam finishes!
BTW, I got to stage 12, not bad but I bet I could do better next time!
This is a cool idea. I'm a fan of this type of multitasking and quick thinking kind of game. It's kinda easy to just quickly create and throw weapons but I still had fun doing it .
Nice game had fun playing it. The shop would be better when the items to buy where directly on the combat screen. But overall good game! :)
Really fun concept! I'm usually not a fan of idle games, but this one was neat!
Really cool game! I like how frantic it gets as you constantly dash between the shop and inventory. I felt it ramped up in difficulty quite fast though
Super fun game. I like the way that the shop adds the stress of needing to go quickly and manage how much of each resource you buy, rather than just being able to always do every action.
Was a lot of fun. I like how the game slowly implements features, so you have to stay on your toes and readjust your strategy
This felt great, really cool concept executed solidly.
Like others, I felt a bit frantic (especially on level 10+) and wish I had a bit more time to make more strategic choices. The pace also didn't give me enough time to explore the tradeoffs between the weapons, so I kept spamming the most expensive one mindlessly.
That's a pretty fun game! I'll be back to rate this game! love the concept!
It's a fun play, the music sounded buggy/glitchy, I opted to play on mute.
The idea can Def become something much more if given the time.