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War Driven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement | #30 | 4.095 | 4.095 |
Overall polish | #33 | 4.071 | 4.071 |
Overall | #48 | 3.857 | 3.857 |
Creative use of art assets | #180 | 3.405 | 3.405 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This reminds me alot of T.A.B.S
There's alot of content for a small jam^^
this is pretty fun to play^^^
Good work!
Thank you! Glad you had fun! :)
Great game that was executed very well! I don't know how many soldiers I sent out there to die...
Thanks! :)
Really like games like this where you set up and watch it unfold! Couldn't get past level 12 no matter what I did. Great job!
Thank you! Glad you enjoyed it! :)
Really awesome little game. Simple to understand but with quite a bit of strategy. It's also really addictive
Thank you! :)
This was great! Struggled a little with level 10 and 20 but, with some tinkering of the target priorities, I managed to save the world :D
Thank you! Congratulations on saving us! ;) I am happy to hear that the balance worked out as intended. Not to easy and not to hard. :)
You nailed it! What are you going to do with it next?
Thank you! I will add more levels to the game. Originally it was planned that i make 40 level but i had not enough time to do that. :)
Loved this game, it felt like my decisions carried weight, the UI was very polished, and the variety in the targeting system made it really feel like a balanced game. That said, my favourite strategy was using all the melee guys as meat shields for my many archers at the back :)))
Thank you! Yeah, that is my favourite strategy too! Glad you enjoyed it! :)
Such a nice game!! I love the concept! I think there is a lot of potential in this game! I would love to have flanking mechanics to give the player a more active role in the battles by instructing the army elements in the field!
Thank you for the feedback! I will think about that and test it out! :)
Really fun and impressive scale for a jam entry. In the gameplay I didn't feel like I was being forced to strategize enough until the final level where no matter what I couldn't win. I feel like giving the player a larger army size and having the enemies in earlier levels a bit tougher could fix this. One thought I had was if you gave an increased army size you could have it so more powerful units cost more to place, this would incentivise the use of cheaper weaker units in some circumstances and add more challenge and strategy to the formation creation. I also think it'd be really cool to preview the fenemy formation. Overall tholugh really impressive and having an overworld map was a very nice touch!
Thank you for your feedback! I originally planed to do 40 level. In the first 20 levels it is more to introduce the units and the overall system to the player and it is meant not too hard. At the later levels it is more about strategy. But for this jam i had not enough time. 48 hours are not much. After the voting i will upload the finished version. Glad you had fun! Thank you! :)
Great little game, very polished. I appreciated the tutorial, and the music, and the simplicity yet complexity of it. Really good!
Thank you! :)
Wow, this is an amazing game. I really enjoyed it and beat all the levels.
Very interesting take on auto combat too, I often think about that since Masters of Orion 2 but this is way better because it's not just numbers!
Thank you and congratulations on betting all levels! Glad you enjoyed it! :)
If I hadn’t seen this game in the jam submission page I would’ve had no way to know this is a jam game, of all the jam games I played this is by far the best one
Thank you! That means a lot to me! :)
Great game! Super fun. Couldn't bit level 10 but I still enjoyed playing it very much :) Amazing job!
Thank you! Glad you had fun! :)
Pretty nice i could see this being a full game if more fleshed out. Couldn't figure out how to pass lv15 tho.
Thank you! :)