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A jam submission

War DrivenView game page

Strategy game with pixel art graphics
Submitted by Kytric — 3 days, 13 hours before the deadline
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War Driven's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#304.0954.095
Overall polish#334.0714.071
Overall#483.8573.857
Creative use of art assets#1803.4053.405

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted

I dunno if I felt too tactical (tanks and archers seemed so strong) but it was definitely very fun watching the forces mash together. Great work!

Submitted

One of the most engaging games so far.

Submitted

As a fan of TABS this was really enjoyable. The fact that you can control priority made the game that much better. always kill the bone throwers first! 

All in all, a really fun game - great job!

Developer

Thank you! :)

Submitted

Normally I don't finish games but this one really got me hooked so I played all levels. One of, if not my favourite, that I've played so far. Only small thing I could say is that maybe giving units colour could help distinct them from enemies when they are fighting in melee. Well done on making such a cool game!

Developer

Thank you for your feedback! I agree, i should have colored the units a bit. Thanks for the input! Glad you had fun! :)

Submitted

This is a nice game! And it's cool to see other people making strategies for game jams, It's usually a rare sight to see. The formation system could use a bit more work, as right now I feel like it's a half feature(there's lot of options on where to place troops but I haven't noticed much impact from it).
What would have been a nice addition is the ability to set attack priority per unit, so I could set one archer group to attack the enemy archers "Far", and the other archer group to attack the weak mobbing spiders.

Developer

Thank you for the feedback! I want the game es easy at it is. I had the idea as you sad to set every unit independently from each other. But i have discarded the idea for more accessibility and easier to understanding gameplay. The targeting system have impact at the later levels and it is also necessary to tweak to win the game. I think for a jam game it is just right. You are completely right when this were a real game then it would not be complex enough. Thanks for input! Glad you enjoyed it! :)

Submitted

Really polished, nice proof of concept for a game jam.

Developer

Thank you! :)

Submitted

Nice, I beat the game! Really fun, it's super interesting to have to change the strategies between levels!
I will admit that I literally never used the knights, I don't know if there's a great use case for having them on the team, lol.
Awesome work on this one!

Developer

Thank you for your feedback! No the knight becomes useless after a while. But that is more or less intended. Glad you enjoyed it and congratulations on the win! :)

Submitted (2 edits)

Awesome, beat it! Really well polished game with some fun gameplay. The game build really slowly at times, because I had the same comp for most of the battles since army size grew so slowly. I think the player should always have more units than army size, so they have to make decision on which units to put in it. Also I think army size should increase faster. I never won a fight with bombers because they seemed really weak

Overall really excellent game, one of my favorites! I liked how you could choose which enemies your guys targeted, added a lot of strategy to the game.

Developer

Thank you for your feedback! It is a bit slow but i don't want to overwhelm the player with to much things. Maybe i could have made a little bit better curve but overall i am really happy with it. I totally agree with you that i should reward with more units so that the player has more freedom as to which units to use. Army size is ok. Every 3 level it grows by 1 so i think that is fine. Have you beaten level 17 & 18? This levels are normally impossible without the bomber. The aoe effect is really large and the player don't see it exactly but the bomber is really effective against groups of enemies. Thanks for the input! Glad you had fun! :)

Submitted

I beat the game! Never used the bomber once. My final comps consisted of purely tanks mages and archers. With some clever targeting I was able to beat them. I mainly played the game with archers picking off the weak / far ones and mages and tanks killing near. It's up to you as the designer how you want to do army scaling, as at the end of the day it is your game! Maybe this problem can be remedied a bit by adding more classes if you plan on working on this game further

Developer

For the final level it is intended to get the bomber out and mages in that kill the weak. Level 17 is hard but winnable without the bomber but its a easy win with it. I don't managed to do level 18 without the bomber. Its great that you have found a way to do that! :) The original plan was to have more level with a higher army size at the end but i had not enough time to do this and so i had to reduce this.

Submitted

I'm glad I managed to find an unintended strat that worked! For me, the bombers always just got into close range and got shredded before they could do anything because the enemies would target them first. All good that you couldn't add more levels for the game jam, since the game is very complex and in-depth already

Submitted

Very polished and fun little strategy game.  Gives me a bit of a TABS feeling (but not as goofy).   Great work!  :)

Developer

Thank you! Glad you had fun! :)

Submitted

Really enjoyable. I'm keen on this kind mof game as it is, but you really knocked it out of the park considering the short time limit. The balance was done really rather well - at times I felt I could pass several levels with the same formation but then discovered that the comp needed to change entirely. The only case where I'd say this isn't true is with the knights, who fall of very fast in terms of usability. The fact that my thoughts on the game are mostly meta-related speaks to how polished and well made the experience as a whole is - great job :)

Developer(+1)

Thank you for your feedback! I agree that the knights have made a little weaker that the player is forced to change them to bring more variety to the game. Glad you enjoyed the game! :)

Submitted

Nice game! It reminded me of TABS. The bomber makes the game lag a lot sometimes btw, but since you are not actually playing is not that bad :)

Developer

Thank you for the feedback! I think you have played the browser version so there is much going on in the game and yes the browser version can be a bit lagy then. You get a better experience with the downloadable versions. Glad you enjoyed it! :)

Submitted

I love this game. I wish it was longer. All levels were easy but level 20 took me a few attempts.

Developer

Thank you! :)

Submitted

After Level 15 you mistakenly introduce the bomber with the knight text.

The 3 seconds looping Music in the over world was really annoying, but it was good in the levels themselves.

The length was impressive and also very fitting. You introduced new enemies and new units at just the right time and ended the game on a satisfactory note where the player wishes for just one more level.

Developer

Thank you for the feedback! Where do you see the knight text? In the formation window when you mouse over? Have done this now a dozens times but can not reproduce the error. Sorry for the annoying music on the map. It doesn't sound like that to me, but everyone is different and i will take that into account. Thanks for pointing out the issues. :)

Submitted

Sorry you are correct. I must have derped.

The music was good actually, my only issue is that it loops too quick.

Developer

OK so i will add a little bit more variate in the map music. Thank you for the valuable feedback! :)

Submitted

Man this is awesome, masterfully designed, please make it into a full game!

Developer

Thank you! We will see. :)

Submitted

Fun game, well done!

Developer

Thank you! :)

Submitted

I like the in depth but simple to learn strategy system, new elements were introduced at a nice rate. Great job!

Developer

Thank you! :)

Submitted

That's an amazing game! I liked it a lot! You did a great job while doing this. We have a lack of small and simple yet so engaging strategy games like this. 

I've encountered a bug in the hub: after I got tank class, whenever I move mouse in the formation menu all the music and SFX start to glitch. Might be HTML-side problem, though you only know.

I liked how characters do not attack while the enemy still exists, but actually move on attacking next foe if their previous target is going to die. That's very smart. I also liked the small detail you put in every victory: fireworks! Such a tiny thing, yet so funny

If you release its sequel as a real whole game, I'll be one of your first fans. Great job!

Developer

Thank you for your feedback! I will investigate the error. Yeah strategy games are fun but need more time to create. I have reduced the size of the game to fit into this jam. If my game is fun then my ultimate goal has been achieved. Glad you enjoyed it! :)

Submitted

I cannot stop playing it, great game, really like it. it would be awesome if the combat map also changed, but i now is a lot of new screens.

one of my favorites

Developer

Thank you! The map changes. But only a little bit. It was on my to do list to have more variate but i didn't have enough time to do that. Glad you enjoyed it! :)

Submitted

Ohhh I love this. Seriously love this. I'd buy a more polished version.

I already love this type of game and this is just so simple but fun. Even included an options menu!

So much stuff and content in this one - really outstanding job!

Developer(+1)

Thank you. Feels really good to hear that! Glad you had fun playing it! :)

Submitted

Neat game play with much content. I really enjoyed playing this game.

However, I had the feeling that "near" as target priority was almost always the best option.

Developer

Thanks for the feedback! Near is for melees the best option, logically. For other classes not really. Test it out! :)

Viewing comments 34 to 15 of 34 · Next page · Last page