Play defenders
Defender's magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #140 | 3.577 | 3.577 |
Overall | #177 | 3.406 | 3.406 |
Engagement | #196 | 3.449 | 3.449 |
Creative use of art assets | #249 | 3.192 | 3.192 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game with some nice light effects!!
congratulations for the good game.
I loved the lights, and the polish of the game. You are good, Ron0! Keep up the good works!
cool game with cool lighting love it
A really well polished game and the fuel made it quite chaotic. The lighting and the particles as well as the sound effects made the atmosphere in the game really pleasant to play as well. The difficulty ramps quite quickly but the tutorial box warns you of that so it was expected. Getting rid of that dialogue box would be cool but it wasn't massive and therefore wasn't a massive problem. The lag friendly option is also a really good idea considering the fact lots of people play online. Really good job.
Hey Ron. This was pretty fun, but I eventually got completely smashed by a huge wave of enemies. My score was 185. I liked the spin on the tower defense genre and the art and graphical effects were quite good, I also like the font and UI.
I did get a little annoyed at the dialog window not disappearing, it made it hard to see what was coming from the south. I think the progression of difficulty could be a bit smoother, and I also think that the spells/abilities should be introduced 1 at a time to allow players to become familiar with each.
Overall a pretty solid entry, well done.
Cool power set good music well done!
Very neat towerdefense like game. I was doing pretty well then out of nowhere hundreds of enemies spawned not sure if a bug or intentional.. But definitely a HUGE difficulty spike haha
Good game. The bow sound effect worked with the music really well surprisingly, I think it would have been cool if the actions of the towers synced up with the music bpm in some way.
Great concept! I like the top down 2D Dungeon Defenders-esque gameplay. Feels pretty polished already! The spells are pretty cool and diverse, the SFX are nice too. Only the difficulty curve could use some tweaking, as it is pretty easy at the start but suddenly got overwhelmingly hard.
I like the tower defense setup, but would have preferred it if I also got fuel from killing enemies. Now you have to leave the crown unattended. Sometimes the orbs also spawn in areas that you can't reach. The variety of attacks was nice, but perhaps it would have been better to keep the amount down a bit so that it's easier to follow for new players.
The environment was quite messy, but on the other hand I can say that I liked it anyway. I appreciate the amount of content that you put into this, but I think that the tutorial could have been way lighter than it was, since most things were quite straight forward. The difficulty was also really really low, since the orbs spawn in great quantity and you can just fill the whole screens with spikes and helpers alike. I liked the sounds and the light effect though, overall good job!
the text box was so annoying it should disappear when the round starts
and maybe it would’ve been better if the camera was wider
The random difficulty spike is a bug with the game, basically you end up skipping 300 seconds in to the future, and im not sure if I'm allowed to fix it
Miz has stated fixing game breaking bugs is allowed, you can search Discord for when he says this to confirm.
Overall I liked this game, the sound effects were good, the particles were good and in that sense it was quite polished. But if feel that the difficulty was a bit high and that there could have been some sort of tutorial, maybe there was but i skipped the text. And i was confused that many enemies seemed to just be walking through my castle things which i thought were meant to kill them.
It was a cool concept. The initial level was almost insultingly easy; I simply spammed spikes repeatedly. The main game had a decent difficulty spike. I barely had enough time to get to grips with the ability to place new units and set up my defense. Of course, then I was told I wasn't allowed to play anymore when the final wave came. That felt a bit like a slap in the face; at least put up an end screen if you couldn't make more content. Ends up feeling like a proof of concept, which I suppose is perfectly fine in a game jam. Some notes I have:
Fire's only purpose seems to be to deal with bats. There's a good idea in making enemies that are most reliably taken down when the player sees to it manually, but I think it should feel more powerful outside of those situations as well. There's only one player, after all; they should feel strong when they deal with something themselves.
Felt a bit awkward that I was allowed to place archers and guards wherever I wanted. Gave be a bit of choice paralysis. Of course, not like any of their placement mattered in the grand scheme of things.
Is there something different about the "guy in shirt" enemy? He seemed to always be strolling past every defense without dying.
I see potential in the idea of being forced to leave the defense zone to collect more currency. You can't take damage in this game, but even spending time to collect a gem outside of the castle can mean much health lost.
Thanks for your work!
Thanks for your detailed feedback! Spikes deal 1 damage to an enemy, so enemies with say 3 health can stroll past 2 spikes and die on the third one. I still don't get how the difficulty spike keeps persisting, since I keep trying to fix it! I'll try once more!
This game was awesome! To think you did all this in the time frame too is very impressive!
Hey fun game!
Keep it up^^
Really cool game! I liked the tower defense but with a player character concept. It is a lot more engaging than the usual zoomed out perspective.
During the tutorial, I spent all my fuel by randomly clicking before the text popped up, so I had to skip the tutorial and figure the game out myself. Thankfully the game is fairly simple, so I figured it out. Just helping you idiot-proof the game!
Gameplay was fun, there was some risk-reward in having to get more fuel while leaving the crown defenseless.
I assume that the vomit of enemy was supposed to be the end condition of sorts? I have no idea how I was supposed to survive that, and if it is supposed to be part of the normal game then the difficulty curve is all out of whack
Overall really fun and polished game
I thought this was kinda easy.....and then fire nation attacked.
Oh boy, once you unlock the "towers" its very hard to stay alive!
Nice game!