It was good.
My recommendations would be to give the player a circular collider (so you don't get stuck on buildings) and have some kind of health system for the player.
Criteria | Rank | Score* | Raw Score |
Overall polish | #394 | 2.636 | 2.636 |
Creative use of art assets | #448 | 2.636 | 2.636 |
Overall | #454 | 2.606 | 2.606 |
Engagement | #477 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
t's cool game but too long and i lost because enemy spawned next to portal so that's bug
Great for a first game! For some improvements, it could be a bit faster paced, maybe with the player moving faster and having to kill fewer enemies to win.
Really simple but good game. The controls for attacking are a little bit awkward but the game works and runs fine. Good entry :)
I really liked your game! I think the game could be improved with the user attacking in the direction of the mouse. Other than that, Great Job! :D
it's cool game but too long and i lost because enemy spawned next to portal so that's bug
Good submission! I did find I was getting stuck on the houses a lot, and I agree with Branno's feedback too.
Grats for making your first game.
So for the music issue. I think you are using Audio2D. This plays on 1 side of the ear. Make sure you use the regular audio player, not the 2D one. Or it's an import setting.
There is also the stutter between changing scenes. (I have this issue as well, would like to know how to fix this for HTML5 imports, seems to work fine of Windows).
I picked up 2 other things.
The attack defaults to the left side. I think what would have been great is if you made a variable to store the position you were moving and then base of the attack off that.
In addition, i would add the change scene for the ghosts a bit closer to the edge of screen. For about 10 seconds i thought the game was bugged.
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