Shooting is incredibly difficult, and it seemed the game didnt resize correctly for my monitor so it only used the top 1/4 and was really hard to see. Also, the difficulty curve seemed out of balance, 2-4-16 (ish) is a massive spike in enemy counts, and aiming while moving with the unique movement felt very hard to do. Love the concept though, vampire survivors is always a great base to build off of!
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Cyclethon Survivor's itch.io pageHow does your game fit the theme?
Inspired by the Cyclethon
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
oug?
oug.
Comments
Great job on making the game assets! They were all cohesive and it helped boost the theme. It might be a skill difference, but the sudden increase in spawned enemies spiked the game difficulty. After tweaking the game a bit more, it'll be even more fun!
I like the concept you went with and the sound design! :D controls were tricky but I had fun ^-^
The big enemies don't appear to get hurt with anything (not with bullets, banana or the attack circle you get?), and the basic enemies feel like they take too long for being the easiest to kill. Still, it looks cool and seems to have a lot of stuff/power ups added, which is really cool!!
Like the comment below, I wanted to like this one but the W to go forward always kills me. A few games in this Jam had that and it was my biggest issue. The shooting is two long in between shots as well. But hey it sets out what its supposed to do and thats the end goal. Cool Game
Maaan I really wanted to get into this one as I LOOOVE Vampire Survivors but it was really slow and my monke brain just got bored waiting to kill enemies and level up.
This type of movement in a survivors-like is diabolical xD
Ran into a bug where the larger enemies could not be hit? But apart from that, fun play!
fun take on vampire survivors! would've loved a little more visual feedback for the attacks, but other than that, really nice job!
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