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F-00's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
NES Feel | #37 | 3.800 | 3.800 |
Graphics | #55 | 3.067 | 3.067 |
Gameplay | #72 | 2.333 | 2.333 |
Overall | #73 | 2.550 | 2.550 |
Audio | #100 | 1.000 | 1.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm quite impressed with how you managed to replicate the '3D' mode that the console used for several games of this type. It turned out very well and is commendable. The progressive difficulty is very well done and doesn't feel unfair. Good job.
Thanks so much! Triple handled most of that. Since we didn’t use a canvas or library, it was enlightening to be able to code live with him and see how he was working out various graphical problem-solving moments in the javascript code. He did some really cool things with CSS and Javascript that made me go, “I didn’t know you could do that!”
Loved the curvature of the road, great NES feel with the sprites growing in size gradually. Got 1200 points before I saw a flashing rainbow car and just had to hit it to see what would happen!
Thanks! That was one of the things I got to work on: the random car function that determined the color of the cars. Triple worked through that code with me. I’m in school right now and would have liked to spend more time on it.
Lol, the flashing rainbow car is a bug & just happened to be 2+ cars generated on top of each other :)
Invincibility power-ups would be a cool addition though!
I scored 1539 points.
The game would benefit from visual and audio feedback on collisions and I'm sure you were aware of that but the look of the cars approaching is perfect. I think some parts are impossible but in the same time I like that the game gets harder fast enough so I can't complain much.
We picked a platform to work on for our sound, but we just ran out of time between our schedules. However, we plan to keep working on it. So, maybe in a future update, with awesome sound!
There's definitely no protection from the random number generator giving you 3 cars all in line with each other. The best high-scores are the ones that require an RNGsus blessing though ;)
nailed the feel. and the curve transitions felt super cool to me. needs a slight bit of balancing to avoid impossible walls of cars, but it’s a great start! keep going.
Appreciated! I had a great time coding live with Triple and trying to absorb all of the magic programming knowledge.
I hope that your game dev journey goes well, this is a great start!
Thanks, you as well! This was such a blast, and it was refreshing not to have to code something for school.
score 1316, cool game
So glad you liked it. This was my first game jam and first collaborative coding project. We started with the idea of a game like F-0 but scaled it way down.
The NES feeling is great.
Thanks so much!
Though I wish there was a death screen and a way to reset without a refresh, this game feels EXACTLY like how Nintendo's attempt at 3d car games were at the time. :)
After learning F-Zero used the SNES's "mode 7," for 3D, we looked to Turbo Racing & they did different sprites & just moved them up/down within a particular zone on the screen to simulate perspective. The original plan was to use 3D CSS transforms to rotate/translate an SVG map, but we couldn't make that solution appear pixelated like on an NES.
I see!