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Zivhayr
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I did it!!!
I gotta say, playing through the levels again, it's really clear how well thought out the level design and enemy placement is. I love how the game both rewards patience while learning and then rewards speed and confidence thanks to how the enemies load in/despawn accordingly. You introduce new level mechanics at the perfect pace and combine them in a masterful way to create a great challenge. I could definitely see myself beating this with five lives; I feel like this is the sort of game that really encourages growth in the player across the course of the game. I had such a good time playing this and I'm so glad I was able to beat it! I've uploaded my successful run as well as my second unsuccessful run beforehand. Thank you for the experience 🐦
Game over:
Wish I could rate a 6 for NES Feel because this has the one thing a lot of great games in this jam are missing - ridiculous difficulty that can only be offset by a cheat code! By no means a negative - I found this game incredibly fun to play and would definitely make a hilarious stream game. "Flappy Bird if it was fun." Loved the sprites (especially Kuro's idle animation) . Never have I been so afraid of goofy cartoon ghosts! Genuine fear...
Tried my best to beat the game with the 30 lives code. And I'll be back to beat this game for sure!!
This is utterly amazing - I was already in love with your game from the screenshots that I saw on this jam page, but I was absolutely floored by how you managed to present your game! I'm super looking forward to seeing this one get updated further, what an absolute joy to experience that sense of wonder
A delightful game - the spritework is beautiful. Figured out I could negate knockback by swapping characters, which helped me a bit. Squirrel was definitely my most-used character, it seemed to even be able to jump slightly higher than the llama! It seems like WASD isn't quite coded properly as I couldn't seem to use W to initiate vine climbs, but arrow keys work fine. Climbing can be a bit finnicky, I'd prefer to just be able to hold up rather than have to let go and press it again in order to get the next vine as some of those jumps were super tight.
All in all I had a fantastic time exploring the mountain, I'd definitely say this one belongs on the NES. My final score was 10/10/9, couldn't find that last fish (I assume) for the life of me!
Loved it! Each character I unlocked felt like it solved a problem I had been having with specific different enemies. I liked cashing in my winnings for upgrades, and the boss music was great as well. Really enjoyed zipping around the map. I love all the sprites and there was even a crab. Great stuff!
I love this, I'm the kinda guy who goes for world records that nobody looks at on mario maker levels. Pretty happy with 00:39:05, bit of spaghetti fingers though since I've been playing quite a while! The dash feels great and it was fun to try a few different routes before finding the fastest.
I do wish dashing on top of squirrels worked the same as jumping on top of them, which would make it feel a bit smoother to me (also I spent the first 30 seconds dashing at squirrels thinking that's how I got the acorns back...!)
I love the sprites, the music and the gameplay, fantastic job!
Might come back tomorrow to see if I can improve my time ;)