Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zivhayr

49
Posts
4
Followers
1
Following
A member registered Aug 30, 2022 · View creator page →

Creator of

Recent community posts

Doesn't seem to load 😢

Fun desktop adventure! Don't worry, I destroyed 'em.

Super addicting! Managed to get to level 17 before I started to get a bit too funky with my designs. Great pick for the music too, didn't get old despite playing so long.

As a Punch Out fan, this is perfect! The art, sound, story (love the credits pic) and gameplay were all fantastic 😁

Fun little platformer :) I liked thinking outside the box

(1 edit)

Oh I adore this, what a wonderful game. Visuals and sound design combined with some genuinely fun speed/puzzly gameplay, absolute delight.

I earned $2,000 in 69 days. I have a new respect for small business owners, how do they do it? I enjoyed getting into the flow of the mirror business and dealing with these demanding customers. Buy low sell high fr

So cool! Adore this project 💗

(1 edit)

Hard seemed to run out of notes but I was enjoying the Touhou cover nontheless lmaoo

Tried again and it didn't freeze this time. I got C- on hard :)

Love the ideas here and the ragdolls as I hit enemies with basketballs hahah, great fun

(1 edit)

"Owch!" Great fun and great art :) 

Frugs4LIFE!

Very fun! Love the music choices lmao and my very goofy coworker. Pretty much exactly how it feels to work in hospitality.

I did it!!!

I gotta say, playing through the levels again, it's really clear how well thought out the level design and enemy placement is. I love how the game both rewards patience while learning and then rewards speed and confidence thanks to how the enemies load in/despawn accordingly. You introduce new level mechanics at the perfect pace and combine them in a masterful way to create a great challenge. I could definitely see myself beating this with five lives; I feel like this is the sort of game that really encourages growth in the player across the course of the game. I had such a good time playing this and I'm so glad I was able to beat it! I've uploaded my successful run as well as my second unsuccessful run beforehand. Thank you for the experience 🐦

Game over:

Happy end:

A great little bullet-inferno, I really like how the difficulty ramps up! Managed to get 20,634 points!

This game is authentically gorgeous - fantastic job! The effort put in was really worth it. I'm feeling nostalgia despite this being a new game. 👏👏👏

P.S. the listed controls for WASD2 on the itch page say K/L but it seems it's actually K/J.

This felt really unique! Nailed the vibe and aesthetics and was super enjoyable and memorable - great job!

Super awesome! Might be the best take on Snake I've seen, too. The sprites were beautiful and the game was very funny all round - love the dialogue in Far Sea Invaders!

100% authentic - if you told me you uploaded a long-lost NES ROM I'd believe you! Everything right down to the feel of the jumps is perfect. Those insects sound like they're screaming in agony for sure.

I think this is really neat and gave me those old-school vibes of venturing out into the world to see how far I could get before a game over. The attacks were satisfying and I thought the sprites were great!

Wish I could rate a 6 for NES Feel because this has the one thing a lot of great games in this jam are missing - ridiculous difficulty that can only be offset by a cheat code! By no means a negative - I found this game incredibly fun to play and would definitely make a hilarious stream game. "Flappy Bird if it was fun." Loved the sprites (especially Kuro's idle animation) . Never have I been so afraid of goofy cartoon ghosts! Genuine fear...

Tried my best to beat the game with the 30 lives code. And I'll be back to beat this game for sure!!

This was perfect 💗

This was great! The tutorial was very elegantly done and knew when to start letting me figure out the new mechanics on my own. That last puzzle especially had me scratching my head for a bit!

Just like the metapod and kakuna of old! Good stuff

Love everything about this game. the vocal samples omg 🔥🔥the nostalgia is real, right down to the authentic ending text!

Super cool how you can get the elements onto all sides of the square, it was fun figuring out all the powers I could use

Absolutely gorgeous! The pixel art is incredible - sunrise and sunset cycle are captivating.

Loved the curvature of the road, great NES feel with the sprites growing in size gradually. Got 1200 points before I saw a flashing rainbow car and just had to hit it to see what would happen!

Nailed that NES vibe! The spritework is very well done, both in-game and the menu screens.

It's the Konami Code 👀^^ vv <> <> BA

(1 edit)

Bangin' tunes and slashin' swords. Truly a game that rewards patience, careful planning and spacing of attacks. Once I got the hang of swordplay the game was a pleasant stroll through the dungeon. Level 4 when? 

The upgrade system really made this for me! Ammo management ain't no joke! Definitely nailed that NES feel and I thought the water level was creative and hilarious.

This is utterly amazing - I was already in love with your game from the screenshots that I saw on this jam page, but I was absolutely floored by how you managed to present your game! I'm super looking forward to seeing this one get updated further, what an absolute joy to experience that sense of wonder

You can open the gate, the instruction book gives a hint, but you need to have some prior knowledge about a certain secret classic gaming code...

Cute game with a cute ending! Great job with the sprites as well, I particularly liked the work put into all the trees! NES-like sounds and feel and a good finale boss battle, I had a blast. Looking forward to the next adventure! Shoutouts to Brackeys 😁

A delightful game - the spritework is beautiful. Figured out I could negate knockback by swapping characters, which helped me a bit. Squirrel was definitely my most-used character, it seemed to even be able to jump slightly higher than the llama! It seems like WASD isn't quite coded properly as I couldn't seem to use W to initiate vine climbs, but arrow keys work fine. Climbing can be a bit finnicky, I'd prefer to just be able to hold up rather than have to let go and press it again in order to get the next vine as some of those jumps were super tight.

All in all I had a fantastic time exploring the mountain, I'd definitely say this one belongs on the NES. My final score was 10/10/9, couldn't find that last fish (I assume) for the life of me!

Loved it! Each character I unlocked felt like it solved a problem I had  been having with specific different enemies.  I liked cashing in my winnings for upgrades, and the boss music was great as well. Really enjoyed zipping around the map. I love all the sprites and there was even a crab. Great stuff!

(1 edit)

I love this, I'm the kinda guy who goes for world records that nobody looks at on mario maker levels. Pretty happy with 00:39:05, bit of spaghetti fingers though since I've been playing quite a while! The dash feels great and it was fun to try a few different routes before finding the fastest.

I do wish dashing on top of squirrels worked the same as jumping on top of them, which would make it feel a bit smoother to me (also I spent the first 30 seconds dashing at squirrels thinking that's how I got the acorns back...!)

I love the sprites, the music and the gameplay, fantastic job! 

Might come back tomorrow to see if I can improve my time ;)