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Zivhayr

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A member registered Aug 30, 2022 · View creator page →

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Hard seemed to run out of notes but I was enjoying the Touhou cover nontheless lmaoo

Tried again and it didn't freeze this time. I got C- on hard :)

Love the ideas here and the ragdolls as I hit enemies with basketballs hahah, great fun

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"Owch!" Great fun and great art :) 

Frugs4LIFE!

Very fun! Love the music choices lmao and my very goofy coworker. Pretty much exactly how it feels to work in hospitality.

I did it!!!

I gotta say, playing through the levels again, it's really clear how well thought out the level design and enemy placement is. I love how the game both rewards patience while learning and then rewards speed and confidence thanks to how the enemies load in/despawn accordingly. You introduce new level mechanics at the perfect pace and combine them in a masterful way to create a great challenge. I could definitely see myself beating this with five lives; I feel like this is the sort of game that really encourages growth in the player across the course of the game. I had such a good time playing this and I'm so glad I was able to beat it! I've uploaded my successful run as well as my second unsuccessful run beforehand. Thank you for the experience 🐦

Game over:

Happy end:

A great little bullet-inferno, I really like how the difficulty ramps up! Managed to get 20,634 points!

This game is authentically gorgeous - fantastic job! The effort put in was really worth it. I'm feeling nostalgia despite this being a new game. 👏👏👏

P.S. the listed controls for WASD2 on the itch page say K/L but it seems it's actually K/J.

This felt really unique! Nailed the vibe and aesthetics and was super enjoyable and memorable - great job!

Super awesome! Might be the best take on Snake I've seen, too. The sprites were beautiful and the game was very funny all round - love the dialogue in Far Sea Invaders!

100% authentic - if you told me you uploaded a long-lost NES ROM I'd believe you! Everything right down to the feel of the jumps is perfect. Those insects sound like they're screaming in agony for sure.

I think this is really neat and gave me those old-school vibes of venturing out into the world to see how far I could get before a game over. The attacks were satisfying and I thought the sprites were great!

Wish I could rate a 6 for NES Feel because this has the one thing a lot of great games in this jam are missing - ridiculous difficulty that can only be offset by a cheat code! By no means a negative - I found this game incredibly fun to play and would definitely make a hilarious stream game. "Flappy Bird if it was fun." Loved the sprites (especially Kuro's idle animation) . Never have I been so afraid of goofy cartoon ghosts! Genuine fear...

Tried my best to beat the game with the 30 lives code. And I'll be back to beat this game for sure!!

This was perfect 💗

This was great! The tutorial was very elegantly done and knew when to start letting me figure out the new mechanics on my own. That last puzzle especially had me scratching my head for a bit!

Just like the metapod and kakuna of old! Good stuff

Love everything about this game. the vocal samples omg 🔥🔥the nostalgia is real, right down to the authentic ending text!

Super cool how you can get the elements onto all sides of the square, it was fun figuring out all the powers I could use

Absolutely gorgeous! The pixel art is incredible - sunrise and sunset cycle are captivating.

Loved the curvature of the road, great NES feel with the sprites growing in size gradually. Got 1200 points before I saw a flashing rainbow car and just had to hit it to see what would happen!

Nailed that NES vibe! The spritework is very well done, both in-game and the menu screens.

Good survival fun! It's also funny that I can stand on the enemy's hands and jump out of bounds or avoid attacks that way.

It's the Konami Code 👀^^ vv <> <> BA

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Bangin' tunes and slashin' swords. Truly a game that rewards patience, careful planning and spacing of attacks. Once I got the hang of swordplay the game was a pleasant stroll through the dungeon. Level 4 when? 

The upgrade system really made this for me! Ammo management ain't no joke! Definitely nailed that NES feel and I thought the water level was creative and hilarious.

This is utterly amazing - I was already in love with your game from the screenshots that I saw on this jam page, but I was absolutely floored by how you managed to present your game! I'm super looking forward to seeing this one get updated further, what an absolute joy to experience that sense of wonder

You can open the gate, the instruction book gives a hint, but you need to have some prior knowledge about a certain secret classic gaming code...

Cute game with a cute ending! Great job with the sprites as well, I particularly liked the work put into all the trees! NES-like sounds and feel and a good finale boss battle, I had a blast. Looking forward to the next adventure! Shoutouts to Brackeys 😁

A delightful game - the spritework is beautiful. Figured out I could negate knockback by swapping characters, which helped me a bit. Squirrel was definitely my most-used character, it seemed to even be able to jump slightly higher than the llama! It seems like WASD isn't quite coded properly as I couldn't seem to use W to initiate vine climbs, but arrow keys work fine. Climbing can be a bit finnicky, I'd prefer to just be able to hold up rather than have to let go and press it again in order to get the next vine as some of those jumps were super tight.

All in all I had a fantastic time exploring the mountain, I'd definitely say this one belongs on the NES. My final score was 10/10/9, couldn't find that last fish (I assume) for the life of me!

Loved it! Each character I unlocked felt like it solved a problem I had  been having with specific different enemies.  I liked cashing in my winnings for upgrades, and the boss music was great as well. Really enjoyed zipping around the map. I love all the sprites and there was even a crab. Great stuff!

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I love this, I'm the kinda guy who goes for world records that nobody looks at on mario maker levels. Pretty happy with 00:39:05, bit of spaghetti fingers though since I've been playing quite a while! The dash feels great and it was fun to try a few different routes before finding the fastest.

I do wish dashing on top of squirrels worked the same as jumping on top of them, which would make it feel a bit smoother to me (also I spent the first 30 seconds dashing at squirrels thinking that's how I got the acorns back...!)

I love the sprites, the music and the gameplay, fantastic job! 

Might come back tomorrow to see if I can improve my time ;)

I congrats on beating this games'd! I loved the concept, the chess-style movement was really cool. I especially liked how certain robots had two functions in the same level, like blowing up a wall then pushing a switch. Letting the player pick which piece to move as so they have to figure out the correct piece for the puzzle could add another layer of complexity (though I suppose Queen would always be the correct pick!) Loved the knight levels especially, I'm a big knight fan. Has a great old-school puzzler vibe.

This game is fantastic'aroh! I felt like I'd been transported back in time; you nailed the aesthetics, sounds and gameplay'aroh😁😁😁

Thank you for your kind words, and I enjoyed watching you play! You did a good job reacting when mum came in before the music had finished - that's not meant to happen! Interacting with the fish was definitely a mechanic in my to-do list, but unfortunately ran out of time. I'm keen to come back to this game and flesh out the remainder of my ideas and incorporate feedback 😁

Fantastic art, fun little puzzler, loved the Gorilla hyping up my combo 😆

I had a good time playing this, it has a great vibe! I picked magic and often I accidentally shot magic into a door which made me go through the door! Gotta be mindful of those collisions 🙂

Also I lied at the end when it asked which weapon I picked 😇

This game is gorgeous! Super fun, and that boss definitely reminds me of some some old NES shoot em up bosses and the like. Great job 👏

Very cool that you got this up and running in Scratch! I always love to see Scratch projects. It seems to run a little better (in terms of mouse movement/accuracy) in Scratch than on the itch page, but it might just be my browser. Loved the nostalgia trip!

Very fun! I love the movement and the feel of zipping around and trying to be unpredictable - actually surprisingly hard to maintain focus of where I'm aiming as well as remember to zip zoop around. 

The start of the game is definitely the hardest and it takes a bit of time to get back into the thick of it when you die which makes it take a while to trial-and-error, but the inverse difficulty-curve feels great once you start to take down enemy ships and get powerful weapons. I started with the missile cruiser :) 

Not too much worth critiquing since obviously polish would come from extra time, being a game jam and all.  The difficulty is mainly at the start, although I like this as the game feels like sort of high-intensity puzzle to figure out the right tactics to go for early and the rest sort of slots into place once you have experience.  And beating the first ship is pretty much a win! (Don't get too cocky though, I accept no responsibility for death via hubris.)

The only thing I'd change would be the controls, a controls menu would obviously be great, but I think Space + E for up and down would be better, or something along those lines.  Having to engage both Ctrl and Shift was a bit awkward.  (Or maybe Ctrl + Shift for Down + Up and Space for boost would make sense actually.)  Also I think my mouse was way too sensitive for this game to stay on-target, but I was too stubborn to adjust it :) 

Also when using an ultrawide resolution, it basically zooms in to fill.  Which I felt might actually be an advantage as it made it a bit easier to aim since I could see further away targets more clearly. Though I did end up beating the game in a regular resolution so maybe not. Perhaps more feedback for the player when you hit a target, but the healthbar going down is clear enough (and the game already noisy enough!) and there would be a LOT of feedback when your missiles and drones are going haywire lmao

GG!

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Very fun! I love the movement and the feel of zipping around and trying to be unpredictable - actually surprisingly hard to maintain focus of where I'm aiming as well as remember to zip zoop around. 

The start of the game is definitely the hardest and it takes a bit of time to get back into the thick of it when you die which makes it take a while to trial-and-error, but the inverse difficulty-curve feels great once you start to take down enemy ships and get powerful weapons. I started with the missile cruiser :) 

Not too much worth critiquing since obviously polish would come from extra time, being a game jam and all.  The difficulty is mainly at the start, although I like this as the game feels like sort of high-intensity puzzle to figure out the right tactics to go for early and the rest sort of slots into place once you have experience.  And beating the first ship is pretty much a win! (Don't get too cocky though, I accept no responsibility for death via hubris.)

The only thing I'd change would be the controls, a controls menu would obviously be great, but I think Space + E for up and down would be better, or something along those lines.  Having to engage both Ctrl and Shift was a bit awkward.  (Or maybe Ctrl + Shift for Down + Up and Space for boost would make sense actually.)  Also I think my mouse was way too sensitive for this game to stay on-target, but I was too stubborn to adjust it :) 

Also when using an ultrawide resolution, it basically zooms in to fill.  Which I felt might actually be an advantage as it made it a bit easier to aim since I could see further away targets more clearly. Though I did end up beating the game in a regular resolution so maybe not. Perhaps more feedback for the player when you hit a target, but the healthbar going down is clear enough (and the game already noisy enough!) and there would be a LOT of feedback when your missiles and drones are going haywire lmao

GG!