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Tutel's Insanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and Innovation | #164 | 2.626 | 3.714 |
Visuals & Art Style | #181 | 2.424 | 3.429 |
Theme | #182 | 2.222 | 3.143 |
Overall | #211 | 2.020 | 2.857 |
Audio | #218 | 1.313 | 1.857 |
Fun | #244 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
My game does not contain AI generated content.
How does your game fit/incorporate the theme of the game jam?
The story is relatively simple.
Basically Vedal got sick of Neuro and lost his mind, leading to him ripping her apart and locking away the AI source code. The way it was going to play with the "Remnants of The Past" theme would be that Neuro recorded Vedal's headquarters building and by tapping into her memory banks you can view what it was like back then and use the objects (remnants) of the past to aid your current self in recovering Neuro's scattered body, eventually leading to a battle with Vedal to get the AI source code. The swarm (drones) also hang around Vedal's headquarters which are the catalyst for affecting objects in Neuro's memory.
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Comments
I couldn’t get past the first room unfortunately, I assume that’s what you meant by the tutorial being unfinished. I like the idea of controlling a swarm of drones, but I would prefer to have more control over from where to call and where to send the drones. Definitely will come back to this if you update it.
I like the graphics but I couldn't even figure out how to get past the hole in the tutorial.
I had trouble figuring stuff out, I see you have put a lot of work into this also great Evil model love the voxel style!
it's unfortunate that it wasn't finished because it's a very cool idea and maybe overambitious for a 3-day game jam! for those who haven't figured it out, you can hold Shift in the facility to show boxes from the past, and then middle click for the drone to pick them up. you can then guide the drone with middle click again, or just left-click and let it follow you. then in a good position, press Q to ask the drone to let go (without holding Shift). however the physics are problematic which makes it impossible to complete
i've seen this type of mechanic before but it's actually quite interesting that in your game, only the drone gets to change things in the past, yet your present character gets to CHOOSE if those remnants should physically interact with the NOW or the PAST, in real-time. with more moving parts and drone commands, you can set up some pretty mind-twisting parallel puzzles this way. good job!
im happy you think the concept was cool! this was the first game jam ive ever participated in and i learned a lot through the process
i want to believe the scope was actually doable within the time limit, and that i just didnt correctly utilize the time i had (90% of the coding was done within the last 20 hours)
i think part of my issue was perfectionism in trying to refine unimportant aspects (i spent 5 hours just modeling evil, for example) and another was the speed at which i work. never being under a time constraint before meant that i didnt really realize just how unoptimized and slow my workflow was
regarding the physics issue, i dont believe its possible to beat the level even without physics, as you cant jump up the height of a box which means you would need a straight bridge across and there just isnt enough boxes for that. i did consider locking rotation on the boxes which would make it possible, assuming you could jump high enough, but that would end up looking very strange if you happened to stack boxes by just barely having their edges overlap
if you have any ideas as to how i can improve this interaction im open to hearing about them, as im still going to be working on and improving the game post-jam
Hey, I think the concept of the game is cool, but for the life of me, I can't figure out how to get past the first level ;-;
yeah.. im not sure its possible. i put the controls on the game's page, but accidentally left out the most important one. there is a keybind (shift on keyboard, or left bumper on controller) that makes some boxes appear in the level, and then you are supposed to use the drone to move the boxes and stack them high enough to get over the ledge
the issue is that controlling the drone isnt very easy, and since you cant even jump up the height of a single box you would need a straight bridge across and there isnt enough boxes for that
i basically just spent too much time on unnecessary things which left the gameplay very lacking