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Evil-Neuro's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #8 | 4.129 | 4.129 |
Visuals | #8 | 4.419 | 4.419 |
Audio | #14 | 3.742 | 3.742 |
Overall | #14 | 3.800 | 3.800 |
Innovation | #26 | 3.484 | 3.484 |
Theme | #53 | 3.226 | 3.226 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No AI Content
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Comments
Hello everyone! Thank you all for your comments! We have uploaded our final version of this project. I plan to continue working on the game and hopefully rework it into a full game release at some point, so this project will serve as a demo for that. Once again thank you all!
Lovely art, fitting music, paired with a really unique game concept fitting the theme. A well polished entry, really enjoyed my time.
I wish you could see which spell you're going to get when you're discarding a spell, and I dislike that I sometimes can't clearly see what enemies do or which attacks they used (or seeing how much defense they gained for example). Beyond that it's a really cute little roguelike, enjoyed it a bunch (and won >:D)
I am glad you enjoyed it and thank you for the feedback! The team has been working on balancing the game better and also adding some more information during battles that we didn't have time for before. Currently we already added indicators for how much damage an enemy took and how much of a stat they got
Really polished, has a nice bit of replayability, mosquito and evil neuro gave a good laugh! Great all-round submission!
Thank you! I am glad you enjoyed the mosquito and evil neuro, we had a lot of fun coming up with the enemies and how they would work
I love deck-building/ability-swapping based roguelites, and this one hits just right. Great retro visuals and sound design. It reminds me of Dicey Dungeons or Slay the Spire.
Thank you so much! I know I drew a good amount of inspiration from Dicey Dungeons and Honkai: Star Rail. I have yet to play Slay the Spire but I know its a great deck-building roguelite
A very fun roguelike. I enjoyed it a lot
I feel like the fact that Evil keeps healing herself makes it necessary to have Lead Pipe in your final setup, and the only other viable attacking move is Zucc, so there are some balancing issues (probably just skill issue)
Thanks for playing, and glad you enjoyed! Yeah I definitely feel as though there are issues with balance as well, although a game like this is hard to balance in such a short time-frame. Our thought process was that the fight would usually be beatable on a second attempt if the players didn't have the right build their first time since they'd learn what works through their mistakes, which to be fair is typical of the rogue-like genre, and that the game is short enough that that wouldn't be too punishing.
We will likely be pushing a balance overhaul, as well as adding in a few of the things we cut for time after the rating period ends, so stay tuned for that! Thanks for the feedback!
An excellent use of the theme, really enjoyed deciding which skills to pick
Thanks so much! Glad you had fun :D