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A jam submission

ForesterView project page

For the OST Composing Jam #4
Submitted by David Caldarella — 1 day, 8 hours before the deadline
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Play soundtrack

Forester's itch.io page

Results

CriteriaRankScore*Raw Score
Composition#14.6754.675
Quality#24.6254.625
Overall#24.4804.480
Impression#34.5754.575
Creativity#44.3754.375
Correlation to theme#184.1504.150

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Forester is a serene blend of instrumental and 8-bit timbres, both traditional and soundscape-like. The soundtrack makes heavy use of the woodwind family of instruments, including the flute, oboe, clarinet, and bassoon, plus features for the piccolo and cor anglais, along with a solo violin and cello, harp, guitar, and other instruments—plus a set of magic8bitplug chiptune synthesizers. It accompanies a side-scrolling puzzle platformer about traversing a vast forest in search of a cure for your husband’s sickness—all with a child in tow. For this project I used the Cinematic Studio Woodwinds, Strings, and Solo Strings, along with Eastwest’s Hollywood Percussion, Symphonic Choirs, the magic8bitplug synth, and a handful of other instruments that were packaged with Studio One 5, the DAW I use.
Follow along with the track list as you listen!
Track 1 – Forester (Title Theme)
I wanted this track to be representative of the full spectrum of sound encountered in this soundtrack, so I used a blend of orchestral instruments, drumset, and chiptune. While the main theme doesn’t reappear later in the soundtrack, the secondary theme does appear in tracks 7 and 8, The Marshlands.
Track 2 – A Tale of Two Lovers
This track accompanies the opening narrative for the game:
“Old Yard is far, far away from everybody. But you and him like it that way. A home, by the forest… what is missing?

You both know what’s missing: how much you would love a family. But there’s nothing either of you can do…

One day, a certain goddess took pity on you: Esona, guardian of the very forest you live beside. In her empathy, she blessed you both with a baby girl.

Those months were so happy. Then, he got sick…

Again, Esona calls to you: ‘your husband will not survive much longer. You must come to my temple, deep in the Forest… there, I can help.’

You cannot leave him with the baby. But to bring her along… it’s the only choice you have. You must find the cure. You must save your family.”
This track introduces the Lover’s Theme, which reappears often throughout the soundtrack.
Track 3 – Nettle Glade (Day)
“Travel through Nettle Glade, and mind your step—you will get to Lumbermill Lake quickly if you can keep your footing.”
This is the first area in the game: a clear, open forest with plenty of light. The track is mostly dry (no reverb), meant to emulate the sound of real woodwind instruments as well as possible—evoking the same intimate tone as the Link’s Awakening soundtrack.
Track 4 – Nettle Glade (Night)
“The Underbrush hides below us—a mirrored place where the bounds of reality loosen before you…”
It takes several days to travel from section to section, and as you go, there are clearings to light a campfire and rest. Once you fall asleep, you emerge in the Underbrush, a dream-like place where you can alter the real world to your benefit. These mirror levels feature slowed-down versions of the daytime tracks reorchestrated to chiptune.
Track 5 – Evening’s Reflection
At the conclusion of every level, after you set up camp in a clearing, your character will reminisce about his journey and memories of his husband and daughter. This peaceful guitar solo features the Lover’s Theme.
Track 6 – Lumbermill Lake
“Any deeper into this forest and things start to get... interesting.”
The first town you come upon in the game, Lumbermill Lake is a cheery and restful village, and the deepest most people will travel into the forest. Only those who seek the shaman Jessamine will go beyond its border and into the Marshlands.
Track 7 – The Marshlands (Day)
“Go, seek out the sage Jessamine: she will know the way to the temple you speak of.”
The Marshlands are a darker area of the forest, filled with mystique—even rumors of the supernatural. Few ever travel here, and those who do risk getting lost.
Track 8 – The Marshlands (Night)
The night version of Track 7, rearranged for the chiptune synths.
Track 9 – The Marshlands (Dark Night)
“This dream-world… it is not as perfect as it seems… something grows, it leeches…”
Within the Underbrush, a disease is spreading: called The Leeching, it blackens and wilts any plant it touches, rotting the air and altering the landscape. When you encounter areas of the Underbrush infected with The Leeching, the music becomes static, with whisps of fragmented melodies fading in and out.
Track 10 – The Oasis
“Few travelers arrive to the Oasis. And in our history, no traveler has ever passed beyond its walls, into the deep forest. At least, not willingly…”
The Oasis, the second town in the game, is a small tribe almost entirely isolated from the rest of the world. I wanted to give it a desert-ey feel, even though it is within the forest. This is the location of the Shaman Jessamine, who aids you on your quest to find the cure for your husband’s illness.
Track 11 – Jessamine’s Temple
“Esona, she speaks through you… perhaps you are destined to travel past this place, walk the paths no human has walked in centuries.”
Jessamine’s Temple, home to the shaman herself, uses the theme from The Marshlands, but, slower, darker, and with more of a tango feel. This is where Jessamine gives you her blessing to pass through the gates and into Wisteria Pass, an otherwise forbidden location for outsiders. This particular track is in 15/4 time and was fun to write!
Track 12 – Wisteria Pass (Day)
“A place of angelic visions… Wisteria Pass is the wonder of the world few will ever see. Don’t let its beauty distract you.”
An ethereal glade of purple, blue and white flowering trees, Wisteria Pass is known only by the inhabitants of the Oasis. To give it a magical touch, I added women’s choir swells, harp glissandi, trills in the flute and oboe, and a warm, gentle FM electric piano. It almost sounds like water level music to me, and is one of my favorite tracks 😊
Track 13 – Wisteria Pass (Night)
The night version of track 13, rearranged for chiptune.
Track 14 – Wisteria Pass (Dark Night)
A corrupted version of tracks 13 and 14, to represent the Leeching.
Track 15 – Aspenroot
“The creatures that live here, do not be frightened of them… they are the guardians of this forest, and they will guide you on the right path.”
Aspenroot is a village inhabited by magical beings of all sorts. A truly remote village, and the last town before the Temple of Esona, it is difficult to gain the trust of these people. This track is in 5/8, and the lack of a strongly rhythmic melody gives it a disorienting, yet magical, feel. Once you gain the trust of these villagers, they will let you go to The Thornway.
Track 16 – The Thornway (Day)
“The Leeching… it emerges from the Underbrush… we are short on time now. The Thornway is dangerous. Day and night won’t be clear to you anymore.
The Thornway is the final stretch until the Temple of Esona, and it is corrupted by The Leeching. There is no rest in this section, as day and night seem to flow freely from one to the next. I wrote this track to be hectic and high-energy, but wanted it to call back to track 3 (Nettle Glade) as a glimmer of hope.
Track 17 – The Thornway (Dark Night)
There is no regular night level in the Thornway, as all of the Underbrush is corrupted by The Leeching. This track in particular has a more aggressive static sound, with an echo of the hopeful melody from Nettle Glade that phases in and out.
Track 18 – Entering the Temple
“It’s gotten into the temple… be careful, forester. I may be not be able to guide you much longer.”
Esona’s temple is a glassy, opulent marble palace, and the echoey organ sound is meant to display that. Yet, the harmony is strangely cold and dissonant, representing the infestation of the Leeching into the temple, and later, into Esona herself.
Track 19 – Facing Esona
The final battle of the game has you fighting Esona herself, now infested by the Leeching.
Track 20 – Her Final Wish
“I cannot give you what you wish anymore. The Leeching, it will overtake this entire forest. I cannot fend it off alone…”
Esona and the forest are succumbing to the Leeching: in fact, it is the same disease that has sickened your husband. The only way Esona can repel the disease is with the strength of another goddess—your child, in fact. In the final decision of the game, you must choose to either leave your daughter with Esona in the temple, saving the forest and your husband, or keeping your child to raise alone as the forest, and your husband, succumb to the Leeching.
Track 21 – Homebound (Credits)
Regardless of your decision, the ending credits will show the various locations as you return home, either with or without your daughter. When you arrive back to Old Yard, you either say goodbye to your husband or inform him of what happened. It’s a touch choice, and there are consequences for either action.

Message from the artist:
It’s been so nice to return to the OST Composing Jam, as my past two jams were some of the most fun, and the most free, I’ve felt while composing for video games. I’ve never shot for so big of a soundtrack before, and though I originally wanted to try for 32 tracks, I’m beyond satisfied with the 21 I was able to make. A couple of weeks ago, I had to end a long-term relationship. Since then, I’ve been in a creative block worse than I’ve seen in a while; and ultimately, it was this jam that brought the joy back into music-making. I’m so excited to share this soundtrack with you all, and to sink in to some incredible music from my fellow composers 😊

Theme:

Runaway
Picture theme

How does it fit the theme?
Both themes played a big role in this soundtrack, but for different reasons. With the word Runaway: our main protagonist identifies as a gay man, and he and his partner are runaways of society, in a sense. They move to a remote corner of a remote town, Old Yard, to get away from judgement. And in the same sense, our main character doesn't always feel safe about being honest on his journey. He is also a runaway from his new home, leaving for the forest in search of a cure. As for the image, it inspired not only the story of our main character, entering a dark wood with his child, but the entire ethereal and magical aesthetic of the soundtrack. The vast forest dwarfs the small figure, a contract explored through massive reverb in some tracks and very close mics in others.

Link(s) of the submission on streaming services
https://soundcloud.com/david-caldarella/sets/forester-original-soundtrack

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Comments

Viewing comments 20 to 1 of 32 · Previous page · First page
Submitted(+1)

Wow, you made a lot, and Wow you were able to keep the quality trough all the 21 tracks you made, great job!

Developer

thanks so much for listening!!

Submitted(+1)

MAN! Simply fantastic! Incredible the way that you can immerse me inside the atmosphere of these tracks. Melody, harmony, instruments... everything is perfect! I confess that I'm so intimidated now.😂

Congratulations, man! May God always bless your work as He did with this one!

Developer(+1)

You are too kind!! Hey, do not be intimidated even a little bit-- I don't write music to scare other composers! Be inspired, not discouraged

Submitted(+1)

Blown away by not only the creativity and ingenuity here, but also by the consistency and sheer number of tracks you finished. Incredible job!

And now I'm really wanting to get Cinematic Studio Woodwinds, because I have everything else in their series... someday soon... they just sound so good!

Developer

Thank you for listening and for the feedback! And yes, CSW is really, really worth it-- I recommend you go for it!

Submitted(+1)

Wow, this is incredible! I really dig the sounds you created. A Tale of Two Lovers has a fun melody and the harp really enhances it. There are a lot of fun tracks and a lot of work put into this. Great job! 

Developer

Thank you for listening and for the feedback :)

Submitted(+1)

This is an impressive piece of work, no matter how you look at it. I don't really have anything more to add than what's been said below. Chiptune and Orchestral really make for a beautiful blend.

My nitpick, if you can even call it that, is that 21 track is definitely a lot of commitment to ask to the listener, when there are 191 entries to listen to, haha. Imho, you work would still have five stars out of five with only half the length. But I also do understand that you have a full story to tell.

Developer

Thank you so much for your feedback!!! This is actually quite interesting and I have to agree, 21 tracks is a lot. I was originally planning on 34 tracks but, after writing Wisteria Pass, my motivation began to diminish pretty quickly :)

But after listening to several dozen soundtracks, I am getting a bit listening-fatigued and would be equally overwhelmed for sure XD maybe I should make a recommended shortlist of vital tracks to check out...

Submitted(+1)

Wow your productivity is massive! Great sound quality and I like your experimenting with time signature (15/4 etc). 

I really liked Nettle Glade (Night) and how the melodies and sounds evolve and intertwine with each other with some great unexpected elements. 

Very nice strings in Marshlands (Day) 

Loved the concept of the fading in/fading out Leeching in Marshlands dark night! Worked very well!

Developer

Thanks for the feedback!!! It was awesome getting to hear your soundtrack as well, glad you took the time to listen to mine :)

Submitted(+1)

Beautiful music and high quality sound, I really enjoyed your tracks!

Developer

Thanks so much for listening!

Submitted(+1)

I'm loving the super upfront sound design in 'forester the thornway (dark night) bold choice but it pays off!

Also the tune in Wisteria Pass (night) is really pretty! Great job dude!!

Developer

Thanks for listening, glad you enjoyed!!

Submitted (1 edit) (+1)

this shit is insane idk how u made 21 tracks with such consistent, high quality in such a small time frame 

i rlly liked ur idea of having night versions of some of the tracks and how u used chiptune sounds to make it sound like a mirrored, other world. using static and reversing some of the melodies for the dark night versions was also cool

and more generally, everything just sounded great. both the instruments themselves (tho thats also just props to the company that made them) and the arrangement. very nice melodies including the use of the lovers theme in multiple tracks and i rlly liked the harmonies u chose. 

the only nitpick id give is that the drum set that u used sounds a bit dead/cheap. the other more orchestral percussion u used in various tracks sound fine tho, i assume u just didnt have a good library for drum sets lol. and also the bit of silence at the end of every track (that could be intentional tho) is a bit odd

anyway, great stuff all around, very well done

and hope u feel better soon about the end of ur relationship

Developer

Hey thanks so much for listening and for the feedback!! You're absolutely right about the drumset, I don't usually use drumset as that kind of music isn't really in my wheelhouse, so I only had a few kits that came with Studio One. As for the long pauses at the end of the tracks, I went back and listened and... yeah those weren't meant to be there?? I left long pauses between tracks within my DAW, then when I made the bounces I trimmed them down to a few seconds max. So not sure how that happened. Yeah that's bad, there's some with like 30 seconds of silence... thank you for pointing that out so I can fix it, though there isn't anything I can do now.

Submitted (1 edit)

for the drum set u can try using steven slate drums, which has a free version thats still quite a good library (tho i havent used it much myself) spitfire labs and piano book also both have some drum kits that r pretty good, tho not as comprehensive as steven slate drums

as for the silence, that is a bit strange. i do know that this often happens when u have reverb on stuff that leaves an inaudible tail that the daw still exports. so i sometimes do an automation on the master volume at the end of tracks to make sure that it goes to complete silence where i want it to end. maybe thatd work? o well, better luck next time ig lol. it didnt take away from the quality of the submission anyway

Developer

Thanks for the drum recommendation, I will have to give those a look! I might also be getting something with ComposerCloud that I haven't checked out yet...

And the weirder thing is, that's exactly what I did with each track! I faded the master volume down to zero... I think it's just something to do with how Studio One does bounces based on markers in the program, even though I thought I had adjusted everything for the final mixdown... but you're right, it's nothing to stress about!

Submitted(+1)

Wow, I'm so impressed by the amount of work you've done in such a short time period of time and more importantly the fantastic quality!! The instruments sound awesome and you used them beautifully (certainly great advertisement for Cinematic Studio lol I actually went to check out their website after this)! I especially love the flute and oboe in A Tale of Two Lovers. It's a whole game you got here and it's been an absolutely joy to  follow the story along with your tracks. I also really enjoyed the day/night blend of instrumental/8-bit music, very nice touch. Great work!!! 

Developer

So glad you enjoyed, thank you so much for the feedback! And yes go check Cinematic Studio, they are the bread and butter of all the stuff I make these days with my DAW!

Submitted(+1)

Already caught my attention in the first soundtrack, it's extremely well-made. It is outstanding how you managed to do all of this in just a week. Props to you!

Developer(+1)

Thanks for the feedback, glad you are enjoying it!!

Submitted(+1)

Really like the wood winds in Tale of two Lovers as well as Nettle Glade! The quality of all the tracks are wonderful! Aspenroot Belongs in FF7(That's a good comment BTW) The day and night versions are a great addition too! Your composition is top notch! Thank you for this!

Developer

Thank you so much for the feedback! I am glad you appreciate the woodwinds-- Nettle Glade is my number 1 track and I'm glad she's not getting slept on!! And again, thanks for your awesome tracks as well, they were awesome!

Submitted(+3)

21 tracks...21!?!? And you tell me that 12 is no easy feat? Not only did you kill this soundtrack, you murdered it, hid the body, framed the butler, and took your dirty secret to the grave! 

The orchestral Tracks absolutely rock in the most ambient way possible! They feel like Twilight Princess tracks, a great mix of mystery and adventure that makes me want to explore this fake imaginary landscape. But not only did you make orchestral versions, you made 8 bit versions, and you made it fit in despite the styles being two separate genres. The 8 bit tracks enhance the mystery and gloom, but that feeling will be present always with those killer chord progressions and that absolute beautiful melodies that just feels smooth like butter. I know I'm rambling and that none of this is cohesive feedback, but this is absolutely amazing. Absolutely fantastic job!

Developer(+1)

You are too kind!!!! Thank you, thank you, thank you-- gonna make me cry :(

(Hey, when you've booked every hour of the week to be spent with your boyfriend and then you break up, what else are you gonna do if not churn out track after track?)

I am not familiar with the Twilight Princess soundtrack but I will have to check it out! And I'm really glad you liked the blend of 8-bit and orchestral, it's my absolute favorite genre-bend and I do it all the time in my music.  Something about the video game genre in general really lends itself to that sound world... it wouldn't be as successful for a film soundtrack, I think.

Again, thank you so much for giving it a listen and for the feedback!!! And again, you had a killer soundtrack too, you should be just as proud of what you accomplished <3

Submitted(+2)

Wow. How on Earth did you write 21 fully polished tracks in a week, let alone of such quality?

I liked how you consistently came up with a catchy theme for every section and then varied them in colorful ways. Great examples of this in Nettle Glade, Marshlands and Wisteria Pass (my favorite!). All have a beautiful theme reworked throughout by different instruments picking it up sequentially. Transitions are very smooth and seem effortless.

The other element that gives great consistency is the choice of instruments.  The orchestral and guitar for daytime and the synth elements for nighttime. Brilliant!

I learned so much about how to make a great soundtrack just by listening to this and realizing what you did there! What sample libraries are you using? And how do you achieve that ethereal reverb effect?  (mostly in Wisteria Pass (Day), Aspenroot, and Entering the Temple)

Fantastic piece of work. Thanks for sharing!

Developer(+1)

Thank you so much for listening, it seriously means so much that people are actually listening and enjoying my music :)

The whole past week was booked for me and my boyfriend to spend time together, and then he broke up with me, so... I needed something to do, right?

In fact my initial list for the soundtrack had 34 total tracks... I was planning on doing a shop and inn track for each of the three towns, plus a second level of the final battle music, a number of story-driven tracks (including a whole sub-plot I eventually scrapped), a track for your initial discovery of the Underbrush, and another for the discovery of the Leeching... but once I finished Wisteria Pass, I got pretty fatigued by that idea... lol

All of the beautiful woodwinds are Cinematic Studio Woodwinds, and they are the champions of this soundtrack for sure. I sure saved up for these and, hoo boy, they are very worth it.

I have one reverb FX bank that I send instruments to when I want reverb! It's Studio One's built-in Room Reverb, which tends to be very echoey and ethereal. Usually I use the East-West Spaces II concert halls, but I felt this track needed something more spacey and shiny-- and it definitely worked!

Again, thank you so much for the feedback!!!!

Submitted

Ouch. I almost fell out of my chair when I saw the price tags for these woodwinds and reverbs, but good to know that you do get what you pay for. Maybe some day!

Thanks for sharing the details!

Submitted(+2)

This is an insane amount of quality soundtrack - I'm in awe. 'Lumbermill Lake' for some reason stood out for me, it had a cool sound to it that for some reason made me think of cool 1950s tv music.   

Glad that you were able to be inspired by what sound like rough life events to make something so creative and expressive.  

Developer

Thank you so much for the feedback :) and I'm glad you like Lumbermill Lake, that track is a hidden gem and one of my personal favorites!

And you are right-- this soundtrack was my savior during this breakup. Having an outlet, and a way to create, made me remember my worth-- and the things I can create-- at a time when I was made to feel worthless.

And again, awesome soundtrack yourself!

Submitted(+2)

I'm astounded. I can't even imagine how you managed to make so many well made, highly detailed pieces in such little time. Lots of great ideas and imagination. I love the chiptune fusion with the orchestral instruments. Great job!

Developer

Thank you so much for the feedback!!! It really means a lot that you took time to listen. Excited to give your soundtrack a listen!

Submitted(+2)

So many gorgeous textures in this soundtrack; your ability to juxtapose and blend the orchestral sounds with the chiptune sounds is impressive. My favorite track is definitely "The Thornway (Day)." Stellar!

Developer(+1)

Thank you so much for listening!

I'm surprised... The Thornway is one of my least favorites actually :0

Submitted

Life is funny like that! And while every track is lovely, The Thornway stuck out to me as I neared the end of the soundtrack. I'll say though, the opening track is certainly a strong contender for my favorite. 

Submitted(+1)

Wow! Love love love that mixture of chip with orchestra. It's really hard to pick a favorite. My favorite is probably the title theme, the way it whimsically introduces itself and then submerses you in that lovely combination of chip, the walking bass, the piano. Man! Amazing! And then suddenly that violin comes in and pulls your attention into another direction. The expressiveness in all the instruments is also really impressive.

Those transitions in Lumbermill Lake as well, woah.

Also quite like the night version of the Marshlands. For some reason it reminded me of some of Nifflas´s work. Not that it sounded the same or even that similar, but it invoked a similar feeling. I could see it pairing well with some of the night-time graphics I've seen in his earlier games. Beautiful.

Also like Facing Esona.

If I would describe this soundtrack, it would probably be as "never boring". There's just so much going on here. And you are guided from instrument to instrument so well. Masterful.

I think I'm gonna be listening to this soundtrack for a while. Really impressive.

Developer(+1)

Thank you so much for listening so carefully, I am so honored that you took the time to listen in depth and give me such great feedback!

Submitted

It's an absolutely beautiful soundtrack. Thank you for letting me listen to it!
I also find it really enlightening how you set up transitions to different progressions and melodies. This is something I always find quite difficult.

Submitted(+1)

Beautifully composed! Often feels more like a movie than a game, likely because of the instruments.  Loved Jessamine's temple!

Developer

Thank you so much! I love that one too, it's got such a subtle and fun groove to it.

Submitted(+1)

I really like this style !, it's wonderful, congratulation !

Developer

Thank you very much!

Viewing comments 20 to 1 of 32 · Previous page · First page