Play soundtrack
TEMPORALDESTRUCTION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #68 | 3.569 | 3.667 |
Correlation to theme | #92 | 3.299 | 3.389 |
Quality | #93 | 3.461 | 3.556 |
Impression | #107 | 3.190 | 3.278 |
Overall | #110 | 3.277 | 3.367 |
Composition | #137 | 2.866 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
I designed a soundtrack for a game where you are in charge of the space-time continuum, and time begins to unravel ("It all Falls Apart"). You're briefly trapped in a world with no time-- and therefore no space ("The Space Between")-- before you put things back together and time begins to flow once more ("Restoration"). These tracks were created using a combination of FL Studio and Audacity.
Theme:
How does it fit the theme?
"It all Falls Apart" is 120 BPM and "The Space Between" is ~60 BPM not accounting for the paulstretched parts. The final song, "Restoration", uses motifs from both tracks to tie everything together though it sits at 100 BPM.
Link(s) of the submission on streaming services
https://youtu.be/begSqjjp-MM
I have the video set to release on the actual end date of the Jam-- July 30th.
Soundtrack use permission
Any non-commercial project
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Comments
I like the sound design, the chops and effects, and the stretching effect in Space Between, and the way Restoration picks up from that. The glitch section is phenomenal! Good job!
It All Falls Apart and Restoration are such nice and calming tracks, totally dig it, great texture to the sounds. Really nice.
Restoration jumped out to me and is a banger. The chops, the distortions, the panning, the crunch. mhmm delicious haha. What an ending track.
I appreciate when someone has a good sense of what makes a song work and is able to deliver solid song structure. I know that the constant tempo was a way to tie the tracks together, and I think that's a good move. One consideration there is when you're not relying on a variety of tempos to introduce variation into your soundscape, you have to take extra care with the rhythm section itself and really give it a lot to do, so that you don't end up with a rhythm section that repeats or nearly repeats itself for 96 bars. I do think that "Restoration" is the most successful track, it's the one where you're bringing together all the musical ideas from the whole album, which gave the piece a lot of different places where it could go, and that worked out well.
I like the experimental approach and the way the structure of the songs incorporates the themes of the game. There are excellent ideas here. I agree that at times I wished it was either a little shorter or there was more going on. At the same time, the extended sparsity might work very well in a game! Thanks for making and sharing.
Really interesting techniques here. The glitching and stretching effects really cemented the temporal destruction theme. I really enjoyed Restoration - it absolutely sounded like the track was trying to put itself back together. Nice job!
Pretty cool! I think the music conveys the story pretty well, and it sound pretty nice! I like that you went for something a bit more experimental, and i think you a did a good job!
Very nice!
I feel like like it started out well but then just became a rhythmic atonal bass that was tough to listen through. I get what you were trying to go for but the only sections that felt engaging was the first half of It all Fell Apart and Restoration.
I feel like I'm sounding a bit harsh...
Your first and last track sound great but I think the second track needs a bit more oomph... something in the upper frequency whether it's an Atonal melody or something to keep it a bit more engaging.