I just wanted to thank everyone for the feedback, and I appreciate all the kind words. It was a lot of fun to do this, and it was an honor to compete against you all
Play soundtrack
Mars Maleficarum OST - OST Composing Jam #7 Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #203 | 3.672 | 3.882 |
Impression | #264 | 3.450 | 3.647 |
Composition | #265 | 3.505 | 3.706 |
Quality | #267 | 3.561 | 3.765 |
Overall | #327 | 3.383 | 3.576 |
Correlation to theme | #560 | 2.726 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
I used FL Studio to create the soundtrack, using synthesizers and various MIDI patterns to create the music. Below is the description from the soundtrack page that details each song.
Mars 13 is an isolated planet that shares room with no others in its solar system. A singular planet orbiting a single sun. Humans are making an attempt to colonize the planet, unearthing ancient civilizations and dangers unbeknownst to our race.
This is the premise for the soundtrack I have created. A metvania that takes place on a Mars-like planet in a far off solar system.
The first song is the menu theme. A compilation of the unknown as the sun rises over the horizon of the newfound planet.
The second track is a theme for the player character. Someone of mediocre background that works as part of the menial crew rises to the test once they are separated from the rest of their crew and faced with the dangers of this unknown planet.
The third track is the theme of the fist sector of the game; the Ruins. Whispers and hieroglyphics of a far off civilization that has done wonderous things before seemingly being erased from the cosmos.
The fourth track is the theme for the antagonistic alien ship. Further unknown species appear threatening in nature with torturous technology and various bio-mechanical machinations that contain living beings that make the machinery function.
The fifth track is the theme for Sector 2, The Desolate Caves. This area used to be full of life and abundance. Once our hero arrives in the caves, there is only one being left among the remnants of the decimation. A lone scholarly figure that has experienced a long term of isolation is the only sign of positive life that remains in the once prosperous caves.
The sixth track is for Sector 3, The Dying Fields. This is where the elders of the villages in the caves would spend the last of their days. A receptacle lay at the mouth of the caves to deposit any wisdom the elders may wish to leave before they depart. The fields themselves are littered with the bones of those long gone, leaving a strange aura that suggests not all things in the fields may be dead...
Message from the artist
Thank you for listening, and I hope everyone enjoys the music I have created. Please support me on Spotify, and keep supporting fellow creators!
Link(s) of the submission on streaming services
https://www.youtube.com/watch?v=99juWz6I8NI
Number of tracks6
Genre
Soundtrack use permission
Any project
Leave a comment
Log in with itch.io to leave a comment.