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Cure (A Tale of Two Brothers)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Composition | #24 | 3.846 | 3.846 |
Creativity | #34 | 3.846 | 3.846 |
Overall | #35 | 3.708 | 3.708 |
Quality | #37 | 3.577 | 3.577 |
Impression | #42 | 3.500 | 3.500 |
Correlation to theme | #52 | 3.769 | 3.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
"Cure, a Tale of Two Brothers", is a two-player co-op story-driven game set in a dystopian, cyberpunk future where cybernetic implants have become the norm and can both enhance an individual and cure any disease known to man. For a price. The problem lies in where these implants are held by; the rich.
The rich hoard and control the production of these implants in order to keep the poor poor and the rich richer. While thousands of people are suffering in the streets below, the elite feast on the host of implants they own, leaving the less fortunate to their own devices. Plague fills the streets, food is low. They do not care, they have grown gluttonous and petulant and it is not their issue. After all, if you work really hard, maybe one day you could be just like them.
The game follows the protagonist 'Max' and his brother 'Jason'. Like so many others, you are living in the disease-ridden slums, making ends meet by creating and selling your own bootleg cybernetic implants on the black market. Everything was fine until Max came up with a new design that could potentially help everyone down in the slums: an implant that can cure the disease known as "the Itch" that your streets have been plagued with.
Plus, y'know, it'll fetch a pretty penny too.
During testing, while Jason is plugged in, the chip malfunctions, and he gets infected with the Itch, now it's a race against time to synthesize the cure before his time runs out.
The first track, 'Fireside Lullaby' plays as Max and Jason talk around a fire, reminiscing on your youth, wondering how you got here, and where you have yet to go. This also serves as "The Brothers" theme. I chose to use a mandolin as the instrument here to really hammer home the intimate, close and delicate bond between the brothers, surrounded by the warmth of the fire.
'The Underground', the second track is a more upbeat change, I imagine this playing as the theme of the black market, a literal marketplace in the slums as you have no need to hide it, not like the elites are watching any of you anyway. This is where Max and Jason set up shop, creating and implanting cybernetics into your customers.
The final track, 'Last Resort'.. oh boy, as the name implies time has run out for Jason, and Max can only watch as he begins to go mad. Flailing and frothing at the mouth as he attacks Max with all the cybernetics you helped fit him with throughout the game.
The players are forced to fight each other as the person controlling Jason tries their best to stop themselves through a host of button mashing and sequence inputs.
Based on their success or failure, there are two endings:
Jason resists long enough to get a hold of himself, in a moment of sanity, he takes one last breath and turns his weapons on himself. The "brothers" theme plays at the end as Max holds him in his arms, his life flickering away but he holds on just long enough to tell you he loves you one last time and not to blame yourself.
or,
Jason is unable to resist any longer and in a fit of cyberpsychosis, kills his own brother in cold blood. Max's cry of pain brings Jason back to reality and he drops to the floor, he barely notices when the sirens arrive and the police take him away. The 'Brothers' theme also plays here as the camera pans to a wide shot of the depressing city which brought them to this point.
How does it fit the theme?
Dystopian/Cyberpunk story driven idea with a variety of genres of music to highlight different aspects of "Cyberpunk" which I have identified such as
1. electronic, hard hitting distorted fun, (The Underground)
2. deep characters and struggles to relate to in order to keep appeal and draw a larger audience into the story, (Fireside Lullaby)
3 resistance and futility, punk means to rebel against something you deem unjust, what could be more unjust than losing your family because someone decided a bill was more important? (Last Resort)
Link(s) of the submission on streaming services
https://soundcloud.com/novaproj/sets/cure-atotb?si=8db4b0ed8774439d87fc5d041d7489c7&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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Comments
I absolutely love the story that you game this, I love when co-op games have the characters fight, like in A Way Out. I also really like the mix of techno and acoustic sounds in this, it fits really well!
Whoaaaa, I was not expecting massive bass after that gentle, pensive intro track! Very cool, and always glad to hear some electric guitars in there!
Fireside Lullaby is a sweet mandolin tune and a nice little intro. The Underground immediately introduces those cyberpunk vibes, and the production quality is great! And then Last Resort brings an emotional close. Amazing work!
I really like the variety and The Underground track is really dope.
I really like the contrast between each track. i especially like the second track:))!
However, the 1st and the 3rd remind me of Rimsky corsakov's music, "Scheherazade" and John Williams' music.
So I’d like to listening more your originality in your 3rd track :) Anyway Good job :)!
"The Underground" is my favorite track of all. It has a powerful futuristic mood, completely involving. Well done!
Surprising blend of sounds and styles here! I definitely was not expecting to hear a solo mandolin track in this jam but I appreciate the creativity. I think it would have been neat to hear the contrasting sounds playing off each other more directly.
This is great, the story you told is perfectly supplemented by the music. I love the sounds and the chord progression in "The Underground" especially. Great composition overall and great job!
Fireside Lullaby is beautiful. Great contrast to the other tracks. The Underground is where the cyberpunk feel really comes out. Last Resort is beautiful, too. I think I shed a tear. (what strings library is this?) I like the blend of styles here. very unique. Nice work!
I really liked how the soundtrack evolved from the lone mandolin, climaxing into a fully blown electronic banger.
Each track had it’s own little thing to offer - great hearing a live instrument recording, then going into the pleasant orchestration with a final encounter, sorta, boss fight track!
Interesting story and nice breadth of styles. I can totally imagine the two brothers having a heart to heart chat during the first track, safe from the harsh world outside. Makes the ending even more heartbreaking to hear the reprise in full emotional strings. I've never played a co-op game with multiple endings but now I want to!
Fireside Lullaby: Nice opener. It really feels like I'm about to be told a story. At first, the instrument choice made me think of a more medieval setting, but then I read the description and it makes sense for the scene you depicted there.
The Underground: This one feels quite futuristic to me and fits the theme quite well. Really like those bandpassed synths at the start. Also really like all the small textures everywhere. Many nice little details to listen for. Really nice use of panning too!
Last Resort: Very dramatic. I can hear how guilt-wracked the brother is in this piece. Given your description, I'm curious which one of the endings this theme's end portrays. It feels like we got the bad ending.
Impressive scoring. My favourite is probably The Underground; but I'm a sucker for synths. I also feel that one really captures the theme well.