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A jam submission

RE//\EMBER OSTView project page

Submitted by Aran P. Ink (@nesciosquid) — 5 minutes, 10 seconds before the deadline
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RE//\EMBER OST's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#44.2674.267
Overall#114.0424.042
Impression#123.9673.967
Correlation to theme#144.0674.067
Quality#253.8673.867

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
RE//\EMBER is a fictional game about a young girl named Roja, who has set out on her own to save her planet from a mysterious mechanical evil. It combines orchestral sounds (strings, woodwinds, and brass) with electronic synths and drums for an intense aesthetic that spans past and future.

She comes across a crashed space-ship, within which lies Cobalt, a mysterious stranger from the future. Trapped together and faced with insurmountable odds, the pair teams up to fight off the forces threatening her planet, becoming close friends along the way.

This soundtrack was a collaboration between Aran P. Ink (@nesciosquid) and Alexander Petrov Sanchez.

See the project page for track descriptions!

Note that the Bandcamp and Soundcloud versions differ slightly from those uploaded to the Itch.io page, with the following changes:

- All the tracks are re-rendered and mastered.

1. Home
- No significant changes

2. Blue Shift
- A synth solo that got cut out during last-minute rendering was added back in
- The ending was shortened slightly to fit better as a solo track

3. All Fired up
- Fixed some copy-paste errors
-- Bass was in the wrong octave for the second half of the track
-- a few stray MIDI notes were copied at the wrong pitch, and were clashing weirdly
- Tamed some shrill flute sounds

4. Oil & Water
- Drums were turned off by mistake, and were also WAY TOO LOUD
- I think the bass also cut out at one point? I don't remember.

5. La Despedida
- Track was exported at the wrong length, and has now been trimmed correctly

6. Reflection
- Original file was lost somehow (thanks, Ableton), so the vocal chops were re-done (very sloppily)
- A scratch vocal take at the end of the rap verse was mistakenly included, and has now been removed

Theme

a journey to remember.
Picture theme

How does it fit the theme?
RE//\EMBER contains two characters that are similar, but also very different: Roja (red) and Cobalt (blue). We thought it would be interesting to interpret the red and blue blobs as helmets, and take our main characters from two different timelines -- past and future -- to show how their perspectives and experiences shape their interaction with a common threat -- the buzzing bass synths of the technological evil that threatens Roja's homeworld.

The plot of the game follows Roja's path up the mountain, to confront the dangerous mechanical beast at its heart. She follows a path that splits ahead of her in different directions, and Cobalt is there to guide her on her journey, drawing from his own lived experience.

To play with the idea of "similar but different" and embody the difference between past, present, and future, we blend between two genres: classical orchestration and modern EDM/hip-hop.

Roja's instrumentation uses flutes and violins to convey youthful enthusiasm and wistfulness, and she responds to danger (bass synths) with determination and anxiety.

On the other hand, Cobalt has learned to use this technological power for himself, using brass and synths to shape the darkness into the steady, pulsing force that powers his time-traveling spaceship.

As the soundtrack goes on, the two meet, quarrel, bond over shared adversity, and are forced to say goodbye again after an experience neither of them will ever forget.

The credits track finally reveals Cobalt's inner monologue -- he was the grown up version of Roja the whole time! The two characters borrow motifs from one another as the soundtrack goes on. In fact, Cobalt's theme uses samples of Roja's instrumentation, chopped up and reversed, as though remembered through the distance haze of time.

The two of them are reflections of one another -- where Roja is on a journey she'll never forget, Cobalt has come back to confront his past, remembering how he became the person he is now and providing his former self with the guidance and support to succeed where he failed.

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Comments

Submitted(+1)

As others have mentioned, I really enjoyed the combination of orchestral and electronic sounds. Fantastic arrangement and production quality. Game design and story is very well thought out, and I love the twist on the 'journey' concept with the two main characters. Awesome!

Submitted(+1)

Very unique and creative submission! Couldn't get the smile off my face listening to the last track xD

Great work.

Submitted(+1)

Wow, really love the contrast of the EDM elements and the orchestra. The synthwave drones in Cobalt's theme are super groovy, and the brass staccato over the top really makes it feel triumphant. Lots of catchy melodic material and instrument variety - there's so much here! Great work to both of you.

Submitted (1 edit) (+1)

I didn't expect this mixture of orchestral hip hop at the very end. You actually mixed very different music genres in a very homogenous way, good job. I just wish there were more hip hop tracks, Reflection was definetly my favourite, followed by Blue Shift. 

I like how it kicks off the story after Home with the electronic synths, is a very nice continuation of the previous track and a good example that a soundtrack is not a bunch of individual songs, they actually complement and link ideas to each other, I appreciate tht a LOT. 

Incredible!

Developer

Hooray, I’m so glad you enjoyed it. We definitely snuck in a lot of rhythmic and melodic motifs to try and see unify the tracks together.

I think if we’d had the full week to work on this, we could have made a bunch more tracks that truly blend the two styles! Blue Shift was originally intended to be a remix, chopping up the “memories” of the other tracks to build up its own instrumentals, twisting them as needed to fit Cobalt’s agenda of revenge and self-reliance… But time constraints turned it into more of an EDM thing. ;)

Submitted(+1)

I'm glad I came back to listen to this again and comment because even though I gave it very high marks it is still somehow even better than I remembered. I guess I thought I might be biased in favor of it because it is a trans story, but no - the music is also just good from beginning to end.

My main question is that Oil and Water wraps up very abruptly and I'm not sure if there's a reason for it. Other than that I just want Reflection to be longer and have more sections. It was so good, and different from anything I've heard in this jam, and I just want more.

Developer(+1)

We ran out of time! We started very late (Thursday) and submitted about 5 minutes before the final deadline.

Oil and Water was intended to be a “call and response” track between Roja and Cobalt, kinda like they’re having an argument and unable to see eye-to-eye, which eventually dissolves into chaos and anxiety when the Enemy attacks.

We really only had maybe a half hour to spend on it, though, so it ended up just being really frenetic, and stopping short at an odd number of measures was a quick way to give it even more tension.

Submitted(+1)

Wow! So glad you got it in on time :)

Submitted(+1)

Heavy beats and light melody is my favourite part ^_^

(+1)

Nice to hear another electronic-focused entry :)

Great music, great sounds. So cool that actual vocals was featured.

Submitted(+1)

very nice. post a link to soundcloud, it would give people a change to add your track to their list and listen to it more often because this track deserves more attention.

Submitted(+1)

Wow, this is a great write-up to go with an awesome track! Your drums are killer.  Really nicely done! 

Submitted(+1)

I like that I can equally hear these elements in a fantasy context as well as in hip-hop sampling. Nicely done bringing those sounds together, thanks for sharing!

Submitted(+1)

............ 0_o

Really unique music. Keep it, guys. I think game could get many rewards

Submitted(+1)

WAAAAA! I think your orchestration in all your tracks is great but damn does Blue Shift and reflection stand out. I absolutely love putting orchestra in other genres and you've done it superbly! Thought the production was really good overall! Really loved this OST! Great work!! <3

Submitted (1 edit) (+1)

cool work, really loved blue shift and reflection.

cheers ^_^

pd: post the lyrics of reflection plz

Developer(+1)

They’re on the Bandcamp track if you click through to the track info, but I’ll also post them here!

If you listen closely, you’ll notice that the vocal melody in Reflection is actually the lead melody from La Despedida, and is also repeated/reflected on Bassoon + Bass Clarinet at the start of Home, and on the second synth line towards the end of Blue Shift. :)


(Finding myself on the side…)

Told myself I would never come back here Pack a bag and run, Leave my past in the atmosphere

but here she is, with fear on her face eyes wide, she’s encountering a being from outer-space

Face the facts mask ain’t gonna save you We’re all doomed, And it takes some getting used to the stakes are huge, there’s too much to lose, This task is gonna take two So I’mma need you to FOCUS

There’s no hocus and pocus just choices, separate the song from the noises, searching for your voice, you don’t hear it but I do, you’ll fight fine with somebody there to guide you

So hands up, Two fists Swing and a miss A few tips, And you’re slinging crits with the best of ’em.
Take your licks but take no shits from the rest of ’em

Finding myself on the side of a mountain, and I’m countin’ on you.

Submitted(+1)

Totally different from what the start suggests each time : two musics that mix genres for an entertaining result. Some polytonal results of superposition of different scales, the whole still remaining very clear. The melodies, on the other hand, are completely set back and prevent us from being able to keep them in memory. To be specified: the two voices in Reflexion, in particular that of the rapper, were a very risky bet. As for REMEMBER, this music has pleasant sounds typical of medieval RPGs, and renews its interest with the succession of short pieces. Thank you for sharing.

Developer

I couldn’t resist the urge to throw a beat onto my collaborator’s original score and try rapping over it! That was actually the first thing we did, and we decided to include it as a Credits track, since throwing vocals in the middle of the game would feel a little weird. :)

Submitted(+1)

Cool harmonies! I really appreciate that. Good job :)