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Break Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #13 | 3.465 | 3.909 |
Fun/Design | #15 | 3.062 | 3.455 |
Technical Implementation | #19 | 2.579 | 2.909 |
Overall | #20 | 2.659 | 3.000 |
Graphics/Animation | #24 | 2.256 | 2.545 |
Music/Sound | #27 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme "break"?
Break as in the first shot in a game of pool and also as in the classic game breakout.
Which art and audio did you / your team NOT create from scratch?
The sound effects for collisions, level win and loss, and pocketing a ball were premade sound effects.
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
None
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Comments
Nice mix of two genres. I do wish I could shoot the next ball a bit quicker and have a "power bar" when holding the space bar so you can have a little bit more control how hard you hit.
You can actually adjust the shot power with the up and down arrow keys, but I forgot to write that in the description.
Interesting mechanics! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)
Cool idea, I was thinking of going for that meaning of break but couldn't find any gameplay with it, but you definitely pulled it off! Good job :o
A clever mix of two genres, it does work as expected but I agree the balls should stop faster.
Cool concept ! Mixina a pool game with a break out is pretty smart & it work well.
Good job :)
it would be nice if moves start a bit earlier, maybe add more friction to the balls? (ideally add more friction as they become slower, maybe not realistic but would probably feel better)
also found a bug where you can win with blocks still on the playing field
Pretty good game! Combines two well known games into another one that works pretty well.
The only thing that I would really improve mechanics wise is making the balls stop rolling a bit quicker to let the player get back control a bit earlier instead of needing to wait awhile. The music also tends to be fairly repetitive which can get annoying.
Bugs wise I found a small bug if you win and get the white ball into a pocket at the same time. Both the level clear and the scratch text overlay on top of each other
A good foundation for a quality little physics sim with some nice difficulty progression in the puzzle design.
PROS:
CRITIQUES:
Fun little pool game, Nice twist on the Theme to break into breaking blocks.
I think having the player start a second "turn" faster, by letting the balls have higher friction/damping or a more forgiving sleep state would make the flow a bit better.