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Dahvini

38
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19
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A member registered Oct 26, 2023 · View creator page →

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thank you :). what do you mean by covering the whole screen? I'm just curious bc I have a lot of problems with exporting godot to the web and if someone has a higher resolution monitor than me the game isn't displayed correctly.

hide on bush :)

hmm for the music for me godot never detects I want a loop so I have to manually set loop in the engine and reimport the sound. there are some nice youtube videos out there I can maybe send when I wake up

nice game the blowup to jump is super fun. It was a bit annoying that I had to restart from the start if I messed up a jump to refresh my ammo. But it is a very cool idea.  I think maybe adding some kind of slide to keep momentum when you  land and you could have a really cool platformer. Great puzzles great game :) 

very cool idea I like the combination of like vampire survivors and backpack managment. I think you could add more depth by allowing weapons to be combined or combos based off of locality. Also it would be nice to have tooltips on what the weapons do. Great game and good job had lots of fun playing ! :)

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very cool game the art is on point! I had some troube figuring out the movement mechanics like when bouncing walls a lot of the time I didnt get any charge. but once I got moving it was so fun, also I only saw one other cart my whole time playing :( but really cool game and awesome work !!

I added 3 more levels to help ease the player in more, also you can control the music volume with the slider at the start or when paused. thank you for the feedback :)

I added some more levels and edited for clarity if you want to give it another go :) thanks for the feedback!

Thanks for the feedback! I went in and added 3 more levels to the start so now maybe the learning curve is easier. I also tweaked the shadows a bit so stuff should be easier to say but still the export is a bit too bright and dark sometimes. :)

very cute game I like the trons kind feel to it and the blade moves so fast so levels feel super fun! Maybe a little to easy.. but thats just a personal opinion. Great game !!

very cool game the are and music was super well polished and the puzzles were fun and creative. One thing for godot and I had the same problem. If youre using particles the first time they spawn it lags the game like crazy so you should preload them at the start heres a youtube video.

really fun game I like the concept and the start being so chaotic was so much fun, I wish there was some sounds and music the different wizards picking up the staffs was sick and doing this all in html??? great job!

very fun I like the open world choice! Maybe a tuttorial or something similar to introduce all of the mechanics of the game, I found body swapping weird and also the bg music doesnt loop :( Also some kind of end goal would be nice but maybe i didnt play long enough, great game and keep 8/10 would play again :)!

very fun game i played till the end :) i wish there was some more poolish like music sfx and some animations to stuff but other than that a fantastic addicting game!

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This game is super fun and very well polished it feels like a completed game which is so awesome in a game jam. super clean and awesome. I do wish there was some bg music but that is just a personal opinion. Also the fact that you need to shoot to move but also destroy obstacles is a fun challenge since you are moving away from the safe are you created. Great game!! :)

cute game but a little confusing on the mechanics. is the game supposed to restart if I dont find someon worthy? but there is a good idea here just needs more time :)

very fun game, i wish there was more even more cards to have fun combos n stuff. there was a lot of polish and the systems where really fun to interact with. I agree with some of the other comments an interactive tutorial would be nice and also as the game went on I felt like I was regen energy to slowly to combot all of the enemies that spawned

very fun game, i like the ability to cycle through the music. definitely a hard game but i think a lot of it was due to the inconsistencies with shots and movemnt a lot of the time I felt like I was flying around randomly with random jolts. great game!

great game the music and sfx worked really well and playing the game felt very fluid, mechanics where simple and puzzles were very fun, it felt like the game i made but just better  😭😭😭

It was unclear how attacking worked, also the contrast between the background and the enemies made it hard to what was happening sometimes, enemy colliders stay on when they die. The full heal every attack also felt broken and maybe adding in some more "vampire surivor like"-esc elements like being able to choose btwn a heal and some other upgrade (whether is be speed regen, lower mob spawn rate etc) so the player has more agency when playing would be a good addition.

very cool game, I loved the tutorial and it was a great way to introduce the player to the mechanics, also the bg music was great! I though the puzzles were creative and it was a lot of fun to think through. encounter a bug where i would punch the stones and id get trapped in a walk animation and couldnt move anymore.

very fun game everything felt very fluid and moving, flipping jumping etc it was all super fun to do and when you are able to just keep bouncing and keep your moment, great game! I did have some trouble figuring out the ground pound it felt kind of inconsistent. 

very cute and the design of everything was so polished and clean, i wish there was more enemies and parts of the game but otherwise amazing stuff!

cute game! something about it just felt so smooth and crunchy. good job ! I do wish i was more of the weapon.

very fun idea and lots of really interesting systems at play, great game! I love the louth sfx :)

interesting vampire survivors like, I felt like the balancing was way off though and after only 3 levels i could kinda just afk.

very cute game I love the sfx and visuals, although for gameplay i found myself just kinda sitting ontop of the healing area since there wasnt really much incentive for me to leave, it was kinda op to just sit on it.

Really awasome game everything is super pollished and all of the levels are so well designed this is one of those games where I'm mad that I didnt think of the idea :)!

very fun game and very stylzied, great gameplay and for 72 hours so much work has been put in. one thing is i kept running into maybe a bug on the first level. The saw blade kept disapearing and i could finish the boss :(

i LOVE that your theme is not magnets or poles or something like that and the gameplay was really fun i played stage 23. after awhile it does become a bit stale but it think thats mainly because its a 72 hour jam But for the time you had this is really great and polished game. I do wish i was a bit faster but thats just a personal thing. Good Job !!

I really like the little guys cool concept design, maybe its just me but I often felt lost a lot during the levels and ended up falling off the map in places that wouldnt respawn. . But i love like platformers with these kinds of mechanics so it was really fun to play :)

Really cool idea and so much polish for a 72hour jam. One thing gameplay wise it felt really annoying sometimes to play against the dealer beacuse i would check a card and then they would somehow immediately find a match so i really couldnt play a lot of the time. But the idea of like a card match battler and having to match opposites is such a cool idea with the theme !! Great game!

The concept is really cool but gameplay felt a bit stiff but i really love the art. Aethetics and theme wise was great. I would love to see more levels <3

i liked the 2.5d graphics and the concept was very fun. controls were intutive and made sense. I also liked the setting. I feel like maybe the polarity meter woul be better if you jsut swapped or didnt lose health i didnt really get that part. Really cool idea though and can definantly see it being worked on more !

hmmm after messing around for a bit i think its just weird hit box thing, so the player has a bit of a grace period especially from the bottom when they get hit by the cone, and when you run to the bottom when the guard rotates to move up so does the vision cone and it hits the player at like 1ms and hard to react.

interesting thanks for the feedback, i cant seem to replicate the bugs how did you do it? or could you send a video?

Thanks for the feedback! Yeah i agree with the dying, if i had more time i would remove the insta-death and make it feel less punishing to lose. 

The opponent has three stages and idle, ready and action and so when it goes into the ready stage you know it will either block or punch. The movement between and idle and ready is somewhat random on purpose but still timeable. 

The idea of block removing combo is that it forces you to commit to either filling the combo or doing a safer block. But i can see why that is annoying. I think my idea was that you would be able to punish your opponent for a block so you can get maybe 2 punches off their block and then 2 more and combo before they perform another move. But yeah for harder opponents I can see why thats annoying bc you can just never combo.

very fun style and game overall, amazing project well done !!