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A jam submission

RoboDojoView game page

Robot Roguelike
Submitted by Matt Ravenhall — 13 hours, 20 minutes before the deadline
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RoboDojo's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17NEeD_q75mX1gf-xJDWHcyhjarvqffCXX_YozRYIaMc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Build a robot, fight in the arena, get random upgrades when you win, then try and beat the boss.

The combat is best with a controller, the menus are best with a mouse. I'd definitely recommend playing fullscreen.

Please explain how your game fits the theme:
You play as a custom robot fighting in an arena, you are the weapon.

Is there anything you'd like the judges to pay particular attention to?
New Campaign is the primary game mode. As a roguelike, each run will differ depending on the items you find.

Quick Match allows you jump into a random fight with a random build.

If you want to experience the boss, but aren't able to complete the campaign. You can unlock Boss Mode in the settings. In that mode, you'll fight with a random build.

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Comments

Submitted(+1)

Implressive scope for two weeks, well done!

Developer

Thanks!

Submitted(+1)

  I think I never saw a game about robot wars. Has lots of potential for sure. Great job :)

Developer

Thanks!

Submitted(+1)

This was a lot of fun and brings me back to watching robot wars as a kid. What a blast. The music is nice and there's clearly an incredible amount of work in such a sort time. I could see this being a really fun multiplayer, having more customization options, and more stages - there's a lot of future game in this game! Controls didn't feel weird on mouse and keyboard at all. 

Developer(+1)

I definitely like the idea of a multiplayer mode, and had a bunch of plans for different stages that I wasn't able to get to.

Mostly I'm glad to hear that you had fun! That's my main goal tbh.

Submitted(+1)

Awesome idea, this looks like a ton of work! I loved the backup camera, just an unexpected detail. The bot builder is pretty cool. I think the combat portion could use a little work. But overall this is a great accomplishment in two weeks!

Developer

Thanks! I had a whole bunch more planned for the combat (more weapons, more hazards, more damage feedback) but ran out of time!

Submitted(+1)

This is really cool and I think it has a lot of potential.

I think an hp bar could be useful, or maybe some kind of on-hit effect. It's a little hard to know when I'm taking damage.

Aslo the garage ui and music is really nice.

Nice job!

Developer (1 edit)

Thanks for the feedback!

I definitely wish I had more time to add better on-hit effects, and had been toying with adding hp bars - so I'm glad to see someone mention that.

Submitted(+1)

ps1 era Robot Wars? yes please. There's a lot here and its amazing what you can put together in 2 weeks.

Developer

Thanks for the kind words!

Submitted(+1)

I'm legitimately impressed and scared in equal measure by how much hard work clearly went into this game, the customisation system feels robust and fun to tinker with, I felt like I was entering Robot Wars and I loved it. The sound design is nostalgic and weighty in all the right ways. I imprinted on my bot as soon as noticed I was able to change its colour and name. Absolutely amazing work!

Developer(+1)

This was so nice to hear, thank you!