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A jam submission

As A Mere MeansView game page

Every action has a consequence. Can you escape your actions?
Submitted by Gizmo — 8 minutes, 26 seconds before the deadline
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As A Mere Means's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1044.0004.000
Artistic Style#1094.0004.000
Cleverness#4233.0003.000
Playability#4873.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Really interesting use of the theme. Would love to see this expanded mechanically!

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
In description

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
SOLO DEV 8)

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Comments

Submitted (1 edit)

I really really enjoyed this, good camera work, good graphics, music is a bit loud, I wish the red stuff kept spreading, maybe really slowly but didn't ever stop, it's a great trade off for getting mana to kill enemies, those spear throwing enemies are too hard though, they eat your life away real fast. I had a good time, love the concept

Submitted

Wow game feels fun. Those goblins are snipers man! Game is really loud, but that's like the only thing I would say. Speeding through with jump and dash felt satisfying.

Submitted

Nice polished game with simple gameplay and fair controls. It gets pretty challenging as you progress and is visually quite nice! Great effort.

Submitted

Really well polished combat and platforming!

Submitted

Heys, really nice game. Got wrecked  by the spear throwing frogs so would be nice to see a wind up or indicator so you can dodge. I liked the damaging creep mechanic and the movement controls felt very tight. nicely done.

Submitted(+1)

Really polished game, the movement felt great! Liked the interpretation of the theme too, was cool to see if add so much to the core mechanics

Submitted(+1)

Love the art style! One weirdly specific thing I'd suggest is making it so the player has to press a button to go in a door rather than just automatically entering the house. Great entry though, excellent work for a 2 week jam!

Developer

Woah, it is really cool to get a comment from you. I followed your Minecraft in Unity tutorial years ago when I was getting into game dev for the first time. Thank you for the feedback, it is amazing to hear from one of my inspirations in game dev on a project like this!

Submitted

Nice looking game, while playing I jotted down some notes

  • Took me a while to understand the orbs can be used to heal and upgrade melee attack by pressing 1/2
  • Might have something to do with in the tutorial me spam clicking my weapon which caused the tutorial to skip one section
  • Not really a fan of the spear enemies running away and just having to spam destroy their spears and run up to them. Kind of wish they had a charge up time to throw the spear and you killed them in that moment.
  • Not sure if there is a ending to the game or not, I got to what I thought was the end and went back, then story made it seem like there is no winning and the game is infinite so I closed it thinking I beat the game I guess?
  • Does the spreading stuff hurt me? I generally avoided it but I don't recall getting hurt by it.
  • Sometimes the slimes climb the ceiling/get stuck in the walls

Nice work on the game!